FREESLOT
MT_ATHOK
S_ATHOK1
S_ATHOK2
S_ATHOK3
S_ATHOK4
S_ATHOK5
S_ATHOK6
S_ATHOK7
SPR_THAK
MT_BOUNCEJUMPEW
S_BJE1
S_BJE2
S_BJE3
S_BJE4
S_BJE5
S_BJE6
S_BJE7
SPR_BOJUEF
MT_ANOTHERDUST
S_SPD1
S_SPD2
S_SPD3
S_SPD4
S_SPD5
S_SPD6
S_SPD7
S_SPD8
S_SPD9
SPR_DUSP
MT_HMTHOK
S_HTHOK1
S_HTHOK2
S_HTHOK3
S_HTHOK4
S_HTHOK5
S_HTHOK6
SPR_THDK
MT_CTHOK
S_CTHOK1
S_CTHOK2
S_CTHOK3
S_CTHOK4
S_CTHOK5
S_CTHOK6
SPR_THCK
MT_BTHOK
S_BTHOK1
S_BTHOK2
S_BTHOK3
S_BTHOK4
S_BTHOK5
S_BTHOK6
SPR_THBK
MT_SPSONICLIGHT
S_SPSL1
SPR_SLIG
MT_SPSONICAURA
S_AHRA1
S_AHRA2
S_AHRA3
S_AHRA4
S_AHRA5
S_AHRA6
S_AHRA7
S_AHRA8
S_AHRA9
S_AHRA10
SPR_AURA
MT_BOOSTEXP2
S_DOSTAL1
S_DOSTAL2
S_DOSTAL3
SPR_BOPT
MT_BOOSTEXPLOSION
S_BOSTEXP1
S_BOSTEXP2
S_BOSTEXP3
SPR_DATX
MT_BOOSTEFFECT
S_BGOST1
S_BGOST2
S_BGOST3
S_BGOST4
S_BGOST5
S_BGOST6
S_BGOST7
SPR_BSTG
MT_MAGICPROYECTILE
S_MP1
S_MP2
SPR_MGPY
MT_SPSPARKLE
S_SPRK1
S_SPRK2
S_SPRK3
S_SPRK4
S_SPRK5
SPR_SPSK
MT_SPALTSPARKLE
S_BPRK1
S_BPRK2
S_BPRK3
S_BPRK4
S_BPRK5
SPR_BPSK
MT_SPINFSPARKLE
S_CPRK1
S_CPRK2
S_CPRK3
S_CPRK4
S_CPRK5
S_CPRK6
S_CPRK7
S_CPRK8
S_CPRK9
S_CPRK10
MT_DTHOKDECTECTOR
S_DTD1
MT_PLAYERDECTECTOR
S_PTD1
MT_HOMMINGFALL
S_HFALL1
S_HFALL2
S_HFALL3
S_HFALL4
SPR_HFAL
	
Thing MT_ATHOK
Mapthingnum = -1
Spawnstate = S_ATHOK1
Spawnhealth = 1
Radius = 0*FRACUNIT
Height = 0*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY

State S_ATHOK1
Spritename = THAK
Spriteframe = A|FF_FULLBRIGHT|FF_TRANS40
Duration = 2
Next = S_ATHOK2

State S_ATHOK2
Spritename = THAK
Spriteframe = B|FF_FULLBRIGHT|FF_TRANS50
Duration = 2
Next = S_ATHOK3

State S_ATHOK3
Spritename = THAK
Spriteframe = C|FF_FULLBRIGHT|FF_TRANS50
Duration = 2
Next = S_ATHOK4

State S_ATHOK4
Spritename = THAK
Spriteframe = D|FF_FULLBRIGHT|FF_TRANS60
Duration = 2
Next = S_ATHOK5

State S_ATHOK5
Spritename = THAK
Spriteframe = E|FF_FULLBRIGHT|FF_TRANS70
Duration = 2
Next = S_ATHOK6

