State S_SOPHIAHEAD
SpriteName = SHED
SpriteFrame = A
Duration = -1
Next = S_SOPHIAHEAD

State S_SOPHIADEBRIS
SpriteName = SHED
SpriteFrame = B
Duration = TICRATE
Next = S_NULL

Object MT_SOPHIAHEAD
SpawnState = S_SOPHIAHEAD
SpawnHealth = 1000
Flags = MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_NOBLOCKMAP

Object MT_SOPHIADEBRIS
SpawnState = S_SOPHIADEBRIS
SpawnHealth = 1
Flags = MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOBLOCKMAP



Sound sfx_sphfir
Caption = Pew

Sound sfx_sphhit
Caption = Beam hit

Sound sfx_sphkil
Caption = Damage dealt

Sound sfx_sphjmp
Caption = Jump

Sound sfx_sphhov
Caption = Hovering

Sound sfx_sphgru
Caption = Gear up

Sound sfx_sphsel
Caption = Autofire toggle

Sound sfx_sphbad
Caption = STOP SHOOTING THAT!



Character
SkinName = sophia
DisplayName = Sophia
TagTextColor = SKINCOLOR_BLACK
TagOutlineColor = SKINCOLOR_PINK
OppositeColor = SKINCOLOR_CARBON
PlayerText = ^1Sophia^0 starts off weak, but picks up speed as she collects rings.

^1Ability:^0 Gear Shift 
As Sophia collects rings, she'll increase in speed and power, even occasionally unlocking new abilities.

^1Ability:^0 Lock On
Sophia will automatically lock onto enemies. Hold Spin to shoot them for extra rings.
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