#NPC2 Spiral town
FREESLOT
MT_SHTH
S_SHTH
S_SHTH_SPLASH1
S_SHTH_SPLASH2
S_SHTH_SPLASH3
S_SHTH_SPLASH4
SPR_SHTH
sfx_HYDRO

Thing MT_SHTH
#$Sprite SHTHA0
#$Category Spiral Pizza
MAPTHINGNUM = 4086
SPAWNSTATE = S_SHTH
SPAWNHEALTH = 1000
SEESTATE = S_SHTH_SPLASH1
REACTIONTIME = 8
PAINCHANCE = 200
RAISESTATE = S_SHTH_SPLASH1
PAINSOUND = sfx_HYDRO
DEATHSTATE = S_SHTH_SPLASH1
DEATHSOUND = sfx_HYDRO
SPEED = 25
Radius = 50*FRACUNIT
Height = 50*FRACUNIT
MASS = 20*FRACUNIT
DAMAGE = 0
FLAGS = MF_SPRING

FRAME S_SHTH
SPRITENUMBER = SPR_SHTH
SPRITESUBNUMBER = A
DURATION = 10
NEXT = S_SHTH

FRAME S_SHTH_SPLASH1
SPRITENUMBER = SPR_SHTH
SPRITESUBNUMBER = B
DURATION = 3
NEXT = S_SHTH_SPLASH2
ACTION A_Pain

FRAME S_SHTH_SPLASH2
SPRITENUMBER = SPR_SHTH
SPRITESUBNUMBER = C
DURATION = 3
NEXT = S_SHTH_SPLASH3

FRAME S_SHTH_SPLASH3
SPRITENUMBER = SPR_SHTH
SPRITESUBNUMBER = D
DURATION = 3
NEXT = S_SHTH_SPLASH4

FRAME S_SHTH_SPLASH4
SPRITENUMBER = SPR_SHTH
SPRITESUBNUMBER = B
DURATION = 3
NEXT = S_SHTH_SPLASH2

Sound sfx_HYDRO
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT