MainCfg
Use1UpSound = true
CustomVersion = v1.1
GameData = 2006.dat
TitleMap = 99
TITLESCROLLSPEED = 10
NumDemos = 0
TitlePicsMode = Alacroix
TitlePicsScalesAvailable = 2,4,5
LoopTitle = true
SStage_Start = 50
SMPStage_Start = 50

Clear All

ExtraEmblem 1
Name = Soleanna Warrior
Objective = Complete the game
ConditionSet = 1
Sprite = G
Color = SKINCOLOR_BLUE

ConditionSet 1
Condition1 = GameClear

ExtraEmblem 2
Name = Emerald Hunter
Objective = Find all 7 emeralds
ConditionSet = 2
Sprite = G
Color = SKINCOLOR_BLUE

ConditionSet 2
Condition2 = AllEmeralds



Unlockable 2
Type = None
Name = Fang
ConditionSet = -1

Unlockable 3
Type = None
Name = Metal Sonic
ConditionSet = -1

Unlockable 23
Type = None
Name = Amy
ConditionSet = -1

Unlockable 5
Name = Record Attack
Objective = Complete Wave Ocean
Type = RecordAttack
ConditionSet = 3

Unlockable 6
Name = Sound Test
Objective = Complete Crisis City
Height = 50
ConditionSet = 8
Type = SoundTest
Var = 2

Unlockable 7
Name = Level Select
Objective = Complete the Game
Type = LevelSelect
Var = 1
Height = 30
ConditionSet = 1

Unlockable 25
Name = Emblem Hints
Objective = Get 10 emblems
Type = EmblemHints
NoCecho = false
ConditionSet = 4

Unlockable 26
Name = Emblem Radar
Objective = Get 20 emblems
Type = ItemFinder
NoCecho = false
ConditionSet = 5

Unlockable 27
Name = Test Area
Objective = Get 40 emblems
Type = Warp
Var = 13
Height = 80
ConditionSet = 6

Unlockable 31
Name = Pandora's Box
Objective = Get 62 emblems
Type = Pandora
NoCecho = false
ConditionSet = 7


ConditionSet 3
Condition3 = MapBeaten 01

ConditionSet 4
Condition4 = TotalEmblems 10

ConditionSet 5
Condition5 = TotalEmblems 20

ConditionSet 6
Condition6 = TotalEmblems 40

ConditionSet 7
Condition7 = TotalEmblems 62

ConditionSet 8
Condition8 = MapBeaten 04


# Wave Ocean

Emblem 1
Hint = At the beginning, \\at the top of one of the rooftops.
Type = Global
Tag = 0
MapNum = 1
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 2
Hint = If you follow the upper path, \\you can find something\\behind a large rock.
Type = Global
Tag = 1
MapNum = 1
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 3
Hint = The tunnel has a secret passage\\with a ring bonus.
Type = Global
Tag = 2
MapNum = 1
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 4
Hint = At the end you can find a boat\\under which something is hidden.
Type = Global
Tag = 3
MapNum = 1
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 5 
Hint = In the mach speed section, \\find the red box.
Type = Global
Tag = 4
MapNum = 1
Sprite = F
Color = SKINCOLOR_BLUE

# Dusty Desert

Emblem 6
Hint = Have you tried looking behind buildings \\since the beginning of the level?
Type = Global
Tag = 0
MapNum = 2
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 7
Hint = Red box, \\stands in a prominent place.
Type = Global
Tag = 1
MapNum = 2
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 8
Hint = Have you noticed a small lake before? \\There must be something hidden...
Type = Global
Tag = 2
MapNum = 2
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 9
Hint = Before entering the temple, \\there may be something hidden below.
Type = Global
Tag = 3
MapNum = 2
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 10
Hint = Couldn't there be something else\\hidden next to the Emerald Door?
Type = Global
Tag = 4
MapNum = 2
Sprite = F
Color = SKINCOLOR_BLUE

