MainCfg
GameData = Solstancia.dat
TitleMap = 99
CustomVersion = Mod by Rogerregorroger
CreditsCutscene = 1

#Clear Everything#
Clear All

#Cutscenes#
Cutscene 1
NumScenes 3
Scene 1
NumberOfPics = 1
Pic1Name = CRE1
Pic1Duration = 600
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 1
TextYPos = 320
Music = CRED
SceneText =
      #
Scene 2
NumberOfPics = 1
Pic1Name = CRE2
Pic1Duration = 600
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 1
TextYPos = 320
SceneText =
      #
Scene 3
NumberOfPics = 1
Pic1Name = CRE3
Pic1Duration = 600
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 1
TextYPos = 320
SceneText =
      #

#Unlockables#

Unlockable 23
Name = Play as Amy
ConditionSet = 1
Height = 0
Type = None

Unlockable 2
Name = Play as Fang
ConditionSet = 4
Height = 0
Type = None

Unlockable 3
Name = Play as Metal
ConditionSet = 3
Height = 0
Type = None

Unlockable 4
Name = Emblem Hints
Objective = Find an Enblem
Type = EmblemHints
Height = 20
ConditionSet = 2

Unlockable 5
Name = Record Attack
Objective = Complete episode 1
Height = 0
ConditionSet = 5
Type = RecordAttack

Unlockable 6
Name = Green Hills
Objective = Collect 40 emblems
Height = 0
ConditionSet = 6
Type = LevelSelect
Var = 2

Unlockable 7
Name = LevelSelect
Objective = Complete episode 1
Height = 0
ConditionSet = 5
Type = LevelSelect
Var = 1

Unlockable 8
Name = Emblem Radar
Objective = Collect 10 emblems
Height = 0
ConditionSet = 7
Type = ItemFinder

#Unlockables (Condition sets)#
ConditionSet 1
Condition1 = MapBeaten 1

ConditionSet 2
Condition1 = TotalEmblems 1

ConditionSet 3
Condition1 = TotalEmblems 20

ConditionSet 4
Condition1 = MapBeaten 2

ConditionSet 5
Condition1 = MapBeaten 9

ConditionSet 6
Condition1 = TotalEmblems 40

ConditionSet 7
Condition1 = TotalEmblems 10

#Zone settings#
Level 1
LevelSelect = 1
Levelname = The tale begins.
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 2
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = PRTY

Level 2
LevelSelect = 1
Levelname = Egg Fleet 3.5
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 3
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = AIRA

Level 3
LevelSelect = 1
Levelname = Cutscene- Arrival.
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 4
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = OCAN

Level 4
LevelSelect = 1
Levelname = Alcudia port
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 5
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = ALCU

Level 5
LevelSelect = 1
Levelname = Jungle crash site
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 6
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = CLIF

Level 6
LevelSelect = 1
Levelname = Cutscene- Discovery
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 7
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = OTSD

Level 7
LevelSelect = 1
Levelname = Boot Camp
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 8
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = ARMY

Level 8
LevelSelect = 1
Levelname = Santa D'or
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 9
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = SDOR

Level 9
LevelSelect = 1
Levelname = School campus
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 10
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = SGOL

Level 10
LevelSelect = 1
Levelname = Cutscene- Escaped
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 11
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = OTSD

Level 11
LevelSelect = 1
Levelname = Party like it's 1959
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 12
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = All
Music = ROKROL

Level 12
LevelSelect = 1
Levelname = Boot leggin'
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 13
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = All
Music = BOOT

Level 13
LevelSelect = 1
Levelname = Cutscene-To science!
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 14
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = TENS

Level 14
LevelSelect = 1
Levelname = Science fair
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 15
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = SCIEN

Level 15
LevelSelect = 1
Levelname = Cutscene- commercial
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 16
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = CYBR

Level 16
LevelSelect = 1
Levelname = RUN
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 17
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = All
Music = RUN

Level 17
CutsceneNum = 1
LevelSelect = 1
Levelname = To be continued.
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 1104
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = All
Music = TENS

Level A1
LevelSelect = 2
Levelname = Green Hills
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 1100
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = All
Music = GRHL

Level A2
LevelSelect = 1
Levelname = Uptown
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 1100
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 120
FlickyList = Bluebird,Chipmunk
Music = UPTN

