MainCfg
GameData = SpiralPizza.dat

Unlockable 1
Name = Record Attack
Objective = Deliver pizza's. Or not.
Height = 0
ConditionSet = 1
Type = RecordAttack

Unlockable 23
Name = Play as Amy
ConditionSet = 1
Height = 0
Type = None

Unlockable 2
Name = Play as Fang
ConditionSet = 1
Height = 0
Type = None

Unlockable 3
Name = Play as Metal
ConditionSet = 1
Height = 0
Type = None

#Unlockables (Condition sets)#
ConditionSet 1
Condition1 = MapBeaten 1

Level 01
LevelSelect = 1
Levelname = Spiral Hill Pizza
NoZone = true
Act = 0
TypeOfLevel = Singleplayer
NextLevel = 1100
RecordAttack = true
SaveGame = true
skyNum = 11
SkyboxScale = 64
FlickyList = Fish,Chipmunk,Bear,Seal,Puffin
Music = REST

Level 02
LevelSelect = 1
Levelname = Spiral Hill Plaza
NoZone = true
SelectHeading = Hangout
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Tag,Match
NextLevel = 1100
RecordAttack = true
SaveGame = true
skyNum = 11
SkyboxScale = 64
FlickyList = Fish,Chipmunk,Bear,Seal,Puffin
Music = SPRAL

#Emblems#
Emblem 1
Hint = Deliver 2 pizza's
Type = Global
Tag = 867
MapNum = 1
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem 2
Hint = Deliver 3 pizza's
Type = Global
Tag = 868
MapNum = 1
Sprite = D
Color = SKINCOLOR_BLUE
Var = 0

Emblem 3
Hint = Deliver 4 pizza's
Type = Global
Tag = 869
MapNum = 1
Sprite = B
Color = SKINCOLOR_BLUE
Var = 0

Emblem 4
Hint = Deliver 5 pizza's
Type = Global
Tag = 870
MapNum = 1
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem 5
Hint = Deliver 6 pizza's
Type = Global
Tag = 871
MapNum = 1
Sprite = C
Color = SKINCOLOR_BLUE
Var = 0

Freeslot
sfx_PIZA1
sfx_PIZA2
sfx_PIZA3
sfx_PIZA4
sfx_PIZA5
sfx_PIZA6
sfx_DOUG1
sfx_DOUG2
sfx_DOUG3
sfx_DOUG4
sfx_DOUG5
sfx_TRAS
sfx_BOIN
sfx_FLIK
sfx_BOWL
sfx_CHAIR
sfx_BOX
sfx_VPLT
sfx_VASE
sfx_PAPR
sfx_SHEP
sfx_PIGG
sfx_CASH
sfx_KBAM
sfx_RICK
sfx_WFLW
sfx_KID
MT_SHTLSCENERY
S_SHTLSCENERY1
SPR_SHTL
MT_SBALSCENERY
S_SBALSCENERY1
SPR_SBAL
MT_STATSCENERY
S_STATSCENERY1
SPR_STAT
MT_ROFSSCENERY
S_ROFSSCENERY1
SPR_ROFS
MT_ROFTSCENERY
S_ROFTSCENERY1
SPR_ROFT
MT_TREESCENERY
S_TREESCENERY1
SPR_TREE
MT_BOWLSCENERY
S_BOWLSCENERY1
SPR_BOWL
MT_DOMESCENERY
S_DOMESCENERY1
SPR_DOME
MT_SILVSCENERY
S_SILVSCENERY1
SPR_SILV

Sound sfx_PIGG
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CASH
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_BOIN
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CHAIR
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_PIZA1
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_PIZA2
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_PIZA3
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_PIZA4
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_PIZA5
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_PIZA6
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_DOUG1
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_DOUG2
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_DOUG3
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_DOUG4
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_DOUG5
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_TRAS
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_FLIK
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_BOWL
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_BOX
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_VPLT
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_VASE
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_PAPR
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_SHEP
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_KBAM
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_KID
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_WFLW
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_RICK
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT


