FREESLOT
mt_mhill4
s_mhill41
s_mhill42
s_mhill43
s_mhill44
s_mhill45
s_mhill46
s_mhill47
s_mhill48
s_mhill49
s_mhill410
spr_mhl4

Thing MT_MHILL4
#$Sprite MHL4A0
#$Name Mushroom Hill Single Mushroom 2
MAPTHINGNUM = 2264
SPAWNSTATE = S_MHILL41
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 32*FRACUNIT
HEIGHT = 100*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY


STATE S_MHILL41
SPRITENAME = SPR_MHL4
SPRITEFRAME = A
DURATION = 17
NEXT = S_MHILL42
ACTION None

STATE S_MHILL42
SPRITENAME = SPR_MHL4
SPRITEFRAME = B
DURATION = 2
NEXT = S_MHILL43
ACTION None

STATE S_MHILL43
SPRITENAME = SPR_MHL4
SPRITEFRAME = C
DURATION = 2
NEXT = S_MHILL44
ACTION None

STATE S_MHILL44
SPRITENAME = SPR_MHL4
SPRITEFRAME = D
DURATION = 2
NEXT = S_MHILL45
ACTION None

STATE S_MHILL45
SPRITENAME = SPR_MHL4
SPRITEFRAME = E
DURATION = 2
NEXT = S_MHILL46
ACTION None

STATE S_MHILL46
SPRITENAME = SPR_MHL4
SPRITEFRAME = F
DURATION = 25
NEXT = S_MHILL47
ACTION None

STATE S_MHILL47
SPRITENAME = SPR_MHL4
SPRITEFRAME = G
DURATION = 2
NEXT = S_MHILL48
ACTION None

STATE S_MHILL48
SPRITENAME = SPR_MHL4
SPRITEFRAME = H
DURATION = 2
NEXT = S_MHILL49
ACTION None

STATE S_MHILL49
SPRITENAME = SPR_MHL4
SPRITEFRAME = I
DURATION = 2
NEXT = S_MHILL410
ACTION None

STATE S_MHILL410
SPRITENAME = SPR_MHL4
SPRITEFRAME = J
DURATION = 2
NEXT = S_MHILL41
ACTION None

