#MEMO
FREESLOT
MT_MEMO
S_MEMO1
S_MEMO2
SPR_MEMO

Thing MT_MEMO
#$Sprite MEMOA0
MAPTHINGNUM = 4021
SPAWNSTATE = S_MEMO1
SPAWNHEALTH = 1
SEESTATE = S_MEMO1
REACTIONTIME = 32
PAINCHANCE = 200
DEATHSTATE = S_XPLD_FLICKY
DEATHSOUND = sfx_pop
SPEED = 3*FRACUNIT
RADIUS = 44*FRACUNIT
HEIGHT = 45*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY|MF_FLOAT

FRAME S_MEMO1
SPRITENUMBER = SPR_MEMO
SPRITESUBNUMBER = A
DURATION = 8
NEXT = S_MEMO2
ACTION A_MoveAbsolute
VAR1 = 0
VAR2 = 5

FRAME S_MEMO2
SPRITENUMBER = SPR_MEMO
SPRITESUBNUMBER = B
DURATION = 8
NEXT = S_MEMO1
ACTION A_MoveAbsolute
VAR1 = 0
VAR2 = -5
