#Lite version of the cancelled SADX v4. While some maps are still incomplete,
#they are beatable. Usable with Multiplayer and does not have character
#enforcements.
#
#Original level pack by E123OmegaShow/STHE321O, port by klasky.
#Additionally, RiverTama worked on Final Egg too, alongside me.
#Beta tested by M1STQ, InfernoMelon, whitesky, Limo, RiverTama,
#MarieLilypad/kriby, Modern_S_Hero, ExWaiZee, Cj, McGringus 
#and Web!
#Perfect Chaos code by Jesus.B.
#
#All music, sound effects and about all textures made by Sonic Team.
#Taken from Sonic Adventure 1/DX, Sonic Adventure 2 and Sonic & Knuckles.
#Emerald Coast sky texture by Mikhael Blur from the SRB2 06 2.2 port.
#Title screen pre-flash assets' emptified versions ("Nope" folder in 
#Graphics/Title Screen) also by Mikhael Blur, ALSO from SRB2 06 2.2.
#Hammer Jump by Pyrakid Wolfo. Air walk code by EeveeEuphoria.
#Rhinotank by XtremeXavier.
#SA1 HUD graphics by TehRealSalt, from her SA1 HUD mod.
#GSGrindRails by Golden Shine. The version used is SAT2036, the (as of writing)
#current version of the mod. Man, when will Shine release this damn mod...
#The SA1 objects that were used in development but were eventually removed 
#(albeit available in the development files) were made by Ace Premier/Skydusk.
#Basically, the springs, monitors, emeralds, speed pads, checkpoints etc.
#Danger sign, "Destroy All Enemies" sign and Save File graphics by ItsEmily.
#If it's familiar to you, then of course it is! It was used for the previous 
#cancelled SADX port by her, and I got permission from her to use it.
#Large Speed Highway light textures and one of the ceiling textures by LucasL 
#from his Speed Highway mod.
#Flight Boosters by Princess Plushima (NOT AVAILABLE IN THE LITE VERSION!!!).
#However, the bottles made by her are used.
#Food mod by JonBaxter.
#Windy Valley loop by Troplucky, thank you for fixing it, friend!
#HUD by TehRealSalt from her SA1 HUD mod.
#Thank you everybody!

MainCfg
Gamedata = SADXV4LITE.dat
TitleScrollSpeed = 60
TitleMap = 0
NumDemos = 5
DemoDelayTime = 42*TICRATE
DemoIdleTime = 10*TICRATE
Use1UpSound = true
TutorialMap = 0
CustomVersion = v4 Lite

Clear All

Unlockable 1
Name = Record Attack
Objective = Beat Emerald Coast
Type = RecordAttack
Height = 0
ConditionSet = 1
NoChecklist = false

Unlockable 2
Name = Pandora's Box
Objective = Get all emblems
Type = Pandora
Height = 0
ConditionSet = 2
NoChecklist = false

Unlockable 3
Type = None
Name = Fang
ConditionSet = -1

Unlockable 4
Type = None
Name = Metal Sonic
ConditionSet = -1

Unlockable 5
Type = None
Name = Amy
ConditionSet = -1

Unlockable 6
Type = EmblemHints
Name = Emblem Hints
ConditionSet = -1

Unlockable 7
Type = ItemFinder
Name = Emblem Radar
ConditionSet = -1

ConditionSet 1
Condition1 = MapBeaten 01

ConditionSet 2
Condition1 = TotalEmblems 11

Emblem 1
Hint = You have just started the stage, but don't take the springs yet!
Type = Global
Tag = 1
MapNum = 1
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem 2
Hint = After you press that button, you shouldn't go into multiple paths.
Type = Global
Tag = 2
MapNum = 2
Sprite = A
Color = SKINCOLOR_EMERALD
Var = 0

Emblem 3
Hint = This emblem, along with his pals, went into prison.
Type = Global
Tag = 3
MapNum = 3
Sprite = D
Color = SKINCOLOR_RED
Var = 0

Emblem 4
Hint = A large ice structure.
Type = Global
Tag = 4
MapNum = 4
Sprite = A
Color = SKINCOLOR_ICY
Var = 0

Emblem 5
Hint = You've opened the way to the end of the stage! But if you go to the end, you're leaving an emblem behind...
Type = Global
Tag = 5
MapNum = 5
Sprite = C
Color = SKINCOLOR_PURPLE
Var = 0

Emblem 6
Hint = Don't take that spring that leads you to a few speed pads just yet!
Type = Global
Tag = 6
MapNum = 6
Sprite = D
Color = SKINCOLOR_DUSK
Var = 0

Emblem 7
Hint = Faulty machine near lava.
Type = Global
Tag = 7
MapNum = 7
Sprite = A
Color = SKINCOLOR_RED
Var = 0

Emblem 8
Hint = Someone got onto the ship, but they got imprisoned! And they even have an emblem too.
Type = Global
Tag = 8
MapNum = 8
Sprite = D
Color = SKINCOLOR_BONE
Var = 0

Emblem 9
Hint = Follow the undertow for a bit, and then don't.
Type = Global
Tag = 9
MapNum = 9
Sprite = A
Color = SKINCOLOR_BEIGE
Var = 0