Level A3
LevelSelect = 1
Levelname = Win that race
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NoVisitNeeded = true
NextLevel = 1100
RecordAttack = true
SaveGame = true
skyNum = 11
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = WIN


#Emblems#
Emblem 1
Hint = Risking your life for trash.
Type = Global
Tag = 3000
MapNum = 4
Sprite = E
Color = SKINCOLOR_GREEN
Var = 0

Emblem 2
Hint = Tree climbing.
Type = Global
Tag = 3010
MapNum = 5
Sprite = E
Color = SKINCOLOR_BLUE
Var = 0

Emblem 3
Hint = You're on the right track
Type = Global
Tag = 3011
MapNum = 5
Sprite = B
Color = SKINCOLOR_BLUE
Var = 0

Emblem 4
Hint = Propel yourself up to new heights.
Type = Global
Tag = 3001
MapNum = 5
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem 5
Hint = Find Eggman's gameroom.
Type = Global
Tag = 3012
MapNum = 5
Sprite = C
Color = SKINCOLOR_BLUE
Var = 0

Emblem 6
Hint = Knuckles, check for clues up there.
Type = Global
Tag = 3013
MapNum = 5
Sprite = W
Color = SKINCOLOR_BLUE
Var = 0

Emblem 7
Hint = I'm king of the world!
Type = Global
Tag = 3014
MapNum = 7
Sprite = A
Color = SKINCOLOR_ORANGE
Var = 0

Emblem 8
Hint = Break into the Barracks underground.
Type = Global
Tag = 3002
MapNum = 7
Sprite = B
Color = SKINCOLOR_ORANGE
Var = 0

Emblem 9
Hint = Seems SOMEONE lost his head. Haha Hahaaaa!
Type = Global
Tag = 3003
MapNum = 7
Sprite = C
Color = SKINCOLOR_ORANGE
Var = 0

Emblem 10
Hint = Wake up Private!
Type = Global
Tag = 3004
MapNum = 7
Sprite = D
Color = SKINCOLOR_ORANGE
Var = 0

Emblem 11
Hint = Chao summer camp.
Type = Global
Tag = 3005
MapNum = 7
Sprite = K
Color = SKINCOLOR_ORANGE
Var = 0

Emblem 12
Hint = Conquer the advanced jungle gym.
Type = Global
Tag = 3020
MapNum = 9
Sprite = A
Color = SKINCOLOR_RED
Var = 0

Emblem 13
Hint = Darn kids always talking to snakes in the bathroom.
Type = Global
Tag = 3021
MapNum = 9
Sprite = B
Color = SKINCOLOR_RED
Var = 0

Emblem 14
Hint = Cheer on the school's rowing team!
Type = Global
Tag = 3022
MapNum = 9
Sprite = C
Color = SKINCOLOR_RED
Var = 0

Emblem 15
Hint = You can't avoid detention.
Type = Global
Tag = 3023
MapNum = 9
Sprite = D
Color = SKINCOLOR_RED
Var = 0

Emblem 16
Hint = Who put these stupid trampolines in the library anyway?
Type = Global
Tag = 3024
MapNum = 9
Sprite = E
Color = SKINCOLOR_RED
Var = 0

Emblem 17
Hint = A mechanic? I can fix the Tornado up myself!
Type = Global
Tag = 3020
MapNum = 4
Sprite = A
Color = SKINCOLOR_GREEN
Var = 0

Emblem 18
Hint = Oh, it's the mod creator. Let's give him a piece of our mind.
Type = Global
Tag = 3021
MapNum = 4
Sprite = B
Color = SKINCOLOR_GREEN
Var = 0

Emblem 19
Hint = Pay respects to Gaia.
Type = Global
Tag = 3022
MapNum = 4
Sprite = C
Color = SKINCOLOR_GREEN
Var = 0

Emblem 20
Hint = I'd throw rotten tomatoes, but he already resembles one. DOHOHOHOHO!
Type = Global
Tag = 3023
MapNum = 4
Sprite = D
Color = SKINCOLOR_GREEN
Var = 0

Emblem 21
Hint = All this wasted vertical space.
Type = Global
Tag = 3030
MapNum = 11
Sprite = E
Color = SKINCOLOR_PURPLE
Var = 0