State S_ATHOK6
Spritename = THAK
Spriteframe = F|FF_FULLBRIGHT|FF_TRANS80
Duration = 2
Next = S_ATHOK7

State S_ATHOK7
Spritename = THAK
Spriteframe = G|FF_FULLBRIGHT|FF_TRANS90
Duration = 1

Thing MT_BOUNCEJUMPEW
Mapthingnum = -1
Spawnstate = S_BJE1
Spawnhealth = 1
Radius = 0*FRACUNIT
Height = 1*FRACUNIT
Flags = MF_SCENERY

State S_BJE1
Spritename = BOJUEF
Spriteframe = A|FF_FULLBRIGHT|FF_TRANS70
Duration = 2
Next = S_BJE2

State S_BJE2
Spritename = BOJUEF
Spriteframe = B|FF_FULLBRIGHT|FF_TRANS70
Duration = 2
Next = S_BJE3

State S_BJE3
Spritename = BOJUEF
Spriteframe = C|FF_FULLBRIGHT|FF_TRANS70
Duration = 2
Next = S_BJE4

State S_BJE4
Spritename = BOJUEF
Spriteframe = D|FF_FULLBRIGHT|FF_TRANS70
Duration = 1
Next = S_BJE5

State S_BJE5
Spritename = BOJUEF
Spriteframe = E|FF_FULLBRIGHT|FF_TRANS70
Duration = 1
Next = S_BJE6

State S_BJE6
Spritename = BOJUEF
Spriteframe = F|FF_FULLBRIGHT|FF_TRANS80
Duration = 1
Next = S_BJE7

State S_BJE7
Spritename = BOJUEF
Spriteframe = G|FF_FULLBRIGHT|FF_TRANS90
Duration = 1

Thing MT_ANOTHERDUST
Mapthingnum = -1
Spawnstate = S_SPD1
Spawnhealth = 1
Radius = 0*FRACUNIT
Height = 0*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_NOCLIP

State S_SPD1
Spritename = DUSP
Spriteframe = A|FF_FULLBRIGHT|FF_TRANS70
Duration = 2
Next = S_SPD2

State S_SPD2
Spritename = DUSP
Spriteframe = B|FF_FULLBRIGHT|FF_TRANS70
Duration = 2
Next = S_SPD3

State S_SPD3
Spritename = DUSP
Spriteframe = C|FF_FULLBRIGHT|FF_TRANS70
Duration = 2
Next = S_SPD4

State S_SPD4
Spritename = DUSP
Spriteframe = D|FF_FULLBRIGHT|FF_TRANS70
Duration = 1
Next = S_SPD5

State S_SPD5
Spritename = DUSP
Spriteframe = E|FF_FULLBRIGHT|FF_TRANS70
Duration = 1
Next = S_SPD6

State S_SPD6
Spritename = DUSP
Spriteframe = F|FF_FULLBRIGHT|FF_TRANS80
Duration = 1
Next = S_SPD7

State S_SPD7
Spritename = DUSP
Spriteframe = G|FF_FULLBRIGHT|FF_TRANS80
Duration = 1
Next = S_SPD8

State S_SPD8
Spritename = DUSP
Spriteframe = H|FF_FULLBRIGHT|FF_TRANS90
Duration = 1
Next = S_SPD9

State S_SPD9
Spritename = DUSP
Spriteframe = I|FF_FULLBRIGHT|FF_TRANS90
Duration = 1

Thing MT_HMTHOK
Mapthingnum = -1
Spawnstate = S_HTHOK1
Spawnhealth = 1
Radius = 0*FRACUNIT
Height = 0*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY

State S_HTHOK1
Spritename = THDK
Spriteframe = A|FF_FULLBRIGHT|FF_TRANS50
Duration = 2
Next = S_HTHOK2

State S_HTHOK2
Spritename = THDK
Spriteframe = B|FF_FULLBRIGHT|FF_TRANS50
Duration = 2
Next = S_HTHOK3

State S_HTHOK3
Spritename = THDK
Spriteframe = C|FF_FULLBRIGHT|FF_TRANS60
Duration = 2
Next = S_HTHOK4

