MainCfg
GameData = SA2-Blast_v1.0.dat
CreditsCutscene = 11
TitleMap = 0
TitleScrollSpeed = 128
TitlePicsMode = User
TitlePicsScale = 8
TitlePicsName = SA2BLG
TitlePicsX = 48
TitlePicsY = 32
NumDemos = 0
SStage_Start = 51
UseBlackRock = false
CustomVersion = SA2:BLAST v1.1 SP

Clear All

# HERO LEVELS

Level 1
Levelname = City Escape
NoZone = true
Music = CTYESC
TypeOfLevel = Singleplayer,Co-op,Race
NextLevel = 3
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyNum = 201
ForceCharacter = Sonic
Lua.SBARank = 160000 # 3:40/2:30
BonusType = None
SelectHeading = Hero Levels
Lua.styles_dc_stagenum = Stage: 01
Lua.styles_titlecard_color = SKINCOLOR_BLUE
Lua.gsrailcam = Off

Emblem
Type = Score
Var = 160000
MapNum = 1
Sprite = N
Color = SKINCOLOR_BROWN

Emblem
Type = Time
Var = ((60 * 2) + 30) * TICRATE
MapNum = 1
Sprite = N
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 350
MapNum = 1
Sprite = N
Color = SKINCOLOR_GOLD

Level 3
Levelname = Prison Lane
NoZone = true
Music = PRSLAN
TypeOfLevel = Singleplayer,Co-op,Race
NextLevel = 6
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyNum = 1
ForceCharacter = Tails
Lua.SBARank = 210000 # 3:10/2:20
BonusType = None
SelectHeading = Hero Levels
Lua.styles_dc_stagenum = Stage: 03
Lua.styles_titlecard_color = SKINCOLOR_ORANGE
Lua.gsrailcam = Off

Emblem
Type = Score
Var = 210000
MapNum = 3
Sprite = N
Color = SKINCOLOR_BROWN

Emblem
Type = Time
Var = ((60 * 2) + 20) * TICRATE
MapNum = 3
Sprite = N
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 150
MapNum = 3
Sprite = N
Color = SKINCOLOR_GOLD

Level 6
Levelname = Pumpkin Hill
NoZone = true
Music = PMKHLL
TypeOfLevel = Singleplayer,Co-op,Race
NextLevel = 26
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyNum = 206
ForceCharacter = Knuckles
Lua.SBARank = 200000 # 0:40/shard
Lua.SA2ECount = 3
BonusType = None
SkyboxScale = 0
SelectHeading = Hero Levels
Lua.styles_dc_stagenum = Stage: 06
Lua.styles_titlecard_color = SKINCOLOR_PEPPER
Lua.gsrailcam = Off

Emblem
Type = Score
Var = 200000
MapNum = 6
Sprite = N
Color = SKINCOLOR_BROWN

Emblem
Type = Time
Var = (3 * 40) * TICRATE
MapNum = 6
Sprite = N
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 200
MapNum = 6
Sprite = N
Color = SKINCOLOR_GOLD

# DARK LEVELS

Level 26
Levelname = Dry Lagoon
NoZone = true
Music = DRYLGN
TypeOfLevel = Singleplayer,Co-op,Race
NextLevel = 27
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyNum = 226
ForceCharacter = Rouge
Lua.SBARank = 270000 # 0:30/shard
Lua.SA2ECount = 3
BonusType = None
SelectHeading = Dark Levels
Lua.styles_dc_stagenum = Stage: 02
Lua.styles_titlecard_color = SKINCOLOR_SIBERITE
Lua.gsrailcam = Off

Emblem
Type = Score
Var = 270000
MapNum = 26
Sprite = N
Color = SKINCOLOR_BROWN

Emblem
Type = Time
Var = (3 * 30) * TICRATE
MapNum = 26
Sprite = N
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 150
MapNum = 26
Sprite = N
Color = SKINCOLOR_GOLD

Level 27
Levelname = Sand Ocean
NoZone = true
Music = SNDOCN
TypeOfLevel = Singleplayer,Co-op,Race
NextLevel = 28
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyNum = 250
SkyboxScale = 0
ForceCharacter = Eggman
Lua.SBARank = 160000 # 4:40/2:00
BonusType = None
SelectHeading = Dark Levels
Lua.styles_dc_stagenum = Stage: 03
Lua.styles_titlecard_color = SKINCOLOR_GREY
Lua.gsrailcam = Off

Emblem
Type = Score
Var = 160000 # (SCOREPOT-20K)
MapNum = 27
Sprite = N
Color = SKINCOLOR_BROWN

Emblem
Type = Time
Var = ((60 * 2) + 0) * TICRATE
MapNum = 27
Sprite = N
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 250
MapNum = 27
Sprite = N
Color = SKINCOLOR_GOLD

Level 28
Levelname = Radical Highway
NoZone = true
Music = RDCHWY
TypeOfLevel = Singleplayer,Co-op,Race
NextLevel = CREDITS
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyNum = 228
SkyboxScale = 0
ForceCharacter = Shadow
Lua.SBARank = 170000 # 4:40/3:10
BonusType = None
SelectHeading = Dark Levels
Lua.styles_dc_stagenum = Stage: 04
Lua.styles_titlecard_color = SKINCOLOR_CRIMSON
Lua.gsrailcam = Off

Emblem
Type = Score
Var = 170000 # (SCOREPOT/2)
MapNum = 28
Sprite = N
Color = SKINCOLOR_BROWN

Emblem
Type = Time
Var = ((60 * 3) + 10) * TICRATE
MapNum = 28
Sprite = N
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 350
MapNum = 28
Sprite = N
Color = SKINCOLOR_GOLD

# TEST MAPS

Level 929
NoZone = true
SkyNum = 1
Lua.SA2ECount = 7
BonusType = None
Lua.gsrailcam = Off

Level 932
NoZone = true
SkyNum = 298
BonusType = None
SkyboxScale = 0
Lua.gsrailcam = Off

Level 933
NoZone = true
SkyNum = 250
ForceCharacter = Sonic
BonusType = None
SkyboxScale = 0
Lua.gsrailcam = Off

# Unlockables

# Unlock Characters From Start

Unlockable 23
Name = Play as Amy
ConditionSet = -1
Type = None
NoChecklist = true

Unlockable 2
Name = Play as Fang
ConditionSet = -1
Type = None
NoChecklist = true

Unlockable 3
Name = Play as Metal Sonic
ConditionSet = -1
Type = None
NoChecklist = true

# Other Unlockables

ConditionSet 1
Condition1 = MapBeaten 1

Unlockable 4
Type = RecordAttack
NoCecho = true
NoChecklist = true
ConditionSet = 1