Emblem 22
Hint = The forbidden beach
Type = Global
Tag = 3031
MapNum = 11
Sprite = A
Color = SKINCOLOR_PURPLE
Var = 0

Emblem 23
Hint = Hey McFly, I thought I told you to never get in here.
Type = Global
Tag = 3032
MapNum = 11
Sprite = B
Color = SKINCOLOR_PURPLE
Var = 0

Emblem 24
Hint = Climb the skyscrapers and find the scariest monster.
Type = Global
Tag = 3033
MapNum = 11
Sprite = C
Color = SKINCOLOR_PURPLE
Var = 0

Emblem 25
Hint = Scale the secret verticle room.
Type = Global
Tag = 3034
MapNum = 11
Sprite = D
Color = SKINCOLOR_PURPLE
Var = 0

Emblem 26
Hint = I ain't swimming in that orange goop.                              
Type = Global
Tag = 3050
MapNum = 12
Sprite = E
Color = SKINCOLOR_SUNSET
Var = 0

Emblem 27
Hint = A rooftop dip.
Type = Global
Tag = 3051
MapNum = 12
Sprite = A
Color = SKINCOLOR_SUNSET
Var = 0

Emblem 28
Hint = It might be grape flavored,but it still doesn't belong in a wine barrel.
Type = Global
Tag = 3052
MapNum = 12
Sprite = B
Color = SKINCOLOR_SUNSET
Var = 0

Emblem 29
Hint = It ain't easy in the speakeasy.
Type = Global
Tag = 3053
MapNum = 12
Sprite = C
Color = SKINCOLOR_SUNSET
Var = 0

Emblem 30
Hint = This level's going off the rails.
Type = Global
Tag = 3054
MapNum = 12
Sprite = D
Color = SKINCOLOR_SUNSET
Var = 0

Emblem 31
Hint = Gee, I wonder if this is ominous foreshadowing.                            
Type = Global
Tag = 3055
MapNum = 14
Sprite = E
Color = SKINCOLOR_BLACK
Var = 0

Emblem 32
Hint = Sorry, it won't be on display till next year.
Type = Global
Tag = 3056
MapNum = 14
Sprite = A
Color = SKINCOLOR_BLACK
Var = 0

Emblem 33
Hint = Drat, the darn thing only works on Little Planet.
Type = Global
Tag = 3057
MapNum = 14
Sprite = B
Color = SKINCOLOR_BLACK
Var = 0

Emblem 34
Hint = Hurry before the master thief gets away with it.
Type = Global
Tag = 3058
MapNum = 14
Sprite = C
Color = SKINCOLOR_BLACK
Var = 0

Emblem 35
Hint = Time for Eggman to get a clue.
Type = Global
Tag = 3059
MapNum = 14
Sprite = D
Color = SKINCOLOR_BLACK
Var = 0

Emblem 36
Hint = A high price to pay for gas.                        
Type = Global
Tag = 3060
MapNum = 16
Sprite = E
Color = SKINCOLOR_BROWN
Var = 0

Emblem 37
Hint = Follow the road? That's what they're expecting me to do...
Type = Global
Tag = 3061
MapNum = 16
Sprite = A
Color = SKINCOLOR_BROWN
Var = 0

Emblem 38
Hint = Always a lot of hassle to get the private room.
Type = Global
Tag = 3062
MapNum = 16
Sprite = B
Color = SKINCOLOR_BROWN
Var = 0

Emblem 39
Hint = What a cozy corner.
Type = Global
Tag = 3063
MapNum = 16
Sprite = C
Color = SKINCOLOR_BROWN
Var = 0

Emblem 40
Hint = This Cool Cat is hidden somewhere in every level. Have you found them all?
Type = Global
Tag = 3064
MapNum = 16
Sprite = D
Color = SKINCOLOR_BROWN
Var = 0

Emblem 41
Hint = Now imagine Dr. Eggman in swimmingtrunks.                       
Type = Global
Tag = 3065
MapNum = 2
Sprite = E
Color = SKINCOLOR_YELLOW
Var = 0

Emblem 42
Hint = The food's so bad, everyone keeps jumping out of the window.
Type = Global
Tag = 3066
MapNum = 2
Sprite = A
Color = SKINCOLOR_YELLOW
Var = 0