State S_HTHOK4
Spritename = THDK
Spriteframe = D|FF_FULLBRIGHT|FF_TRANS70
Duration = 1
Next = S_HTHOK5

State S_HTHOK5
Spritename = THDK
Spriteframe = E|FF_FULLBRIGHT|FF_TRANS70
Duration = 1
Next = S_HTHOK6

State S_HTHOK6
Spritename = THDK
Spriteframe = F|FF_FULLBRIGHT|FF_TRANS80
Duration = 1

Thing MT_CTHOK
Mapthingnum = -1
Spawnstate = S_CTHOK1
Spawnhealth = 1
Radius = 0*FRACUNIT
Height = 0*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY

State S_CTHOK1
Spritename = THCK
Spriteframe = A|FF_FULLBRIGHT|FF_TRANS40
Duration = 1
Next = S_CTHOK2

State S_CTHOK2
Spritename = THCK
Spriteframe = B|FF_FULLBRIGHT|FF_TRANS40
Duration = 1
Next = S_CTHOK3

State S_CTHOK3
Spritename = THCK
Spriteframe = C|FF_FULLBRIGHT|FF_TRANS50
Duration = 1
Next = S_CTHOK4

State S_CTHOK4
Spritename = THCK
Spriteframe = D|FF_FULLBRIGHT|FF_TRANS50
Duration = 1
Next = S_CTHOK5

State S_CTHOK5
Spritename = THCK
Spriteframe = E|FF_FULLBRIGHT|FF_TRANS70
Duration = 1
Next = S_CTHOK6

State S_CTHOK6
Spritename = THCK
Spriteframe = F|FF_FULLBRIGHT|FF_TRANS90
Duration = 1

Thing MT_BTHOK
Mapthingnum = -1
Spawnstate = S_BTHOK1
Spawnhealth = 1
Radius = 0*FRACUNIT
Height = 0*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY

State S_BTHOK1
Spritename = THBK
Spriteframe = A|FF_FULLBRIGHT|FF_TRANS70
Duration = 5
Next = S_BTHOK2

State S_BTHOK2
Spritename = THBK
Spriteframe = B|FF_FULLBRIGHT|FF_TRANS70
Duration = 4
Next = S_BTHOK3

State S_BTHOK3
Spritename = THBK
Spriteframe = C|FF_FULLBRIGHT|FF_TRANS70
Duration = 4
Next = S_BTHOK4

State S_BTHOK4
Spritename = THBK
Spriteframe = D|FF_FULLBRIGHT|FF_TRANS70
Duration = 3
Next = S_BTHOK5

State S_BTHOK5
Spritename = THBK
Spriteframe = E|FF_FULLBRIGHT|FF_TRANS70
Duration = 2
Next = S_BTHOK6

State S_BTHOK6
Spritename = THBK
Spriteframe = F|FF_FULLBRIGHT|FF_TRANS70
Duration = 1

Thing MT_SPSONICLIGHT
Mapthingnum = -1
Spawnstate = S_SPSL1
Spawnhealth = 1
Radius = 0*FRACUNIT
Height = 0*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOGRAVITY

State S_SPSL1
Spritename = SLIG
Spriteframe = A|FF_FULLBRIGHT|FF_TRANS90
Duration = 1
Action = A_CapeChase
Next = S_SPSL1

Thing MT_SPSONICAURA
Mapthingnum = -1
Spawnstate = S_AHRA1
Spawnhealth = 1
Radius = 0*FRACUNIT
Height = 132*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOGRAVITY

State S_AHRA1
Spritename = SPR_AURA
Spriteframe = A|FF_FULLBRIGHT|FF_TRANS60
Duration = 1
Action = A_CapeChase
Next = S_AHRA2

State S_AHRA2
Spritename = SPR_AURA
Spriteframe = A|FF_FULLBRIGHT|FF_TRANS60
Duration = 1
Action = A_CapeChase
Next = S_AHRA3

