#Drift's effects
FREESLOT
MT_BLUESKIDPARTICLE
MT_ORANGESKIDPARTICLE
MT_REDSKIDPARTICLE
MT_PURPLESKIDPARTICLE
S_BLUESKID1
S_BLUESKID2
S_ORANGESKID1
S_ORANGESKID2
S_REDSKID1
S_REDSKID2
S_PURPLESKID1
S_PURPLESKID2
SPR_DSKD

Thing MT_BLUESKIDPARTICLE
MAPTHINGNUM = -8
SPAWNSTATE = S_BLUESKID1
SPAWNHEALTH = 300
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MISSILESTATE = 0
DEATHSTATE = S_NULL
DEATHSOUND = 0
SPEED = 0*FRACUNIT
RADIUS = 10*FRACUNIT
HEIGHT = 10*FRACUNIT
MASS = 5
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

FRAME S_BLUESKID1
SPRITENUMBER = SPR_DSKD
SPRITESUBNUMBER = A
DURATION = 3
NEXT = S_BLUESKID2
VAR1 = 0
VAR2 = 0

FRAME S_BLUESKID2
SPRITENUMBER = SPR_DSKD
SPRITESUBNUMBER = B
DURATION = 3
NEXT = S_NULL
VAR1 = 0
VAR2 = 0

Thing MT_ORANGESKIDPARTICLE
MAPTHINGNUM = -8
SPAWNSTATE = S_ORANGESKID1
SPAWNHEALTH = 300
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MISSILESTATE = 0
DEATHSTATE = S_NULL
DEATHSOUND = 0
SPEED = 0*FRACUNIT
RADIUS = 10*FRACUNIT
HEIGHT = 10*FRACUNIT
MASS = 5
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

FRAME S_ORANGESKID1
SPRITENUMBER = SPR_DSKD
SPRITESUBNUMBER = C
DURATION = 3
NEXT = S_ORANGESKID2
VAR1 = 0
VAR2 = 0

FRAME S_ORANGESKID2
SPRITENUMBER = SPR_DSKD
SPRITESUBNUMBER = D
DURATION = 3
NEXT = S_NULL
VAR1 = 0
VAR2 = 0

Thing MT_REDSKIDPARTICLE
MAPTHINGNUM = -8
SPAWNSTATE = S_REDSKID1
SPAWNHEALTH = 300
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MISSILESTATE = 0
DEATHSTATE = S_NULL
DEATHSOUND = 0
SPEED = 0*FRACUNIT
RADIUS = 10*FRACUNIT
HEIGHT = 10*FRACUNIT
MASS = 5
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

FRAME S_REDSKID1
SPRITENUMBER = SPR_DSKD
SPRITESUBNUMBER = E
DURATION = 3
NEXT = S_REDSKID2
VAR1 = 0
VAR2 = 0

FRAME S_REDSKID2
SPRITENUMBER = SPR_DSKD
SPRITESUBNUMBER = F
DURATION = 3
NEXT = S_NULL
VAR1 = 0
VAR2 = 0

Thing MT_PURPLESKIDPARTICLE
MAPTHINGNUM = -8
SPAWNSTATE = S_PURPLESKID1
SPAWNHEALTH = 300
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MISSILESTATE = 0
DEATHSTATE = S_NULL
DEATHSOUND = 0
SPEED = 0*FRACUNIT
RADIUS = 10*FRACUNIT
HEIGHT = 10*FRACUNIT
MASS = 5
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_SCENERY|MF_NOGRAVITY|MF_NOCLIP

FRAME S_PURPLESKID1
SPRITENUMBER = SPR_DSKD
SPRITESUBNUMBER = G
DURATION = 3
NEXT = S_PURPLESKID2
VAR1 = 0
VAR2 = 0

FRAME S_PURPLESKID2
SPRITENUMBER = SPR_DSKD
SPRITESUBNUMBER = H
DURATION = 3
NEXT = S_NULL
VAR1 = 0
VAR2 = 0