Emblem 43
Hint = Raiding the food storage.
Type = Global
Tag = 3067
MapNum = 2
Sprite = B
Color = SKINCOLOR_YELLOW
Var = 0

Emblem 44
Hint = It's always on the last shelve you check.
Type = Global
Tag = 3068
MapNum = 2
Sprite = C
Color = SKINCOLOR_YELLOW
Var = 0

Emblem 45
Hint = I ain't falling for that one.
Type = Global
Tag = 3069
MapNum = 2
Sprite = D
Color = SKINCOLOR_YELLOW
Var = 0

Emblem 46
Hint = Fresh ingredients from nature.                      
Type = Global
Tag = 3070
MapNum = A1
Sprite = E
Color = SKINCOLOR_MOSS
Var = 0

Emblem 47
Hint = The welcome first sight of any city.
Type = Global
Tag = 3071
MapNum = A1
Sprite = A
Color = SKINCOLOR_MOSS
Var = 0

Emblem 48
Hint = The heart of any town.
Type = Global
Tag = 3072
MapNum = A1
Sprite = B
Color = SKINCOLOR_MOSS
Var = 0

Emblem 49
Hint = Your friendly neighbour.
Type = Global
Tag = 3073
MapNum = A1
Sprite = C
Color = SKINCOLOR_MOSS
Var = 0

Emblem 50
Hint = It's inside all of our homes.
Type = Global
Tag = 3074
MapNum = A1
Sprite = D
Color = SKINCOLOR_MOSS
Var = 0

Emblem 51
Hint = Look out for the cable car!
Type = Global
Tag = 3075
MapNum = 8
Sprite = D
Color = SKINCOLOR_MOSS
Var = 0

Emblem 52
Hint = Ignoring the plot.
Type = Global
Tag = 3076
MapNum = 8
Sprite = B
Color = SKINCOLOR_MOSS
Var = 0

Emblem 53
Hint = Rather play a different game, eh?
Type = Global
Tag = 3077
MapNum = 8
Sprite = C
Color = SKINCOLOR_MOSS
Var = 0

Emblem 54
Hint = Thanks Vanillaaawoaaah.
Type = Global
Tag = 3078
MapNum = 8
Sprite = A
Color = SKINCOLOR_RED
Var = 0

Emblem 55
Hint = Tribute to a childhood friend.
Type = Global
Tag = 3079
MapNum = 8
Sprite = A
Color = SKINCOLOR_MOSS
Var = 0

Emblem 56
Hint = My early attempt to do halfpipe things
Type = Global
Tag = 3080
MapNum = A2
Sprite = A
Color = SKINCOLOR_MOSS
Var = 0

Sound sfx_PROPEL
Singular = 0
Priority = 64
Flags = SF_X8AWAYSOUND

Sound sfx_GUN
Singular = 0
Priority = 64
Flags = SF_X8AWAYSOUND

Sound sfx_AL1
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_ROBOT
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_GLASS
Singular = 0
Priority = 64
Flags = SF_TOTALLYSINGLE

Sound sfx_ANOUN
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CAFE
Singular = 0
Priority = 64
Flags = SF_TOTALLYSINGLE

Sound sfx_GALLERY
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_REAST
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_WIND
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_WIND2
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_SAW
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_VWEL
Singular = 0
Priority = 64
Flags = SF_TOTALLYSINGLE