# White Acropolis

Emblem 11
Hint = A large springboard, \\underneath a large cliff.
Type = Global
Tag = 0
MapNum = 3
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 12
Hint = After the Snowboard section, \\a very small ice hole can be found.
Type = Global
Tag = 1
MapNum = 3
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 13
Hint = Another red box, \\located in the base with a bunch of badniks.
Type = Global
Tag = 2
MapNum = 3
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 14
Hint = Large open base, \\hidden by three wooden boxes and one iron box.
Type = Global
Tag = 3
MapNum = 3
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 15
Hint = The same open and large place, \\but searching requires someone who can fly or climb.
Type = Global
Tag = 4
MapNum = 3
Sprite = F
Color = SKINCOLOR_BLUE

# Crisis City

Emblem 16
Hint = Whoa, whoa, why so much rush from the start? \\We need to stop a little...
Type = Global
Tag = 0
MapNum = 4
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 17
Hint = Do you remember that tower with life monitor? \\You need to explore this place.
Type = Global
Tag = 1
MapNum = 4
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 18
Hint = The place where the lava raises the platforms. \\On one of the rusty columns.
Type = Global
Tag = 2
MapNum = 4
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 19
Hint = At the crossroads, where there is a huge abyss, \\there is this emblem somewhere.
Type = Global
Tag = 3
MapNum = 4
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 20
Hint = A red box can be found\\on the road lava cliffs.
Type = Global
Tag = 4
MapNum = 4
Sprite = F
Color = SKINCOLOR_BLUE

# Flame Core

Emblem 21
Hint = At the place where the long falling platform is. \\Hidden among many boxes.
Type = Global
Tag = 0
MapNum = 5
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 22
Hint = Also hidden among the boxes, \\but you should run along the upper path.
Type = Global
Tag = 1
MapNum = 5
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 23
Hint = The red box is located inside the volcano\\among a pile of platforms.
Type = Global
Tag = 2
MapNum = 5
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 24
Hint = Have you noticed a place\\with springs in the dark place?
Type = Global
Tag = 3
MapNum = 5
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 25
Hint = Just try to catch this emblem in the fall \\and that's it.
Type = Global
Tag = 4
MapNum = 5
Sprite = F
Color = SKINCOLOR_BLUE

# Radical Train

Emblem 26
Hint = A pile of stones blocked the railroad passage. \\You can find something there.
Type = Global
Tag = 0
MapNum = 6
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 27
Hint = A bunch of iron containers\\and there is one red box.
Type = Global
Tag = 1
MapNum = 6
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 28
Hint = Did you notice a bunch of iron boxes\\when you got to the train?
Type = Global
Tag = 2
MapNum = 6
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 29
Hint = I advise you not to hurry at the end, \\the emblem is hidden somewhere.
Type = Global
Tag = 3
MapNum = 6
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 30
Hint = After you break the glass on the train, \\try to climb on it.
Type = Global
Tag = 4
MapNum = 6
Sprite = F
Color = SKINCOLOR_BLUE

# Tropical Jungle

Emblem 31
Hint = After the first obstacles passed, \\you can find a red box.
Type = Global
Tag = 0
MapNum = 7
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 32
Hint = Try jumping on the foliage\\in front of the cliff.
Type = Global
Tag = 1
MapNum = 7
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 33
Hint = A huge wooden pillar guides you down the right path. \\Although...
Type = Global
Tag = 2
MapNum = 7
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 34
Hint = If you followed the speedpad path, \\then you had two more paths.
Type = Global
Tag = 3
MapNum = 7
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 35
Hint = These palmtrees look strange, \\you need to check them out.
Type = Global
Tag = 4
MapNum = 7
Sprite = F
Color = SKINCOLOR_BLUE

