// Texture definitions generated by SLADE3
// on Sun Sep 21 14:31:39 2025

WallTexture "SKY1994", 256, 512
{
	Patch "MHZSKY1", 0, 0
	Patch "MHZSKY2", 0, 128
	Patch "MHZSKY3", 0, 256
	Patch "MHZSKY4", 0, 384
}

WallTexture "SKY150", 256, 256
{
	Patch "TWPSKY1", 0, 0
	Patch "TWPSKY2", 128, 0
	Patch "TWPSKY3", 128, 128
	Patch "TWPSKY4", 0, 128
}

WallTexture "SKY153", 256, 626
{
	Patch "RMSKY2", 0, 185
	Patch "RMSKY3", 0, 505
	Patch "RMSKY1", 0, 0
	Patch "RMSKY1", 0, 64
	Patch "RMSKY1", 0, 121
}

WallTexture "SKY138", 256, 578
{
	Patch "ECSKY1", 0, 68
	Patch "ECSKY2", 0, -179
	Patch "ECSKY3", 0, 322
}

Texture "SKY140", 512, 256
{
	Patch "PCSKY1", 0, 0
	Patch "PCSKY2", 256, 0
}

Texture "LOSTW32", 256, 128
{
	Patch "LWSHT1", 0, 0
	Patch "LWSHT2", 128, 0
}

Texture "LOSTW33", 256, 128
{
	Patch "LWSHI1", 0, 0
	Patch "LWSHI2", 128, 0
}

Texture "TWWL", 128, 314
{
	Patch "TWWL1", 0, 0
	Patch "TWWL2", 0, 58
	Patch "TWWL2", 0, 186
}

Texture "TWWL2", 256, 256
{
	Patch "TWWL2_1", 0, 0
	Patch "TWWL2_2", 0, 128
	Patch "TWWL2_2", 128, 128
}

Texture "CTHING", 128, 192
{
	Patch "CTHING2", 0, 0
	Patch "CTHING1", 0, 128
	Patch "CTHING1", 64, 128
}

Texture "COSH", 128, 272
{
	Patch "COSH2", 0, 0
	Patch "COSH1", 0, 16
	Patch "COSH2", 32, 0
	Patch "COSH2", 64, 0
	Patch "COSH2", 96, 0
	Patch "COSH1", 0, 144
}

Texture "TWWAL", 256, 384
{
	Patch "TWWAL1", 0, 0
	Patch "TWWAL1", 0, 128
	Patch "TWWAL2", 0, 256
}

Texture "TOWFUK", 256, 320
{
	Patch "TOWFUK1", 128, 0
	Patch "TOWFUK2", 0, 128
	Patch "TOWFUK4", 0, 0
	Patch "TOWFUK2", 32, 128
	Patch "TOWFUK2", 64, 128
	Patch "TOWFUK2", 96, 128
	Patch "TOWFUK2", 128, 128
	Patch "TOWFUK2", 160, 128
	Patch "TOWFUK2", 192, 128
	Patch "TOWFUK2", 224, 128
	Patch "TOWFUK4", 0, 160
	Patch "TOWFUK4", 128, 160
	Patch "TOWFUK2", 0, 288
	Patch "TOWFUK2", 192, 288
	Patch "TOWFUK2", 160, 288
	Patch "TOWFUK2", 128, 288
	Patch "TOWFUK2", 96, 288
	Patch "TOWFUK2", 64, 288
	Patch "TOWFUK2", 32, 288
	Patch "TOWFUK2", 224, 288
}

Texture "TOWWI", 128, 176
{
	Patch "TOWFUK3", 0, 0
	Patch "TWWL2_2", 0, 128
}

Texture "HSW_1", 128, 768
{
	Patch "HSW1_2", 0, 0
	Patch "HSW1_1", 0, 128
	Patch "HSW1_1", 0, 256
	Patch "HSW1_1", 0, 384
	Patch "HSW1_1", 0, 512
	Patch "HSW1_1", 0, 640
}

Texture "HSW_2", 128, 161
{
	Patch "HSW2_1", 0, -31
	Patch "HSW2_1", 64, -31
	{
		FlipX
	}
	Patch "HSW2_2", 0, 33
}

Texture "HSW_3", 128, 832
{
	Patch "HSW4_1", 0, 0
	Patch "HSW2_2", 0, 64
	Patch "HSW2_2", 0, 192
	Patch "HSW2_2", 0, 320
	Patch "HSW2_2", 0, 448
	Patch "HSW2_2", 0, 576
	Patch "HSW2_2", 0, 704
}

Texture "HSW_4", 256, 103
{
	Patch "HSW3", 0, 0
	Patch "HSW3", 128, 0
	{
		FlipX
	}
}

Texture "HSC_1", 256, 256
{
	Patch "HSW3", 0, 0
	Patch "HSW3", 0, 128
	{
		FlipY
	}
	Patch "HSW3", 128, 0
	{
		FlipX
	}
	Patch "HSW3", 128, 128
	{
		FlipX
		FlipY
	}
}

Texture "HSW_5", 256, 128
{
	Patch "HSW5_1", 0, 0
	Patch "HSW5_2", 128, 0
	{
		FlipX
	}
}

Texture "HSW_6", 128, 445
{
	Patch "HSW6_1", 0, 0
	Patch "HSW6_2", 0, 65
	Patch "HSW6_1", 0, 128
	Patch "HSW6_2", 0, 159
	Patch "HSW6_1", 0, 252
	Patch "HSW6_2", 0, 317
}

