#Launch Base Bird
FREESLOT
MT_LBRD
S_LBRD_STND
S_LBRD_STND2
S_LBRD_STND3
S_LBRD_STND4
S_LBRD_RUN
S_LBRD_RUN2
S_LBRD_RUN3
S_LBRD_RUN4
SPR_LBRD

Thing MT_LBRD
#$Sprite LBRDA0
MAPTHINGNUM = 4046
SPAWNSTATE = S_LBRD_STND
SPAWNHEALTH = 1
SEESTATE = S_LBRD_RUN
REACTIONTIME = 20
PAINCHANCE = 200
DEATHSTATE = S_XPLD_FLICKY
DEATHSOUND = sfx_pop
SPEED = 25
Radius = 20*FRACUNIT
Height = 45*FRACUNIT
MASS = 20
FLAGS = MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY


FRAME S_LBRD_STND
SPRITENUMBER = SPR_LBRD
SPRITESUBNUMBER = A
DURATION = 3
NEXT = S_LBRD_STND2
ACTION A_Look

FRAME S_LBRD_STND2
SPRITENUMBER = SPR_LBRD
SPRITESUBNUMBER = B
DURATION = 3
NEXT = S_LBRD_STND3
ACTION A_Look

FRAME S_LBRD_STND3
SPRITENUMBER = SPR_LBRD
SPRITESUBNUMBER = C
DURATION = 3
NEXT = S_LBRD_STND4
ACTION A_Look

FRAME S_LBRD_STND4
SPRITENUMBER = SPR_LBRD
SPRITESUBNUMBER = D
DURATION = 3
NEXT = S_LBRD_STND
ACTION A_Look

FRAME S_LBRD_RUN
SPRITENUMBER = SPR_LBRD
SPRITESUBNUMBER = A
DURATION = 3
NEXT = S_LBRD_RUN2
ACTION A_Chase

FRAME S_LBRD_RUN2
SPRITENUMBER = SPR_LBRD
SPRITESUBNUMBER = B
DURATION = 3
NEXT = S_LBRD_RUN3
ACTION A_Chase

FRAME S_LBRD_RUN3
SPRITENUMBER = SPR_LBRD
SPRITESUBNUMBER = C
DURATION = 3
NEXT = S_LBRD_RUN4
ACTION A_Chase

FRAME S_LBRD_RUN4
SPRITENUMBER = SPR_LBRD
SPRITESUBNUMBER = D
DURATION = 3
NEXT = S_LBRD_RUN
ACTION A_Chase