MainCfg
GameData = SA1.dat

Level 01
LevelSelect = 1
Levelname = Speed Highway
NoZone = true
Act = 0
TypeOfLevel = Singleplayer
NextLevel = 1100
RecordAttack = true
SaveGame = true
skyNum = 11
SkyboxScale = 55
FlickyList = Fish,Chipmunk,Bear,Seal,Puffin
Music = SPHI

#Emblems#
Emblem 1
Hint = At Dawn, why not have a breakfest at the bakery?
Type = Global
Tag = 1
MapNum = 1
Sprite = E
Color = SKINCOLOR_GREEN
Var = 0

Emblem 2
Hint = After the shopping mall, climb the top of the building
Type = Global
Tag = 2
MapNum = 1
Sprite = E
Color = SKINCOLOR_BLUE
Var = 0

Emblem 3
Hint = At Dawn, visit the roof of the SEGA store
Type = Global
Tag = 3
MapNum = 1
Sprite = B
Color = SKINCOLOR_BLUE
Var = 0

Emblem 4
Hint = At Dawn, have a nice view under the building on the end of the stage
Type = Global
Tag = 4
MapNum = 1
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem 5
Hint = At the shopping mall, climb the tree to catch a nice view.
Type = Global
Tag = 5
MapNum = 1
Sprite = C
Color = SKINCOLOR_BLUE
Var = 0

Emblem 6
Hint = climb the structure with the banners to find something interesting.
Type = Global
Tag = 6
MapNum = 1
Sprite = W
Color = SKINCOLOR_BLUE
Var = 0

Freeslot
sfx_BELL
sfx_BOOM
sfx_SIREN
sfx_DOWN
sfx_HYDRO
sfx_GLASS
sfx_VASE
sfx_TRAS

Sound sfx_HYDRO
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_BOOM
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_SIREN
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_DOWN
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_BELL
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_GLASS
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_VASE
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_TRAS
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT
