#Rombaa
FREESLOT
MT_ROMB
S_ROMB_STND
S_ROMB_STND2
S_ROMB_RUN
S_ROMB_RUN2
SPR_ROMB

Thing MT_ROMB
#$Sprite ROMBA0
MAPTHINGNUM = 4017
SPAWNSTATE = S_ROMB_STND
SPAWNHEALTH = 1
SEESTATE = S_ROMB_RUN
SEESOUND = 0
REACTIONTIME = 32
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 170
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = S_XPLD_FLICKY
DEATHSOUND = sfx_pop
XDEATHSTATE = 0
SPEED = 3
RADIUS = 1572864
HEIGHT = 2097152
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY


FRAME S_ROMB_STND
SpriteName = ROMB
SpriteFrame = A
DURATION = 5
NEXT = S_ROMB_STND2
ACTION A_Look
VAR1 = 0
VAR2 = 0

FRAME S_ROMB_STND2
SpriteName = ROMB
SpriteFrame = A
DURATION = 5
NEXT = S_ROMB_STND
ACTION A_Look
VAR1 = 0
VAR2 = 0

FRAME S_ROMB_RUN
SpriteName = ROMB
SpriteFrame = A
DURATION = 1
NEXT = S_ROMB_RUN2
ACTION A_Chase
VAR1 = 0
VAR2 = 0

FRAME S_ROMB_RUN2
SpriteName = ROMB
SpriteFrame = B
DURATION = 1
NEXT = S_ROMB_RUN
ACTION A_Chase
VAR1 = 0
VAR2 = 0