State S_AHRA3
Spritename = SPR_AURA
Spriteframe = A|FF_FULLBRIGHT|FF_TRANS60
Duration = 1
Action = A_CapeChase
Next = S_AHRA4

State S_AHRA4
Spritename = SPR_AURA
Spriteframe = A|FF_FULLBRIGHT|FF_TRANS60
Duration = 1
Action = A_CapeChase
Next = S_AHRA5

State S_AHRA5
Spritename = SPR_AURA
Spriteframe = A|FF_FULLBRIGHT|FF_TRANS60
Duration = 1
Action = A_CapeChase
Next = S_AHRA6

State S_AHRA6
Spritename = SPR_AURA
Spriteframe = B|FF_FULLBRIGHT|FF_TRANS60
Duration = 1
Action = A_CapeChase
Next = S_AHRA7

State S_AHRA7
Spritename = SPR_AURA
Spriteframe = B|FF_FULLBRIGHT|FF_TRANS60
Duration = 1
Action = A_CapeChase
Next = S_AHRA8

State S_AHRA8
Spritename = SPR_AURA
Spriteframe = B|FF_FULLBRIGHT|FF_TRANS60
Duration = 1
Action = A_CapeChase
Next = S_AHRA9

State S_AHRA9
Spritename = SPR_AURA
Spriteframe = B|FF_FULLBRIGHT|FF_TRANS60
Duration = 1
Action = A_CapeChase
Next = S_AHRA10

State S_AHRA10
Spritename = SPR_AURA
Spriteframe = B|FF_FULLBRIGHT|FF_TRANS60
Duration = 1
Action = A_CapeChase
Next = S_AHRA1

Thing MT_BOOSTEXP2
Mapthingnum = -1
Spawnstate = S_DOSTAL1
Spawnhealth = 1
Radius = 128*FRACUNIT
Height = 256*FRACUNIT
Flags = MF_NOGRAVITY|MF_SCENERY|MF_NOCLIP|MF_NOCLIPHEIGHT

State S_DOSTAL1
Spritename = BOPT
Spriteframe = A
Duration = 8
Next = S_DOSTAL2

State S_DOSTAL2
Spritename = BOPT
Spriteframe = B|FF_TRANS10
Duration = 17
Next = S_DOSTAL3

State S_DOSTAL3
Spritename = BOPT
Spriteframe = C|FF_TRANS60
Duration = 8

Thing MT_BOOSTEXPLOSION
Mapthingnum = -1
Spawnstate = S_BOSTEXP1
Spawnhealth = 1
Radius = 1*FRACUNIT
Height = 1*FRACUNIT
Flags = MF_NOGRAVITY|MF_SCENERY|MF_NOCLIP|MF_NOCLIPHEIGHT

State S_BOSTEXP1
Spritename = SPR_DATX
Spriteframe = A
Duration = 17
Next = S_BOSTEXP2
Action NONE
Var1 = 0
Var2 = 0

State S_BOSTEXP2
Spritename = SPR_DATX
Spriteframe = B|FF_TRANS20
Duration = 17
Next = S_BOSTEXP3
Action NONE
Var1 = 0
Var2 = 0

State S_BOSTEXP3
Spritename = SPR_DATX
Spriteframe = C|FF_TRANS50
Duration = 8
Action NONE
Var1 = 0
Var2 = 0

Thing MT_BOOSTEFFECT
Mapthingnum = -1
Spawnstate = S_BGOST1
Spawnhealth = 1
Radius = 0*FRACUNIT
Height = 96*FRACUNIT
Flags = MF_NOGRAVITY|MF_SCENERY|MF_NOCLIP|MF_NOCLIPHEIGHT

State S_BGOST1
Spritename = SPR_BSTG
Spriteframe = A|FF_FULLBRIGHT|FF_TRANS60
Duration = 2
Next = S_BGOST2

State S_BGOST2
Spritename = SPR_BSTG
Spriteframe = B|FF_FULLBRIGHT|FF_TRANS40
Duration = 2
Next = S_BGOST3