Object MT_SHTLSCENERY
#$Category Spiral Pizza
#$Name SHTL
#$Sprite SHTLA0
MapThingNum = 4036
SpawnState = S_SHTLSCENERY1
SpawnHealth = 1000
Speed = 1
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = MT_THOK
Flags = MF_SCENERY
RaiseState = MT_NULL

State S_SHTLSCENERY1
SpriteName = SHTL
SpriteFrame = A
Duration = -1
Next = S_SHTLSCENERY1

Object MT_SBALSCENERY
#$Category Spiral Pizza
#$Name SBAL
#$Sprite SBALA0
MapThingNum = 4037
SpawnState = S_SBALSCENERY1
SpawnHealth = 1000
Speed = 1
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = MT_THOK
Flags = MF_SCENERY
RaiseState = MT_NULL

State S_SBALSCENERY1
SpriteName = SBAL
SpriteFrame = A
Duration = -1
Next = S_SBALSCENERY1

Object MT_STATSCENERY
#$Category Spiral Pizza
#$Name STAT
#$Sprite STATA1
MapThingNum = 4038
SpawnState = S_STATSCENERY1
SpawnHealth = 1000
Speed = 1
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = MT_THOK
Flags = MF_SCENERY
RaiseState = MT_NULL

State S_STATSCENERY1
SpriteName = STAT
SpriteFrame = A
Duration = -1
Next = S_STATSCENERY1

Object MT_ROFTSCENERY
#$Category Spiral Pizza
#$Name Roof thing
#$Sprite ROFTA0
MapThingNum = 4039
SpawnState = S_ROFTSCENERY1
SpawnHealth = 1000
Speed = 1
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = MT_THOK
Flags = MF_SCENERY
RaiseState = MT_NULL

State S_ROFTSCENERY1
SpriteName = ROFT
SpriteFrame = A
Duration = -1
Next = S_ROFTSCENERY1

Object MT_ROFSSCENERY
#$Category Spiral Pizza
#$Name Roof Satelite
#$Sprite ROFSA0
MapThingNum = 4034
SpawnState = S_ROFSSCENERY1
SpawnHealth = 1000
Speed = 1
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = MT_THOK
Flags = MF_SCENERY
RaiseState = MT_NULL

State S_ROFSSCENERY1
SpriteName = ROFS
SpriteFrame = A
Duration = -1
Next = S_ROFSSCENERY1

Object MT_TREESCENERY
#$Category Spiral Pizza
#$Name Tree
#$Sprite TREEA0
MapThingNum = 4035
SpawnState = S_TREESCENERY1
SpawnHealth = 1000
Speed = 1
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = MT_THOK
Flags = MF_SCENERY
RaiseState = MT_NULL

State S_TREESCENERY1
SpriteName = TREE
SpriteFrame = A
Duration = -1
Next = S_TREESCENERY1

Object MT_BOWLSCENERY
#$Category Spiral Pizza
#$Name BOWL
#$Sprite BOWLA0
MapThingNum = 3095
SpawnState = S_BOWLSCENERY1
SpawnHealth = 1000
Speed = 3
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 70
Damage = MT_THOK
Flags = MF_SOLID|MF_PUSHABLE|MF_SLIDEME|MF_BOUNCE
RaiseState = MT_NULL

State S_BOWLSCENERY1
SpriteName = BOWL
SpriteFrame = A
Duration = -1
Next = S_BOWLSCENERY1

Object MT_DOMESCENERY
#$Category Spiral Pizza
#$Name The Dough Meister
#$Sprite DOMEA1
MapThingNum = 3077
SpawnState = S_DOMESCENERY1
SpawnHealth = 1000
Speed = 3
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 70
Damage = MT_THOK
Flags = MF_SOLID|MF_PUSHABLE|MF_SLIDEME|MF_BOUNCE
RaiseState = MT_NULL

