Freeslot
MT_STUPIDRAT
MT_TREERAT
S_STUPIDRAT1
S_STUPIDRAT2
S_STUPIDRAT3
S_TREERAT1
S_TREERAT2
S_TREERAT3
SPR_SRAT
SPR_TRAT

State S_STUPIDRAT1
next = S_STUPIDRAT2
SpriteName = SPR_SRAT
SpriteFrame = A
Duration = 3

State S_STUPIDRAT2
next = S_STUPIDRAT3
SpriteName = SPR_SRAT
SpriteFrame = B
Duration = 3

State S_STUPIDRAT3
next = S_STUPIDRAT1
SpriteName = SPR_SRAT
SpriteFrame = C
Duration = 3

State S_TREERAT1
next = S_TREERAT2
SpriteName = SPR_TRAT
SpriteFrame = A
Duration = 3

State S_TREERAT2
next = S_TREERAT3
SpriteName = SPR_TRAT
SpriteFrame = B
Duration = 3

State S_TREERAT3
next = S_TREERAT1
SpriteName = SPR_TRAT
SpriteFrame = C
Duration = 3

Object MT_STUPIDRAT
#$Name Stupid Rat Prop
#$Sprite SRATA0
MapThingNum = 1990
SpawnState = S_STUPIDRAT1
deathstate = S_STUPIDRAT1
spawnhealth = 1000
radius = 32*FRACUNIT
height = 74*FRACUNIT
flags = MF_SOLID

Object MT_TREERAT
#$Name Stupid Tree Rat Prop
#$Sprite TRATA0
MapThingNum = 1991
SpawnState = S_TREERAT1
deathstate = S_TREERAT1
spawnhealth = 1000
radius = 37*FRACUNIT
height = 140*FRACUNIT
flags = MF_SOLID