State S_BGOST3
Spritename = SPR_BSTG
Spriteframe = C|FF_FULLBRIGHT|FF_TRANS20
Duration = 5
Next = S_BGOST4

State S_BGOST4
Spritename = SPR_BSTG
Spriteframe = D|FF_FULLBRIGHT|FF_TRANS20
Duration = 5
Next = S_BGOST5

State S_BGOST5
Spritename = SPR_BSTG
Spriteframe = E|FF_FULLBRIGHT|FF_TRANS50
Duration = 5
Next = S_BGOST6

State S_BGOST6
Spritename = SPR_BSTG
Spriteframe = F|FF_FULLBRIGHT|FF_TRANS80
Duration = 2
Next = S_BGOST7

State S_BGOST7
Spritename = SPR_BSTG
Spriteframe = G|FF_FULLBRIGHT|FF_TRANS80
Duration = 2

Thing MT_MAGICPROYECTILE
Spawnstate = S_MP1
Spawnhealth = 1
Radius = 24*FRACUNIT
Height = 24*FRACUNIT

State S_MP1
Spritename = SPR_MGPY
Spriteframe = A|FF_FULLBRIGHT
Duration = 1
Action = A_Explode
Next = S_MP2

State S_MP2
Spritename = SPR_MGPY
Spriteframe = B|FF_FULLBRIGHT|FF_TRANS10
Duration = 1
Action = A_Explode
Next = S_MP1

Thing MT_SPSPARKLE
Mapthingnum = -1
Spawnstate = S_SPRK1
Spawnhealth = 1
Radius = 0*FRACUNIT
Height = 96*FRACUNIT
Flags = MF_NOGRAVITY|MF_SCENERY|MF_NOCLIP|MF_NOCLIPHEIGHT

State S_SPRK1
Spritename = SPR_SPSK
Spriteframe = A|FF_FULLBRIGHT|FF_TRANS20
Duration = 5
Next = S_SPRK2

State S_SPRK2
Spritename = SPR_SPSK
Spriteframe = B|FF_FULLBRIGHT|FF_TRANS20
Duration = 5
Next = S_SPRK3

State S_SPRK3
Spritename = SPR_SPSK
Spriteframe = C|FF_FULLBRIGHT|FF_TRANS20
Duration = 5
Next = S_SPRK4

State S_SPRK4
Spritename = SPR_SPSK
Spriteframe = B|FF_FULLBRIGHT|FF_TRANS20
Duration = 5
Next = S_SPRK5

State S_SPRK5
Spritename = SPR_SPSK
Spriteframe = A|FF_FULLBRIGHT|FF_TRANS20
Duration = 5

Thing MT_SPALTSPARKLE
Mapthingnum = -1
Spawnstate = S_BPRK1
Spawnhealth = 1
Radius = 0*FRACUNIT
Height = 96*FRACUNIT
Flags = MF_NOGRAVITY|MF_SCENERY|MF_NOCLIP|MF_NOCLIPHEIGHT

State S_BPRK1
Spritename = SPR_BPSK
Spriteframe = A|FF_FULLBRIGHT|FF_TRANS20
Duration = 5
Next = S_BPRK2

State S_BPRK2
Spritename = SPR_BPSK
Spriteframe = B|FF_FULLBRIGHT|FF_TRANS20
Duration = 5
Next = S_BPRK3

State S_BPRK3
Spritename = SPR_BPSK
Spriteframe = C|FF_FULLBRIGHT|FF_TRANS20
Duration = 5
Next = S_BPRK4

State S_BPRK4
Spritename = SPR_BPSK
Spriteframe = B|FF_FULLBRIGHT|FF_TRANS20
Duration = 5
Next = S_BPRK5

State S_BPRK5
Spritename = SPR_BPSK
Spriteframe = A|FF_FULLBRIGHT|FF_TRANS20
Duration = 5