Texture "HSW_7", 384, 640
{
	Patch "HSW7_2", 0, 0
	Patch "HSW7_2", 0, 128
	Patch "HSW7_2", 128, 0
	{
		FlipX
	}
	Patch "HSW7_2", 256, 0
	Patch "HSW7_2", 128, 128
	{
		FlipX
	}
	Patch "HSW7_2", 256, 128
	Patch "HSW7_3", 0, 256
	Patch "HSW7_3", 0, 576
	Patch "HSW7_3", 256, 256
	Patch "HSW7_3", 256, 576
	Patch "HSW7_3", 128, 256
	Patch "HSW7_3", 128, 576
	Patch "HSW7_3", 64, 256
	Patch "HSW7_3", 64, 576
	Patch "HSW7_3", 320, 256
	Patch "HSW7_3", 320, 576
	Patch "HSW7_3", 192, 256
	Patch "HSW7_3", 192, 576
	Patch "HSW7_1", 0, 320
	Patch "HSW7_1", 0, 448
	Patch "HSW7_1", 256, 320
	Patch "HSW7_1", 256, 448
	Patch "HSW7_1", 128, 320
	{
		FlipX
	}
	Patch "HSW7_1", 128, 448
	{
		FlipX
	}
}

Texture "LW_W", 256, 1664
{
	Patch "LW_W2", 0, 0
	Patch "LW_W2", 128, 0
	Patch "LW_W1", 0, 128
	Patch "LW_W1", 0, 384
	Patch "LW_W1", 0, 640
	Patch "LW_W1", 0, 896
	Patch "LW_W1", 0, 1152
	Patch "LW_W1", 0, 1408
}

Texture "HSW_8", 256, 512
{
	Patch "HSW8", 0, 0
	Patch "HSW8", 0, 256
	{
		FlipY
	}
}

Texture "HSF_1", 128, 66
{
	Patch "HSF_1", 0, 0
}

Texture "COAST49", 128, 1024
{
	Patch "ECRW_1", 0, 0
	Patch "ECRW_2", 0, 128
	Patch "ECRW_2", 0, 512
	Patch "ECRW_2", 0, 256
	Patch "ECRW_2", 0, 640
	Patch "ECRW_2", 0, 384
	Patch "ECRW_2", 0, 768
	Patch "ECRW_2", 0, 896
}

Texture "TWWL3", 128, 352
{
	Patch "TWWL3_1", 0, 128
	Patch "TWWL3_1", 0, 64
	Patch "TWWL3_1", 0, 0
	Patch "TWWL3_2", 0, 192
	Patch "TWWL3_3", 0, 320
	Patch "TWWL3_3", 64, 320
}

Texture "TWWL4", 86, 342
{
	Patch "TWWL4_2", 0, 0
	Patch "TWWL4_2", 0, 64
	Patch "TWWL4_2", 0, 128
	Patch "TWWL4_3", 0, 192
	Patch "TWWL4_1", 0, 256
}

Texture "TWWL5", 128, 1040
{
	Patch "TWWL5_2", 0, 16
	Patch "TOWFUK4", 0, 160
	Patch "TOWFUK4", 0, 544
	Patch "TOWFUK4", 0, 288
	Patch "TOWFUK4", 0, 672
	Patch "TOWFUK4", 0, 416
	Patch "TOWFUK4", 0, 800
	Patch "TOWFUK4", 0, 928
	Patch "TWWL5_1", 0, 0
	Patch "TWWL5_1", 0, 144
	Patch "TWWL5_1", 64, 0
	Patch "TWWL5_1", 64, 144
	Patch "TWWL5_1", 32, 0
	Patch "TWWL5_1", 32, 144
	Patch "TWWL5_1", 96, 0
	Patch "TWWL5_1", 96, 144
	Patch "TWWL5_1", 16, 0
	Patch "TWWL5_1", 16, 144
	Patch "TWWL5_1", 80, 0
	Patch "TWWL5_1", 80, 144
	Patch "TWWL5_1", 48, 0
	Patch "TWWL5_1", 48, 144
	Patch "TWWL5_1", 112, 0
	Patch "TWWL5_1", 112, 144
}

Texture "TWWL6", 128, 268
{
	Patch "TWWL6_1", 0, 0
	Patch "CTHING2", 0, 140
}

Texture "SPWL1", 64, 576
{
	Patch "SPWL1_1", 0, 0
	Patch "SPWL1_2", 0, 64
	Patch "SPWL1_2", 0, 192
	Patch "SPWL1_2", 0, 320
	Patch "SPWL1_2", 0, 448
	Patch "SPWL1_2", 0, 128
	Patch "SPWL1_2", 0, 256
	Patch "SPWL1_2", 0, 384
	Patch "SPWL1_2", 0, 512
}

Texture "HSG_1", 128, 32
{
	Patch "HSW2_1", 0, -32
	Patch "HSW2_1", 64, -32
	{
		FlipX
	}
}

Texture "HSW_9", 128, 832
{
	Patch "HSW2_2", 0, 64
	Patch "HSW2_2", 0, 192
	Patch "HSW2_2", 0, 320
	Patch "HSW2_2", 0, 448
	Patch "HSW2_2", 0, 576
	Patch "HSW2_2", 0, 704
	Patch "HSW9_1", 0, 0
	{
		Rotate 90
	}
	Patch "HSW9_1", 64, 0
	{
		Rotate 90
	}
}

Texture "HSW_10", 128, 160
{
	Patch "HSW10_1", 0, 0
	Patch "HSW10_1", 64, 0
	Patch "HSW10_1", 32, 0
	Patch "HSW10_1", 96, 0
	Patch "HSW10_2", 0, 32
}

Texture "HSW_11", 128, 160
{
	Patch "HSW10_1", 0, 128
	Patch "HSW10_1", 64, 128
	Patch "HSW10_1", 32, 128
	Patch "HSW10_1", 96, 128
	Patch "HSW10_2", 0, 0
}

// End of texture definitions
