#GH Wasp
FREESLOT
MT_GHWASP
S_WASP1
S_WASP2
SPR_WASP

Thing MT_GHWASP
#$Sprite WASPA0
MAPTHINGNUM = 4019
SPAWNSTATE = S_WASP1
SPAWNHEALTH = 1
SEESTATE = S_WASP1
REACTIONTIME = 32
PAINCHANCE = 200
DEATHSTATE = S_XPLD_FLICKY
DEATHSOUND = sfx_pop
SPEED = 3*FRACUNIT
RADIUS = 44*FRACUNIT
HEIGHT = 45*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_FLOAT

FRAME S_WASP1
SPRITENUMBER = SPR_WASP
SPRITESUBNUMBER = A
DURATION = 8
NEXT = S_WASP2
ACTION A_MoveAbsolute
VAR1 = 0
VAR2 = 5

FRAME S_WASP2
SPRITENUMBER = SPR_WASP
SPRITESUBNUMBER = B
DURATION = 8
NEXT = S_WASP1
ACTION A_MoveAbsolute
VAR1 = 0
VAR2 = -5