State S_DOMESCENERY1
SpriteName = DOME
SpriteFrame = A
Duration = -1
Next = S_DOMESCENERY1

Object MT_SILVSCENERY
#$Category Spiral Pizza
#$Name Silver flower master
#$Sprite SILVA0
MapThingNum = 3071
SpawnState = S_SILVSCENERY1
SpawnHealth = 1000
Speed = 3
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 70
Damage = MT_THOK
Flags = MF_SCENERY
RaiseState = MT_NULL

State S_SILVSCENERY1
SpriteName = SILV
SpriteFrame = A
Duration = -1
Next = S_SILVSCENERY1


PROMPT 10
NumPages 1
PAGE 1
Tag = PIZA1
Lines = 3
TimeToNext = 170
PageText = First Pizza!
Next, straight on that hill.
#

PROMPT 11
NumPages 1
PAGE 1
Tag = PIZA2
Lines = 3
TimeToNext = 170
PageText = Second adress!
Next, the museum at
the town center.
#

PROMPT 12
NumPages 1
PAGE 1
Tag = PIZA3
Lines = 2
TimeToNext = 170
PageText = That's three!
Next, top of the other hill.
#

PROMPT 13
NumPages 1
PAGE 1
Tag = PIZA4
Lines = 3
TimeToNext = 170
PageText = 4 down!
Next, the sewer leftside, 
close to the Town entrance.
#

PROMPT 14
NumPages 1
PAGE 1
Tag = PIZA5
Lines = 3
TimeToNext = 170
PageText = One left!
Close to the other 
town entrance.
#

PROMPT 15
NumPages 1
PAGE 1
Tag = PIZA6
Lines = 3
TimeToNext = 170
PageText = If you're done exploring,
Go to the town gates.
#

PROMPT 16
NumPages 3
PAGE 1
Tag = PIZA7
Lines = 3
TimeToNext = 150
PageText = Bonjour!
Spiral Hill town's hungry!
Hungry for My Pizza's!
#

PROMPT 16
NumPages 3
PAGE 2
Tag = PIZA7
Lines = 3
TimeToNext = 150
PageText = And YOU deliver them!
As soon as you leave,
a 90 second timer will start.
#

PROMPT 16
NumPages 3
PAGE 3
Tag = PIZA7
Lines = 3
TimeToNext = 150
PageText = There's 6 orders!
Find the green arrows to
find the adress. Go!
#

PROMPT 17
NumPages 1
PAGE 1
Tag = PIZA8
Lines = 3
TimeToNext = 150
PageText = Sacre Blue! Nothing?!
Just enjoying the sights?
You're fired!
#

PROMPT 18
NumPages 1
PAGE 1
Tag = PIZA9
Lines = 3
TimeToNext = 150
PageText = Well, you tried.
Finding arrows to hard?
Just try again I suppose.
#

PROMPT 19
NumPages 1
PAGE 1
Tag = PIZA10
Lines = 3
TimeToNext = 150
PageText = Ho ho! Magnifique!
That was some delivering!
But can you do better?
#

PROMPT 20
NumPages 2
PAGE 1
Tag = PIZA11
Lines = 3
TimeToNext = 150
PageText = Mon dieu!
You got them all!
You're the Pizza master!
#

PROMPT 20
NumPages 2
PAGE 2
Tag = PIZA11
Lines = 3
TimeToNext = 150
PageText = If you want explore
town without restraint, 
use the backdoor in the back.
#

PROMPT 21
NumPages 1
PAGE 1
Tag = PIZA12
Lines = 3
TimeToNext = 150
PageText = Your reward is to the right. 
Exit the restaurant to go home.
#

PROMPT 22
NumPages 1
PAGE 1
Tag = PIZA13
Lines = 3
TimeToNext = 150
PageText = Go go!
First adress is
straight ahead!
#


PROMPT 23
NumPages 1
PAGE 1
Tag = PIZA14
Lines = 2
TimeToNext = 150
PageText = Come back when
you know how to deliver pizza's.
#