Thing MT_TAUNT
SpawnState = S_TAUNT
SpawnHealth = 1000
ReactionTime = TICRATE
Speed = 0
Dispoffset = -60
Radius = 32*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_NOCLIP|MF_NOGRAVITY|MF_NOCLIPHEIGHT|MF_SCENERY

State S_TAUNT
SpriteName = TANT
SpriteFrame = A|TR_TRANS10|FF_SEMIBRIGHT|FF_ANIMATE
Duration = 18
Action = A_CapeChase
Var1 = 9
Var2 = 2
Next = S_NULL