freeslot("SKINCOLOR_IMISSTHEQUIET") skincolors[SKINCOLOR_IMISSTHEQUIET] = { name = "I MISS THE QUIET", ramp = {0,0,152,152,152,152,152,152,152,31,31,31,31,31,31,0}, invcolor = SKINCOLOR_BLACK, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_PITCH") skincolors[SKINCOLOR_PITCH] = { name = "Pitch Black", ramp = {31,31,31,31,31,31,31,31,31,31,31,31,31,31,31,31}, invcolor = SKINCOLOR_WHITE, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_TRANS") skincolors[SKINCOLOR_TRANS] = { name = "Transgener (Fem)", ramp = {130,130,177,177,177,177,178,179,179,178,177,177,177,177,130,130}, invcolor = SKINCOLOR_CORNFLOWER, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_TRANS2") skincolors[SKINCOLOR_TRANS2] = { name = "Transgener (Masc)", ramp = {177,177,129,129,129,129,130,131,131,130,129,129,129,129,177,177}, invcolor = SKINCOLOR_ROSY, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_PURE") skincolors[SKINCOLOR_PURE] = { name = "Purified", ramp = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}, invcolor = SKINCOLOR_BLACK, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_STARPEL") skincolors[SKINCOLOR_STARPEL] = { name = "Starpel", ramp = {0,0,176,176,176,161,161,161,168,168,168,168,31,31,31,31}, invcolor = SKINCOLOR_YELLOW, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_STARPELNOVA") skincolors[SKINCOLOR_STARPELNOVA] = { name = "Nova King", ramp = {0,0,130,130,130,131,131,131,168,168,168,168,31,31,31,31}, invcolor = SKINCOLOR_COBALT, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_SKETCH") skincolors[SKINCOLOR_SKETCH] = { name = "Black n White", ramp = {0,0,0,0,0,0,0,0,31,31,31,31,31,31,31,31}, invcolor = SKINCOLOR_GREY, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_JACKAL") skincolors[SKINCOLOR_JACKAL] = { name = "The Jackalman", ramp = {0,0,64,64,64,65,65,65,77,77,77,237,237,31,31,31}, invcolor = SKINCOLOR_YELLOW, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } freeslot("SKINCOLOR_KADVENTURE") skincolors[SKINCOLOR_KADVENTURE] = { name = "Kirbys Adventure", ramp = {177,177,177,200,200,200,200,179,179,179,180,180,31,31,31,31}, invcolor = SKINCOLOR_PINK, invshade = 9, chatcolor = V_BLUEMAP, accessible = true }