MainCfg
GameData = Solstancia.dat
TitleMap = 99
TitlePicsMode = User
TitlePicsName = LOGO
LoopTitle = true
TitlePicsScale = 2
DemoDelayTime = 90*TICRATE
CustomVersion = Mod by Rogerregorroger
CreditsCutscene = 1

#Clear Everything#
Clear All

#Cutscenes#
Cutscene 1
NumScenes 3
Scene 1
NumberOfPics = 1
Pic1Name = CRE1
Pic1Hires = true
Pic1Duration = 600
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 1
TextYPos = 320
Music = CRED
SceneText =
      #
Scene 2
NumberOfPics = 1
Pic1Name = CRE2
Pic1Hires = true
Pic1Duration = 600
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 1
TextYPos = 320
SceneText =
      #
Scene 3
NumberOfPics = 1
Pic1Hires = true
Pic1Name = CRE3
Pic1Duration = 600
Pic1XCoord = 0
Pic1YCoord = 0
TextXPos = 1
TextYPos = 320
SceneText =
      #

#Unlockables#

Unlockable 23
Name = Play as Amy
ConditionSet = 1
Height = 0
Type = None

Unlockable 2
Name = Play as Fang
ConditionSet = 4
Height = 0
Type = None

Unlockable 3
Name = Play as Metal
ConditionSet = 3
Height = 0
Type = None

Unlockable 4
Name = Emblem Hints
Objective = Find an Enblem
Type = EmblemHints
Height = 20
ConditionSet = 2

Unlockable 5
Name = Record Attack
Objective = Complete episode 1
Height = 0
ConditionSet = 5
Type = RecordAttack

Unlockable 6
Name = Green Hills
Objective = Collect 40 emblems
Height = 0
ConditionSet = 6
Type = LevelSelect
Var = 2

Unlockable 7
Name = LevelSelect
Objective = Complete episode 1
Height = 0
ConditionSet = 5
Type = LevelSelect
Var = 1

Unlockable 8
Name = Emblem Radar
Objective = Collect 10 emblems
Height = 0
ConditionSet = 7
Type = ItemFinder

Unlockable 31
Name = Sound Test
Height = 15
ConditionSet = 1
Type = SoundTest

#Unlockables (Condition sets)#
ConditionSet 1
Condition1 = MapBeaten 1

ConditionSet 2
Condition1 = TotalEmblems 1

ConditionSet 3
Condition1 = TotalEmblems 20

ConditionSet 4
Condition1 = MapBeaten 2

ConditionSet 5
Condition1 = MapBeaten 9

ConditionSet 6
Condition1 = TotalEmblems 40

ConditionSet 7
Condition1 = TotalEmblems 10

#Zone settings#
Level 1
LevelSelect = 1
Levelname = The tale begins.
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 2
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = PRTY

Level 2
LevelSelect = 1
Levelname = Egg Fleet 3.5
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 3
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = AIRA

Level 3
LevelSelect = 1
Levelname = Cutscene- Arrival.
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 4
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = OCAN

Level 4
LevelSelect = 1
Levelname = Alcudia port
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 5
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = ALCU

Level 5
LevelSelect = 1
Levelname = Jungle crash site
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 6
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = CLIF

Level 6
LevelSelect = 1
Levelname = Cutscene- Discovery
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 7
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = OTSD

Level 7
LevelSelect = 1
Levelname = Boot Camp
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 8
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = ARMY

Level 8
LevelSelect = 1
Levelname = Santa D'or
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 9
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = SDOR

Level 9
LevelSelect = 1
Levelname = School campus
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 10
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = SGOL

Level 10
LevelSelect = 1
Levelname = Cutscene- Escaped
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 11
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = OTSD

Level 11
LevelSelect = 1
Levelname = Party like it's 1959
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 12
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = All
Music = ROKROL

Level 12
LevelSelect = 1
Levelname = Boot leggin'
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 13
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = All
Music = BOOT