# Kingdom Valley

Emblem 36
Hint = There is another small path \\behind the column with the ring monitor.
Type = Global
Tag = 0
MapNum = 8
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 37
Hint = One of the towers, \\next to it there are 2 ring monitors.
Type = Global
Tag = 1
MapNum = 8
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 38
Hint = Red box. \\Located between the slopes.
Type = Global
Tag = 2
MapNum = 8
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 39
Hint = There are a lot stuff in this palace,\\maybe there is something interesting there.
Type = Global
Tag = 3
MapNum = 8
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 40
Hint = There is a large fallen column\\under the waterfall slope.
Type = Global
Tag = 4
MapNum = 8
Sprite = F
Color = SKINCOLOR_BLUE

# Aquatic Base

Emblem 41
Hint = I advise you not to rush to\\get the bubble and look for something.
Type = Global
Tag = 0
MapNum = 9
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 42
Hint = How many iron boxes\\among the switch...
Type = Global
Tag = 1
MapNum = 9
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 43
Hint = Stands next to one of\\the broken emerald doors.
Type = Global
Tag = 2
MapNum = 9
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 44
Hint = Intruder passing area 3. \\Intruder passing are- Wait, what?
Type = Global
Tag = 3
MapNum = 9
Sprite = F
Color = SKINCOLOR_BLUE

Emblem 45
Hint = Red box. Red Alert.
Type = Global
Tag = 4
MapNum = 9
Sprite = F
Color = SKINCOLOR_BLUE

#Wave Ocean Time
Emblem 46
Type = Time
Var = 100*TICRATE
MapNum = 01
Sprite = G
Color = SKINCOLOR_BLUE

#Dusty Desert Time
Emblem 47
Type = Time
Var = 100*TICRATE
MapNum = 02
Sprite = G
Color = SKINCOLOR_BLUE

#White Acropolis Time
Emblem 48
Type = Time
Var = 130*TICRATE
MapNum = 03
Sprite = G
Color = SKINCOLOR_BLUE

#Crisis City Time
Emblem 49
Type = Time
Var = 150*TICRATE
MapNum = 04
Sprite = G
Color = SKINCOLOR_BLUE

#Flame Core Time
Emblem 50
Type = Time
Var = 240*TICRATE
MapNum = 05
Sprite = G
Color = SKINCOLOR_BLUE

#Radical Train Time
Emblem 51
Type = Time
Var = 155*TICRATE
MapNum = 06
Sprite = G
Color = SKINCOLOR_BLUE

#Tropical Jungle Time
Emblem 52
Type = Time
Var = 145*TICRATE
MapNum = 07
Sprite = G
Color = SKINCOLOR_BLUE

#Kingdom Valley Time
Emblem 53
Type = Time
Var = 170*TICRATE
MapNum = 08
Sprite = G
Color = SKINCOLOR_BLUE

#Aquatic Base Time
Emblem 54
Type = Time
Var = 240*TICRATE
MapNum = 09
Sprite = G
Color = SKINCOLOR_BLUE

#Bosses
Emblem 55
Type = Score
Var = 10000
MapNum = 10
Sprite = G
Color = SKINCOLOR_BLUE

Emblem 56
Type = Time
Var = 25*TICRATE
MapNum = 10
Sprite = G
Color = SKINCOLOR_BLUE

Emblem 57
Type = Score
Var = 10000
MapNum = 11
Sprite = G
Color = SKINCOLOR_BLUE

Emblem 58
Type = Time
Var = 90*TICRATE
MapNum = 11
Sprite = G
Color = SKINCOLOR_BLUE

Emblem 59
Type = Score
Var = 10000
MapNum = 12
Sprite = G
Color = SKINCOLOR_BLUE

Emblem 60
Type = Time
Var = 50*TICRATE
MapNum = 12
Sprite = G
Color = SKINCOLOR_BLUE

Level 1
Levelname = Wave Ocean
Act = 0
Musicslot = 1
TypeOfLevel = Singleplayer,Co-op,Competition
NextLevel = 2
SkyNum = 1
RecordAttack = true
LevelSelect = 1
SelectHeading = Levels
NoZone = true
NoReload = true
SaveGame = true
WideIcon = 1

