#===========#
# Freeslots #
#===========#

Freeslot
# Ivo's Blue Balls ;^
# MT_BINGBVO -- Freeslotted in Lua
S_BINGBVO
SPR_BING
sfx_bingss
#====================#
# Object Definitions #
#====================#

Object MT_BINGBVO
#$Name BINGSBVO
#$Sprite BINGA0
#$Category Mayo's Shit
MapThingNum = 1024
SpawnState  = S_BINGBVO
SpawnHealth = 1000
DeathSound = sfx_bingss
Radius = 16*FRACUNIT 
Height = 32*FRACUNIT
Flags  = MF_SPECIAL|MF_NOGRAVITY|MF_FLOAT|MF_MONITOR

#===================#
# State Definitions #
#===================#

# BINGSITEM
State S_BINGBVO
SpriteName = SPR_BING
SpriteFrame = FF_ANIMATE|A
Duration = -1
NEXT = S_BINGBVO
Var1 = 14
Var2 = 3