Level 13
LevelSelect = 1
Levelname = Cutscene-To science!
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 14
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = TENS

Level 14
LevelSelect = 1
Levelname = Science fair
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 15
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = SCIEN

Level 15
LevelSelect = 1
Levelname = Cutscene- commercial
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 16
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = CYBR

Level 16
LevelSelect = 1
Levelname = RUN
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 17
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = All
Music = RUN

Level 17
CutsceneNum = 1
LevelSelect = 1
Levelname = To be continued.
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 1104
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = All
Music = TENS

Level A1
LevelSelect = 2
Levelname = Green Hills
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 1100
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 64
FlickyList = All
Music = GRHL

Level A2
LevelSelect = 1
Levelname = Uptown
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 1100
RecordAttack = true
SaveGame = true
skyNum = 136
SkyboxScale = 120
FlickyList = Bluebird,Chipmunk
Music = UPTN

Level A3
LevelSelect = 1
Levelname = Win that race
NoZone = true
Act = 0
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NoVisitNeeded = true
NextLevel = 1100
RecordAttack = true
SaveGame = true
skyNum = 11
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Music = WIN


#Emblems#
Emblem 1
Hint = Risking your life for trash.
Type = Global
Tag = 3000
MapNum = 4
Sprite = E
Color = SKINCOLOR_GREEN
Var = 0

Emblem 2
Hint = Tree climbing.
Type = Global
Tag = 3010
MapNum = 5
Sprite = E
Color = SKINCOLOR_BLUE
Var = 0

Emblem 3
Hint = You're on the right track
Type = Global
Tag = 3011
MapNum = 5
Sprite = B
Color = SKINCOLOR_BLUE
Var = 0

Emblem 4
Hint = Propel yourself up to new heights.
Type = Global
Tag = 3001
MapNum = 5
Sprite = A
Color = SKINCOLOR_BLUE
Var = 0

Emblem 5
Hint = Find Eggman's gameroom.
Type = Global
Tag = 3012
MapNum = 5
Sprite = C
Color = SKINCOLOR_BLUE
Var = 0

Emblem 6
Hint = Knuckles, check for clues up there.
Type = Global
Tag = 3013
MapNum = 5
Sprite = W
Color = SKINCOLOR_BLUE
Var = 0

Emblem 7
Hint = I'm king of the world!
Type = Global
Tag = 3014
MapNum = 7
Sprite = A
Color = SKINCOLOR_ORANGE
Var = 0

Emblem 8
Hint = Break into the Barracks underground.
Type = Global
Tag = 3002
MapNum = 7
Sprite = B
Color = SKINCOLOR_ORANGE
Var = 0

Emblem 9
Hint = Seems SOMEONE lost his head. Haha Hahaaaa!
Type = Global
Tag = 3003
MapNum = 7
Sprite = C
Color = SKINCOLOR_ORANGE
Var = 0

Emblem 10
Hint = Wake up Private!
Type = Global
Tag = 3004
MapNum = 7
Sprite = D
Color = SKINCOLOR_ORANGE
Var = 0

Emblem 11
Hint = Chao summer camp.
Type = Global
Tag = 3005
MapNum = 7
Sprite = K
Color = SKINCOLOR_ORANGE
Var = 0

Emblem 12
Hint = Conquer the advanced jungle gym.
Type = Global
Tag = 3020
MapNum = 9
Sprite = A
Color = SKINCOLOR_RED
Var = 0

Emblem 13
Hint = Darn kids always talking to snakes in the bathroom.
Type = Global
Tag = 3021
MapNum = 9
Sprite = B
Color = SKINCOLOR_RED
Var = 0

Emblem 14
Hint = Cheer on the school's rowing team!
Type = Global
Tag = 3022
MapNum = 9
Sprite = C
Color = SKINCOLOR_RED
Var = 0

Emblem 15
Hint = You can't avoid detention.
Type = Global
Tag = 3023
MapNum = 9
Sprite = D
Color = SKINCOLOR_RED
Var = 0

