freeslot( "SKINCOLOR_SRB1SON", "SKINCOLOR_SRB1KTE", "SKINCOLOR_BATTLE", "SKINCOLOR_FENNEC", "SKINCOLOR_NEERG", "SKINCOLOR_RAZOR", "SKINCOLOR_YAMI", "SKINCOLOR_HIKARI", "SKINCOLOR_KAGE" ) skincolors[SKINCOLOR_SRB1SON] = { name = "Earless Legacy", ramp = {151,151,151,151,151,151,152,153,153,154,155,156,157,158,159,159}, invcolor = SKINCOLOR_ORANGE, invshade = 12, chatcolor = V_COBALTMAP, accessible = true } skincolors[SKINCOLOR_SRB1KTE] = { name = "Plughanded Legacy", ramp = {35,35,35,35,35,35,36,37,37,38,39,40,41,42,43,43}, invcolor = SKINCOLOR_LIME, invshade = 12, chatcolor = V_CRIMSONMAP, accessible = true } skincolors[SKINCOLOR_BATTLE] = { name = "Speedy Battler", ramp = {150, 150, 152, 153, 153, 155, 155, 155, 157, 157, 157, 157, 158, 158, 253, 254}, invcolor = SKINCOLOR_ORANGE, invshade = 9, chatcolor = V_BLUEMAP, accessible = true } skincolors[SKINCOLOR_FENNEC] = { name = "CyanSin", ramp = {128,129,130,131,132,133,133,134,135,135,136,137,137,138,138,139}, invcolor = SKINCOLOR_SAPPHIRE, invshade = 5, chatcolor = V_CYANMAP, accessible = true } skincolors[SKINCOLOR_NEERG] = { name = "InverseGreen", ramp = {111,110,109,108,107,106,105,104,103,102,101,100,99,98,97,96}, invcolor = SKINCOLOR_GREEN, invshade = 10, chatcolor = V_REDMAP, accessible = true } skincolors[SKINCOLOR_RAZOR] = { name = "ScarletKing", ramp = {210,32,34,36,36,37,38,38,39,40,40,41,42,62,63,63}, invcolor = SKINCOLOR_GOLD, invshade = 4, chatcolor = V_REDMAP, accessible = true } skincolors[SKINCOLOR_YAMI] = { name = "DarkReaper", ramp = {161,162,163,164,165,166,166,166,167,167,168,168,169,169,169,169}, invcolor = SKINCOLOR_HIKARI, invshade = 4, chatcolor = V_PURPLEMAP, accessible = true } skincolors[SKINCOLOR_HIKARI] = { name = "WingedSavior", ramp = {130,130,131,131,132,132,133,134,135,136,137,137,138,138,139,139}, invcolor = SKINCOLOR_YAMI, invshade = 0, chatcolor = V_CYANMAP, accessible = true } skincolors[SKINCOLOR_KAGE] = { name = "BloodyShadow", ramp = {38,38,39,39,40,41,42,43,44,45,45,45,46,46,47,47}, invcolor = SKINCOLOR_ICY, invshade = 10, chatcolor = V_REDMAP, accessible = true }