Freeslot
MT_SPRINGTRICKRING
S_SPTR1
S_SPTR2
S_SPTR3
S_SPTR4
S_SPTR5
S_SPTR6
S_SPTR7
S_SPTR8
S_SPTR9
S_SPTR10
SPR_SPTR

Thing MT_SPRINGTRICKRING
SpawnState = S_SPTR1
SpawnHealth = 1000
ReactionTime = TICRATE
Speed = 0
Radius = 32*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT

State S_SPTR1
SpriteName = SPTR
SpriteFrame = TR_TRANS20|FF_PAPERSPRITE|A|FF_ANIMATE
Duration = 1
Var1 = 1
Var2 = 10
Next = S_SPTR2

State S_SPTR2
SpriteName = SPTR
SpriteFrame = TR_TRANS20|FF_PAPERSPRITE|B|FF_ANIMATE
Duration = 1
Next = S_SPTR3

State S_SPTR3
SpriteName = SPTR
SpriteFrame = TR_TRANS20|FF_PAPERSPRITE|C|FF_ANIMATE
Duration = 1
Next = S_SPTR4

State S_SPTR4
SpriteName = SPTR
SpriteFrame = TR_TRANS20|FF_PAPERSPRITE|D|FF_ANIMATE
Duration = 1
Next = S_SPTR5

State S_SPTR5
SpriteName = SPTR
SpriteFrame = TR_TRANS60|FF_PAPERSPRITE|E|FF_ANIMATE
Duration = 1
Next = S_SPTR6

State S_SPTR6
SpriteName = SPTR
SpriteFrame = TR_TRANS60|FF_PAPERSPRITE|F|FF_ANIMATE
Duration = 1
Next = S_NULL