Emblem 16
Hint = Who put these stupid trampolines in the library anyway?
Type = Global
Tag = 3024
MapNum = 9
Sprite = E
Color = SKINCOLOR_RED
Var = 0

Emblem 17
Hint = A mechanic? I can fix the Tornado up myself!
Type = Global
Tag = 3020
MapNum = 4
Sprite = A
Color = SKINCOLOR_GREEN
Var = 0

Emblem 18
Hint = Oh, it's the mod creator. Let's give him a piece of our mind.
Type = Global
Tag = 3021
MapNum = 4
Sprite = B
Color = SKINCOLOR_GREEN
Var = 0

Emblem 19
Hint = Pay respects to Gaia.
Type = Global
Tag = 3022
MapNum = 4
Sprite = C
Color = SKINCOLOR_GREEN
Var = 0

Emblem 20
Hint = I'd throw rotten tomatoes, but he already resembles one. DOHOHOHOHO!
Type = Global
Tag = 3023
MapNum = 4
Sprite = D
Color = SKINCOLOR_GREEN
Var = 0

Emblem 21
Hint = All this wasted vertical space.
Type = Global
Tag = 3030
MapNum = 11
Sprite = E
Color = SKINCOLOR_PURPLE
Var = 0

Emblem 22
Hint = The forbidden beach
Type = Global
Tag = 3031
MapNum = 11
Sprite = A
Color = SKINCOLOR_PURPLE
Var = 0

Emblem 23
Hint = Hey McFly, I thought I told you to never get in here.
Type = Global
Tag = 3032
MapNum = 11
Sprite = B
Color = SKINCOLOR_PURPLE
Var = 0

Emblem 24
Hint = Climb the skyscrapers and find the scariest monster.
Type = Global
Tag = 3033
MapNum = 11
Sprite = C
Color = SKINCOLOR_PURPLE
Var = 0

Emblem 25
Hint = Scale the secret verticle room.
Type = Global
Tag = 3034
MapNum = 11
Sprite = D
Color = SKINCOLOR_PURPLE
Var = 0

Emblem 26
Hint = I ain't swimming in that orange goop.                              
Type = Global
Tag = 3050
MapNum = 12
Sprite = E
Color = SKINCOLOR_SUNSET
Var = 0

Emblem 27
Hint = A rooftop dip.
Type = Global
Tag = 3051
MapNum = 12
Sprite = A
Color = SKINCOLOR_SUNSET
Var = 0

Emblem 28
Hint = It might be grape flavored,but it still doesn't belong in a wine barrel.
Type = Global
Tag = 3052
MapNum = 12
Sprite = B
Color = SKINCOLOR_SUNSET
Var = 0

Emblem 29
Hint = It ain't easy in the speakeasy.
Type = Global
Tag = 3053
MapNum = 12
Sprite = C
Color = SKINCOLOR_SUNSET
Var = 0

Emblem 30
Hint = This level's going off the rails.
Type = Global
Tag = 3054
MapNum = 12
Sprite = D
Color = SKINCOLOR_SUNSET
Var = 0

Emblem 31
Hint = Gee, I wonder if this is ominous foreshadowing.                            
Type = Global
Tag = 3055
MapNum = 14
Sprite = E
Color = SKINCOLOR_BLACK
Var = 0

Emblem 32
Hint = Sorry, it won't be on display till next year.
Type = Global
Tag = 3056
MapNum = 14
Sprite = A
Color = SKINCOLOR_BLACK
Var = 0

Emblem 33
Hint = Drat, the darn thing only works on Little Planet.
Type = Global
Tag = 3057
MapNum = 14
Sprite = B
Color = SKINCOLOR_BLACK
Var = 0

Emblem 34
Hint = Hurry before the master thief gets away with it.
Type = Global
Tag = 3058
MapNum = 14
Sprite = C
Color = SKINCOLOR_BLACK
Var = 0

