#SNOWTREE

Freeslot
MT_SNOWTREE
S_STATESNOWTREE
SPR_SNVT

Object MT_SNOWTREE
#$Name Snow Tree
#$Sprite SNVTA0
#$Category NewYork (trees n stuff)
MapThingNum = 1515
SpawnState  = S_STATESNOWTREE
Radius = 128*FRACUNIT
Height = 512*FRACUNIT
Flags = MF_NOTHINK|MF_SOLID

##SNOWTREE STATES

State S_STATESNOWTREE
SpriteName = SNVT
Duration = -1