Freeslot
MT_MKCPIPE
S_MKCPIPE
SPR_MKPI
MT_MKCLDS
S_MKCLDS
SPR_CLDS
MT_MKCLDM
S_MKCLDM
SPR_CLDM
MT_MKCLDL
S_MKCLDL
SPR_CLDL
MT_FLAGTOP
S_FLAGTOP
SPR_FPTP


Object MT_MKCPIPE
#$Name Pipe
#$Sprite MKPIA0
#$Category SuperMarioKart
MapThingNum = 9999
SpawnState = S_MKCPIPE
Radius = 28*FRACUNIT 
Height = 100*FRACUNIT
Flags = MF_SCENERY|MF_SOLID
SpawnHealth = 1000

State S_MKCPIPE
SpriteName = MKPI
SpriteFrame = A
Duration = -1

Object MT_MKCLDS
#$Name Small Cloud
#$Sprite CLDSA0
#$Category SuperMarioKart
MapThingNum = 9998
SpawnState = S_MKCLDS
Radius = 20*FRACUNIT 
Height = 20*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY
SpawnHealth = 1000

State S_MKCLDS
SpriteName = CLDS
SpriteFrame = A
Duration = -1

Object MT_MKCLDM
#$Name Medium Cloud
#$Sprite CLDMA0
#$Category SuperMarioKart
MapThingNum = 9997
SpawnState = S_MKCLDM
Radius = 20*FRACUNIT 
Height = 20*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY
SpawnHealth = 1000

State S_MKCLDM
SpriteName = CLDM
SpriteFrame = A
Duration = -1

Object MT_MKCLDL
#$Name Large Cloud
#$Sprite CLDLA0
#$Category SuperMarioKart
MapThingNum = 9996
SpawnState = S_MKCLDL
Radius = 20*FRACUNIT 
Height = 20*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY
SpawnHealth = 1000

State S_MKCLDL
SpriteName = CLDL
SpriteFrame = A
Duration = -1

Object MT_FLAGTOP
#$Name Flagpole Top
#$Sprite FPTPA0
#$Category SuperMarioKart
MapThingNum = 9995
SpawnState = S_FLAGTOP
Radius = 32*FRACUNIT 
Height = 32*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY
SpawnHealth = 1000

State S_FLAGTOP
SpriteName = FPTP
SpriteFrame = A
Duration = -1