Thing MT_SPINFSPARKLE
Mapthingnum = -1
Spawnstate = S_CPRK1
Spawnhealth = 1
Radius = 0*FRACUNIT
Height = 96*FRACUNIT
Flags = MF_NOGRAVITY|MF_SCENERY|MF_NOCLIP|MF_NOCLIPHEIGHT

State S_CPRK1
Spritename = SPR_BPSK
Spriteframe = A|FF_FULLBRIGHT|FF_TRANS20
Duration = 5
Next = S_CPRK2

State S_CPRK2
Spritename = SPR_BPSK
Spriteframe = B|FF_FULLBRIGHT|FF_TRANS20
Duration = 5
Next = S_CPRK3

State S_CPRK3
Spritename = SPR_BPSK
Spriteframe = C|FF_FULLBRIGHT|FF_TRANS20
Duration = 5
Next = S_CPRK4

State S_CPRK4
Spritename = SPR_SPSK
Spriteframe = A|FF_FULLBRIGHT|FF_TRANS20
Duration = 5
Next = S_CPRK5

State S_CPRK5
Spritename = SPR_SPSK
Spriteframe = B|FF_FULLBRIGHT|FF_TRANS20
Duration = 5
Next = S_CPRK6

State S_CPRK6
Spritename = SPR_SPSK
Spriteframe = C|FF_FULLBRIGHT|FF_TRANS20
Duration = 5
Next = S_CPRK7

State S_CPRK7
Spritename = SPR_SPSK
Spriteframe = B|FF_FULLBRIGHT|FF_TRANS20
Duration = 5
Next = S_CPRK8

State S_CPRK8
Spritename = SPR_SPSK
Spriteframe = A|FF_FULLBRIGHT|FF_TRANS20
Duration = 5
Next = S_CPRK9

State S_CPRK9
Spritename = SPR_BPSK
Spriteframe = C|FF_FULLBRIGHT|FF_TRANS20
Duration = 5
Next = S_CPRK10

State S_CPRK10
Spritename = SPR_BPSK
Spriteframe = B|FF_FULLBRIGHT|FF_TRANS20
Duration = 5
Next = S_CPRK1

Thing MT_DTHOKDECTECTOR
Mapthingnum = -1
Spawnstate = S_DTD1
Spawnhealth = 1
Radius = 0*FRACUNIT
Height = 0*FRACUNIT
Flags = MF_NOGRAVITY|MF_SCENERY|MF_NOCLIP|MF_NOCLIPHEIGHT

State S_DTD1
Spritename = SPR_NULL
Spriteframe = A
Duration = 1
Next = S_DTD1

Thing MT_PLAYERDECTECTOR
Mapthingnum = -1
Spawnstate = S_PTD1
Spawnhealth = 1
Radius = 0*FRACUNIT
Height = 0*FRACUNIT
Flags = MF_NOGRAVITY|MF_SCENERY|MF_NOCLIP|MF_NOCLIPHEIGHT

State S_PTD1
Spritename = SPR_NULL
Spriteframe = A
Duration = 1
Next = S_PTD1

Thing MT_HOMMINGFALL
Mapthingnum = -1
Spawnstate = S_HFALL1
Spawnhealth = 1
Radius = 0*FRACUNIT
Height = 0*FRACUNIT
Flags = MF_NOGRAVITY|MF_SCENERY|MF_NOCLIP|MF_NOCLIPHEIGHT

State S_HFALL1
Spritename = SPR_HFALL
Spriteframe = A|FF_FULLBRIGHT|FF_TRANS60
Duration = 3
Next = S_HFALL2

State S_HFALL2
Spritename = SPR_HFALL
Spriteframe = A|FF_FULLBRIGHT|FF_TRANS70
Duration = 3
Next = S_HFALL3

State S_HFALL3
Spritename = SPR_HFALL
Spriteframe = A|FF_FULLBRIGHT|FF_TRANS80
Duration = 3
Next = S_HFALL4

State S_HFALL4
Spritename = SPR_HFALL
Spriteframe = A|FF_FULLBRIGHT|FF_TRANS90
Duration = 2