Sound sfx_VAIR
Singular = 0
Priority = 64
Flags = SF_TOTALLYSINGLE

Sound sfx_VENE
Singular = 0
Priority = 64
Flags = SF_TOTALLYSINGLE

Sound sfx_VGERA
Singular = 0
Priority = 64
Flags = SF_TOTALLYSINGLE

Sound sfx_VOSOL
Singular = 0
Priority = 64
Flags = SF_TOTALLYSINGLE

Sound sfx_VSCY
Singular = 0
Priority = 64
Flags = SF_TOTALLYSINGLE

Sound sfx_TRAIN
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CARS
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_LUKE
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_PANIC
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_ROBAF
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_ROBAW
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_ROBBU
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_ROBFI
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_ROBGE
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_SCRA
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_COM1
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_BOWEL
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_SCHA
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_MVEC
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_GIN
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_SVEC
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CHEN
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_DETEC
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_LVSC
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_MCHA
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_SVEC
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_SHEN
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_SCPT
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_SHB
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_UHB
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_MEHB
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_MOCH
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_TOMAT
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_MESP
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_SESP
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CESP
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_ROBHA
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_TIKA
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_BRAL
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_LIFT
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_DON
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_VROM
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CCHA
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_ANTO
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_DOOR
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_TAJL
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_TANG
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CTS1
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CTS2
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CTS3
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CTS4
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CMMRCL
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CTS5
Singular = 0
Priority = 64
Flags = SF_TOTALLYSINGLE

Sound sfx_CTS6
Singular = 0
Priority = 64
Flags = SF_TOTALLYSINGLE

Sound sfx_NEG1
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_ROUG1
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_ROUG2
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_HADE
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_NESP1
Singular = 0
Priority = 64
Flags = SF_TOTALLYSINGLE

Sound sfx_NLUK
Singular = 0
Priority = 64
Flags = SF_TOTALLYSINGLE

Sound sfx_NVEC
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_TIKL
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CRAS
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CPBO
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS41
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS42
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS43
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS31
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_C5VE
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_C5ES
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS61
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS62
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS63
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS65
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS71
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS72
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS73
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS81
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS82
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS83
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS84
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS74
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS75
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS9
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_HELI
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_GLSS
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Freeslot
SPR_SSPA
sfx_PROPEL
sfx_AL1
sfx_AL2
sfx_ROBOT
sfx_GLASS
sfx_GLAS
sfx_ANOUN
sfx_CAFE
sfx_GALLERY
sfx_REAST
sfx_WIND
sfx_WIND2
sfx_SAW
sfx_VWEL
sfx_VAIR
sfx_VENE
sfx_VGERA
sfx_VOSOL
sfx_VSCY
sfx_TRAIN
sfx_CARS
sfx_LUKE
sfx_PANIC
sfx_ROBAF
sfx_ROBAW
sfx_ROBBU
sfx_ROBFI
sfx_ROBGE
sfx_SCRA
sfx_COM1
sfx_BOWEL
sfx_SCHA
sfx_MVEC
sfx_GIN
sfx_CVEC
sfx_CHEN
sfx_DETEC
sfx_LVSC
sfx_MCHA
sfx_SVEC
sfx_SHEN
sfx_SCPT
sfx_UHB
sfx_SHB
sfx_MEHB
sfx_TOMAT
sfx_MOCH
sfx_SESP
sfx_CESP
sfx_MESP
sfx_ROBHA
sfx_TIKA
sfx_BRAL
sfx_DON
sfx_LIFT
sfx_ANTO
sfx_CCHA
sfx_DOOR
sfx_TAJL
sfx_TANG
sfx_GUN
sfx_VROM
sfx_CMMRCL
sfx_CTS1
sfx_CTS2
sfx_CTS3
sfx_CTS4
sfx_CTS5
sfx_CTS6
sfx_NEG1
sfx_ROUG1
sfx_ROUG2
sfx_HADE
sfx_NESP1
sfx_NLUK
sfx_NVEC
sfx_BALLO
sfx_TIKL
sfx_CRAS
sfx_CPBO
sfx_CS41
sfx_CS42
sfx_CS43
sfx_CS31
sfx_C5ES
sfx_C5VE
sfx_CS61
sfx_CS62
sfx_CS63
sfx_CS65
sfx_CS71
sfx_CS72
sfx_CS73
sfx_CS74
sfx_CS75
sfx_CS81
sfx_CS82
sfx_CS83
sfx_CS84
sfx_HELI
sfx_CS9
sfx_GLSS

PROMPT 10
NumPages 1
PAGE 1
Tag = ZOMIN1
Lines = 4
TimeToNext = 150
PageText = Happy Birthday Knuckles!
Hope you had a nice rest!
I'll be babysitting the Master emerald.
Ta ta!
#

PROMPT 11
NumPages 1
PAGE 1
Tag = ZOMIN2
Lines = 4
TimeToNext = 162
PageText = Welcome to the Sol Sestancia level pack.
Inbetween the action stages, you'll
get story lines for atmosphere.
Follow the rings to get trough them.
#