Level 2
Levelname = Dusty Desert
Act = 0
Musicslot = 2
TypeOfLevel = Singleplayer,Co-op,Competition
NextLevel = 10
SkyNum = 2
RecordAttack = true
LevelSelect = 1
SelectHeading = Levels
NoZone = true
NoReload = true
SaveGame = true
WideIcon = 1

Level 3
Levelname = White Acropolis
Act = 0
Musicslot = 4
TypeOfLevel = Singleplayer,Co-op,Competition
NextLevel = 4
SkyNum = 3
RecordAttack = true
LevelSelect = 1
SelectHeading = Levels
NoZone = true
NoReload = true
Weather = 2
SaveGame = true
WideIcon = 1

Level 4
Levelname = Crisis City
Act = 0
Musicslot = 6
TypeOfLevel = Singleplayer,Co-op,Competition
NextLevel = 5
SkyNum = 4
RecordAttack = true
LevelSelect = 1
SelectHeading = Levels
NoZone = true
NoReload = true
SaveGame = true
WideIcon = 1

Level 5
Levelname = Flame Core
Act = 0
Musicslot = 8
TypeOfLevel = Singleplayer,Co-op,Competition
NextLevel = 11
SkyNum = 6
RecordAttack = true
LevelSelect = 1
SelectHeading = Levels
NoZone = true
NoReload = true
SaveGame = true
WideIcon = 1

Level 6
Levelname = Radical Train
Act = 0
Musicslot = 10
TypeOfLevel = Singleplayer,Co-op,Competition
NextLevel = 7
SkyNum = 5
RecordAttack = true
LevelSelect = 1
SelectHeading = Levels
NoZone = true
NoReload = true
SaveGame = true
WideIcon = 1

Level 7
Levelname = Tropical Jungle
Act = 0
Musicslot = 12
TypeOfLevel = Singleplayer,Co-op,Competition
NextLevel = 8
SkyNum = 1
RecordAttack = true
LevelSelect = 1
SelectHeading = Levels
NoZone = true
NoReload = true
SaveGame = true
WideIcon = 1

Level 8
Levelname = Kingdom Valley
Act = 0
Musicslot = 14
TypeOfLevel = Singleplayer,Co-op,Competition
NextLevel = 9
SkyNum = 7
RecordAttack = true
LevelSelect = 1
SelectHeading = Levels
NoZone = true
NoReload = true
SaveGame = true
WideIcon = 1

Level 9
Levelname = Aquatic Base
Act = 0
Musicslot = 16
TypeOfLevel = Singleplayer,Co-op,Competition
NextLevel = 12
SkyNum = 3
RecordAttack = true
LevelSelect = 1
SelectHeading = Levels
NoZone = true
NoReload = true
SaveGame = true
WideIcon = 1

Level 10
Levelname = VS Eggman
Act = 0
Musicslot = 19
TypeOfLevel = Singleplayer,Co-op
NextLevel = 3
SkyNum = 2
RecordAttack = true
LevelSelect = 1
SelectHeading = Bosses
NoZone = true
SaveGame = true
BonusType = Boss
StartRings = 10
WarningTitle = true

Level 11
Levelname = VS Mephiles
Act = 0
Musicslot = 20
TypeOfLevel = Singleplayer,Co-op
NextLevel = 6
SkyNum = 6
RecordAttack = true
LevelSelect = 1
SelectHeading = Bosses
NoZone = true
SaveGame = true
BonusType = Boss
StartRings = 10
WarningTitle = true

Level 12
Levelname = VS Brak Eggman
Act = 0
Musicslot = 21
TypeOfLevel = Singleplayer,Co-op
NextLevel = 1101
SkyNum = 6
RecordAttack = true
LevelSelect = 1
SelectHeading = Bosses
NoZone = true
SaveGame = true
BonusType = Boss
StartRings = 10
WarningTitle = true

Level 13
Levelname = Test Area
Act = 0
Musicslot = 4
TypeOfLevel = Singleplayer
NextLevel = 1101
SkyNum = 7
RecordAttack = false
LevelSelect = 0
NoZone = true

Level 99
SkyNum = 7
SaveGame = true