Emblem 35
Hint = Time for Eggman to get a clue.
Type = Global
Tag = 3059
MapNum = 14
Sprite = D
Color = SKINCOLOR_BLACK
Var = 0

Emblem 36
Hint = A high price to pay for gas.                        
Type = Global
Tag = 3060
MapNum = 16
Sprite = E
Color = SKINCOLOR_BROWN
Var = 0

Emblem 37
Hint = Follow the road? That's what they're expecting me to do...
Type = Global
Tag = 3061
MapNum = 16
Sprite = A
Color = SKINCOLOR_BROWN
Var = 0

Emblem 38
Hint = Always a lot of hassle to get the private room.
Type = Global
Tag = 3062
MapNum = 16
Sprite = B
Color = SKINCOLOR_BROWN
Var = 0

Emblem 39
Hint = What a cozy corner.
Type = Global
Tag = 3063
MapNum = 16
Sprite = C
Color = SKINCOLOR_BROWN
Var = 0

Emblem 40
Hint = This Cool Cat is hidden somewhere in every level. Have you found them all?
Type = Global
Tag = 3064
MapNum = 16
Sprite = D
Color = SKINCOLOR_BROWN
Var = 0

Emblem 41
Hint = Now imagine Dr. Eggman in swimmingtrunks.                       
Type = Global
Tag = 3065
MapNum = 2
Sprite = E
Color = SKINCOLOR_YELLOW
Var = 0

Emblem 42
Hint = The food's so bad, everyone keeps jumping out of the window.
Type = Global
Tag = 3066
MapNum = 2
Sprite = A
Color = SKINCOLOR_YELLOW
Var = 0

Emblem 43
Hint = Raiding the food storage.
Type = Global
Tag = 3067
MapNum = 2
Sprite = B
Color = SKINCOLOR_YELLOW
Var = 0

Emblem 44
Hint = It's always on the last shelve you check.
Type = Global
Tag = 3068
MapNum = 2
Sprite = C
Color = SKINCOLOR_YELLOW
Var = 0

Emblem 45
Hint = I ain't falling for that one.
Type = Global
Tag = 3069
MapNum = 2
Sprite = D
Color = SKINCOLOR_YELLOW
Var = 0

Emblem 46
Hint = Fresh ingredients from nature.                      
Type = Global
Tag = 3070
MapNum = A1
Sprite = E
Color = SKINCOLOR_MOSS
Var = 0

Emblem 47
Hint = The welcome first sight of any city.
Type = Global
Tag = 3071
MapNum = A1
Sprite = A
Color = SKINCOLOR_MOSS
Var = 0

Emblem 48
Hint = The heart of any town.
Type = Global
Tag = 3072
MapNum = A1
Sprite = B
Color = SKINCOLOR_MOSS
Var = 0

Emblem 49
Hint = Your friendly neighbour.
Type = Global
Tag = 3073
MapNum = A1
Sprite = C
Color = SKINCOLOR_MOSS
Var = 0

Emblem 50
Hint = It's inside all of our homes.
Type = Global
Tag = 3074
MapNum = A1
Sprite = D
Color = SKINCOLOR_MOSS
Var = 0

Emblem 51
Hint = Look out for the cable car!
Type = Global
Tag = 3075
MapNum = 8
Sprite = D
Color = SKINCOLOR_MOSS
Var = 0

Emblem 52
Hint = Ignoring the plot.
Type = Global
Tag = 3076
MapNum = 8
Sprite = B
Color = SKINCOLOR_MOSS
Var = 0

Emblem 53
Hint = Rather play a different game, eh?
Type = Global
Tag = 3077
MapNum = 8
Sprite = C
Color = SKINCOLOR_MOSS
Var = 0

Emblem 54
Hint = Thanks Vanillaaawoaaah.
Type = Global
Tag = 3078
MapNum = 8
Sprite = A
Color = SKINCOLOR_RED
Var = 0

Emblem 55
Hint = Tribute to a childhood friend.
Type = Global
Tag = 3079
MapNum = 8
Sprite = A
Color = SKINCOLOR_MOSS
Var = 0

