FREESLOT
MT_LAWL
S_LAWLA1
S_LAWL_RUN1
S_LAWL_RUN2
S_LAWL_RUN3
S_LAWL_RUN4
S_LAWL_FIRE1
S_LAWL_FIRE2
S_LAWL_FIRE3
S_LAWL_FIRE4
S_LAWL_FIRE5
S_LAWL_PAIN1
SPR_LAWL
SFX_SWAT
SFX_SWUT

Sound sfx_SWUT
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_SWAT
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Object MT_LAWL
MapThingNum = 4020
#$Sprite LAWLA1
SpawnState = S_LAWL_RUN1
SpawnHealth = 2
ReactionTime = 1
SeeState = S_LAWL_RUN1
SeeSound = 	sfx_kc3d
AttackSound = sfx_trfire
PainState = S_LAWL_PAIN1
PainChance = 750
PainSound = sfx_cdfm73
Speed = 25
MeleeState = S_NULL
MissileState = S_LAWL_FIRE1
DeathState = S_XPLD1
XDeathState = S_NULL
DeathSound = sfx_s3k4e
Radius = 16*FRACUNIT
Height = 90*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_SWUT
Flags =	MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE
RaiseState = MT_JETTBULLET

State S_LAWLA1
SpriteName = LAWL
SpriteFrame = A
Duration = 5
Next = S_LAWLA1

State S_LAWL_RUN1
SpriteName = LAWL
SpriteFrame = F
Duration = 3
Next = S_LAWL_RUN2
Action = A_Chase
Var1 = 0
Var2 = 0

State S_LAWL_RUN2
SpriteName = LAWL
SpriteFrame = C
Duration = 3
Next = S_LAWL_RUN3
Action = A_Chase
Var1 = 0
Var2 = 0

State S_LAWL_RUN3
SpriteName = LAWL
SpriteFrame = D
Duration = 3
Next = S_LAWL_RUN4
Action = A_Chase
Var1 = 0
Var2 = 0

State S_LAWL_RUN4
SpriteName = LAWL
SpriteFrame = E
Duration = 3
Next = S_LAWL_RUN1
Action = A_Chase
Var1 = 0
Var2 = 0

State S_LAWL_FIRE1
SpriteName = LAWL
SpriteFrame = A
Duration = 3
Next = S_LAWL_FIRE2
Var1 = 0
Var2 = 0

State S_LAWL_FIRE2
SpriteName = LAWL
SpriteFrame = B
Duration = 3
Next = S_LAWL_FIRE3
Var1 = 0
Var2 = 0

State S_LAWL_FIRE3
SpriteName = LAWL
SpriteFrame = B
Duration = 4
Action = A_ShootBullet
Next = S_LAWL_FIRE4
VAR1 = MT_JETTBULLET
VAR2 = 0

State S_LAWL_FIRE4
SpriteName = LAWL
SpriteFrame = B
Duration = 3
Next = S_LAWL_FIRE5
Var1 = 0
Var2 = 0

State S_LAWL_FIRE5
SpriteName = LAWL
SpriteFrame = B
Duration = 3
Next = S_SEESTATE
Var1 = 0
Var2 = 0

State S_LAWL_PAIN1
SpriteName = LAWL
SpriteFrame = B
Duration = 3
Next = S_SEESTATE
Var1 = 0
Var2 = 0