Emblem 10
Hint = Behind 4 boxes.
Type = Global
Tag = 10
MapNum = 10
Sprite = A
Color = SKINCOLOR_GARNET
Var = 0

Emblem 11
Hint = Not too far from the first checkpoint.
Type = Global
Tag = 11
MapNum = 22
Sprite = D
Color = SKINCOLOR_ISLAND
Var = 0

Level 1
LevelName = Emerald Coast
SubTitle = Stage 01
Act = 0
Music = ECOA
NextLevel = 2
TypeOfLevel = Singleplayer,Coop,Race,Competition
SkyNum = 1
Skyboxscaley = 1
NoZone = true
Weather = 0
RecordAttack = true
SaveGame = true
WideIcon = true
LevelSelect = 1

Level 2
LevelName = Windy Valley
SubTitle = Stage 02
Act = 0
Music = WIVA
NextLevel = 3
TypeOfLevel = Singleplayer,Coop,Race,Competition
SkyNum = 117
Skyboxscale = 100
Weather = 0
NoZone = true
RecordAttack = true
SaveGame = true
WideIcon = true
LevelSelect = 1

Level 3
LevelName = Casinopolis
SubTitle = Stage 03
Act = 0
Music = CAPO
NextLevel = 4
TypeOfLevel = Singleplayer,Coop,Race,Competition
SkyNum = 21
Weather = 0
NoZone = true
RecordAttack = true
LevelSelect = 1
WideIcon = true
SaveGame = true

Level 4
LevelName = Ice Cap
SubTitle = Stage 04
Act = 0
Music = ICAP
NextLevel = 5
TypeOfLevel = Singleplayer,Coop,Race,Competition
SkyNum = 8
Skyboxscale = 100
Weather = 2
NoZone = true
SaveGame = true
RecordAttack = true
WideIcon = true
LevelSelect = 1

Level 5
LevelName = Twinkle Park
SubTitle = Stage 05
Act = 0
Music = TWIK
NextLevel = 6
TypeOfLevel = Singleplayer,Coop,Race,Competition
SkyNum = 150
Weather = 0
NoZone = true
RecordAttack = true
LevelSelect = 1
WideIcon = true
SaveGame = true

Level 6
LevelName = Speed Highway
SubTitle = Stage 06
Act = 0
Music = SPHG
NextLevel = 7
TypeOfLevel = Singleplayer,Coop,Race,Competition
SkyNum = 30
Skyboxscale = 100
Weather = 0
NoZone = true
RecordAttack = true
LevelSelect = 1
WideIcon = true
SaveGame = true

Level 7
LevelName = Red Mountain
SubTitle = Stage 07
Act = 0
Music = RMOU
NextLevel = 8
TypeOfLevel = Singleplayer,Coop,Race,Competition
SkyNum = 153
Skyboxscale = 100
Weather = 0
NoZone = true
RecordAttack = true
WideIcon = true
LevelSelect = 1
SaveGame = true

Level 8
LevelName = Sky Deck
SubTitle = Stage 08
Act = 0
Music = SDEC
NextLevel = 9
TypeOfLevel = Singleplayer,Coop,Race,Competition
SkyNum = 51
Weather = 0
NoZone = true
RecordAttack = true
WideIcon = true
LevelSelect = 1
SaveGame = true

Level 9
LevelName = Lost World
SubTitle = Stage 09
Act = 0
Music = LWOR
NextLevel = 10
TypeOfLevel = Singleplayer,Coop,Race,Competition
SkyNum = 137
Weather = 0
NoZone = true
RecordAttack = true
LevelSelect = 1
WideIcon = true
SaveGame = true

Level 10
LevelName = Final Egg
SubTitle = Stage 10
Act = 0
Music = FEGG
NextLevel = 22
TypeOfLevel = Singleplayer,Coop,Race,Competition
SkyNum = 21
Weather = 0
NoZone = true
RecordAttack = true
LevelSelect = 1
Noreload = true
WideIcon = true
SaveGame = true

Level 22
LevelName = Hot Shelter
SubTitle = Stage 02
Act = 0
Music = HSHE
NextLevel = 28
TypeOfLevel = Singleplayer,Coop,Race,Competition
SkyNum = 21
Weather = 0
NoZone = true
RecordAttack = true
SaveGame = true
LevelSelect = 1

Level 28
LevelName = Emerald Shrine
SubTitle = The Past
Keywords = past
Act = 0
Music = PAST
NextLevel = 101
TypeOfLevel = Singleplayer,Coop,Race,Competition
SkyNum = 190
Weather = 0
NoZone = true
Hidden = 1
WideIcon = true
LevelSelect = 0

Level 101
LevelName = Mushroom Hill
SubTitle = Extra Stage
Act = 0
Music = MHILL
NextLevel = 29
TypeOfLevel = Singleplayer,Coop,Race,Competition
SkyNum = 1994
Weather = 0
NoZone = true
RecordAttack = true
WideIcon = true
Hidden = 1
LevelSelect = 0

Level 29
LevelName = Perfect Chaos
Keywords = Super Sonic's Story!
Act = 0
Music = FBOS
NextLevel = 1102
TypeOfLevel = Singleplayer,Coop,Race,Competition
StartRings = 100
NoSSMusic = true
SkyNum = 140
Weather = 0
NoZone = true
SaveGame = true
LevelSelect = 1