Emblem 56
Hint = My early attempt to do halfpipe things
Type = Global
Tag = 3080
MapNum = A2
Sprite = A
Color = SKINCOLOR_MOSS
Var = 0

Emblem 57
Hint = Steal Coldsteel
Type = Global
Tag = 1
MapNum = 13
Sprite = A
Color = SKINCOLOR_MOSS
Var = 0

Sound sfx_PROPEL
Singular = 0
Priority = 64
Flags = SF_X8AWAYSOUND

Sound sfx_GUN
Singular = 0
Priority = 64
Flags = SF_X8AWAYSOUND

Sound sfx_AL1
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_ROBOT
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_GLASS
Singular = 0
Priority = 64
Flags = SF_TOTALLYSINGLE

Sound sfx_ANOUN
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CAFE
Singular = 0
Priority = 64
Flags = SF_TOTALLYSINGLE

Sound sfx_GALLERY
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_REAST
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_WIND
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_WIND2
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_SAW
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_VWEL
Singular = 0
Priority = 64
Flags = SF_TOTALLYSINGLE

Sound sfx_VAIR
Singular = 0
Priority = 64
Flags = SF_TOTALLYSINGLE

Sound sfx_VENE
Singular = 0
Priority = 64
Flags = SF_TOTALLYSINGLE

Sound sfx_VGERA
Singular = 0
Priority = 64
Flags = SF_TOTALLYSINGLE

Sound sfx_VOSOL
Singular = 0
Priority = 64
Flags = SF_TOTALLYSINGLE

Sound sfx_VSCY
Singular = 0
Priority = 64
Flags = SF_TOTALLYSINGLE

Sound sfx_TRAIN
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CARS
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_LUKE
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_PANIC
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_ROBAF
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_ROBAW
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_ROBBU
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_ROBFI
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_ROBGE
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_SCRA
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_COM1
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_BOWEL
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_SCHA
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_MVEC
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_GIN
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_SVEC
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CHEN
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_DETEC
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_LVSC
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_MCHA
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_SVEC
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_SHEN
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_SCPT
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_SHB
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_UHB
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_MEHB
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_MOCH
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_TOMAT
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_MESP
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_SESP
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CESP
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_ROBHA
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_TIKA
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_BRAL
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_LIFT
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_DON
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_VROM
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CCHA
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_ANTO
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_DOOR
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_TAJL
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_TANG
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CTS1
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CTS2
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CTS3
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CTS4
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CMMRCL
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CTS5
Singular = 0
Priority = 64
Flags = SF_TOTALLYSINGLE

Sound sfx_CTS6
Singular = 0
Priority = 64
Flags = SF_TOTALLYSINGLE

Sound sfx_NEG1
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_ROUG1
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_ROUG2
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_HADE
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_NESP1
Singular = 0
Priority = 64
Flags = SF_TOTALLYSINGLE

Sound sfx_NLUK
Singular = 0
Priority = 64
Flags = SF_TOTALLYSINGLE

Sound sfx_NVEC
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_TIKL
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CRAS
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CPBO
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS41
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS42
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS43
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS31
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_C5VE
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_C5ES
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS61
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS62
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS63
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS65
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS71
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS72
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS73
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS81
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS82
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS83
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS84
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS74
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS75
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_CS9
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_HELI
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Sound sfx_GLSS
Singular = 0
Priority = 64
Flags = SF_NOINTERRUPT

Freeslot
SPR_SSPA
sfx_PROPEL
sfx_AL1
sfx_AL2
sfx_ROBOT
sfx_GLASS
sfx_GLAS
sfx_ANOUN
sfx_CAFE
sfx_GALLERY
sfx_REAST
sfx_WIND
sfx_WIND2
sfx_SAW
sfx_VWEL
sfx_VAIR
sfx_VENE
sfx_VGERA
sfx_VOSOL
sfx_VSCY
sfx_TRAIN
sfx_CARS
sfx_LUKE
sfx_PANIC
sfx_ROBAF
sfx_ROBAW
sfx_ROBBU
sfx_ROBFI
sfx_ROBGE
sfx_SCRA
sfx_COM1
sfx_BOWEL
sfx_SCHA
sfx_MVEC
sfx_GIN
sfx_CVEC
sfx_CHEN
sfx_DETEC
sfx_LVSC
sfx_MCHA
sfx_SVEC
sfx_SHEN
sfx_SCPT
sfx_UHB
sfx_SHB
sfx_MEHB
sfx_TOMAT
sfx_MOCH
sfx_SESP
sfx_CESP
sfx_MESP
sfx_ROBHA
sfx_TIKA
sfx_BRAL
sfx_DON
sfx_LIFT
sfx_ANTO
sfx_CCHA
sfx_DOOR
sfx_TAJL
sfx_TANG
sfx_GUN
sfx_VROM
sfx_CMMRCL
sfx_CTS1
sfx_CTS2
sfx_CTS3
sfx_CTS4
sfx_CTS5
sfx_CTS6
sfx_NEG1
sfx_ROUG1
sfx_ROUG2
sfx_HADE
sfx_NESP1
sfx_NLUK
sfx_NVEC
sfx_BALLO
sfx_TIKL
sfx_CRAS
sfx_CPBO
sfx_CS41
sfx_CS42
sfx_CS43
sfx_CS31
sfx_C5ES
sfx_C5VE
sfx_CS61
sfx_CS62
sfx_CS63
sfx_CS65
sfx_CS71
sfx_CS72
sfx_CS73
sfx_CS74
sfx_CS75
sfx_CS81
sfx_CS82
sfx_CS83
sfx_CS84
sfx_HELI
sfx_CS9
sfx_GLSS
sfx_EDGY
sfx_EDGY2
sfx_IDGY
sfx_CRYS

PROMPT 10
NumPages 1
PAGE 1
Tag = ZOMIN1
Lines = 4
TimeToNext = 150
PageText = Happy Birthday Knuckles!
Hope you had a nice rest!
I'll be babysitting the Master emerald.
Ta ta!
#

PROMPT 11
NumPages 1
PAGE 1
Tag = ZOMIN2
Lines = 4
TimeToNext = 162
PageText = Welcome to the Sol Sestancia level pack.
Inbetween the action stages, you'll
get story lines for atmosphere.
Follow the rings to get trough them.
#

PROMPT 12
NumPages 1
PAGE 1
Tag = RUN01
Icon = EGGYICO
Lines = 3
TimeToNext = 60
PageText =  FIRE!!!
#

PROMPT 13
NumPages 1
PAGE 1
Tag = RUN02
Icon = EGGYICO
Lines = 3
TimeToNext = 60
PageText =  They're getting away!
Block the exists!
#

PROMPT 14
NumPages 3
PAGE 1
Tag = RUN04
Icon = EGGYICO
Lines = 3
TimeToNext = 210
PageText =  Attention security staff!
Enemies of the state
are inside the building!
#

PROMPT 14
NumPages 3
PAGE 2
Tag = RUN04
Icon = EGGYICO
Lines = 3
TimeToNext = 160
PageText =  CRUSH THEM!
PUMMEL THEM!
TURN THEM INTO A KABAB!
#

PROMPT 14
NumPages 3
PAGE 3
Tag = RUN04
Icon = ROBOICO
Lines = 3
TimeToNext = 150
PageText =  Uhm, without
onions please...
I'm allergic.
#

PROMPT 15
NumPages 1
PAGE 1
Tag = RUN05
Icon = SCRTICO
Lines = 3
TimeToNext = 60
PageText = Found em!
HAHA-HAHAAA!
#

PROMPT 16
NumPages 1
PAGE 1
Tag = RUN03
Icon = EGGYICO
Lines = 3
TimeToNext = 60
PageText = After them!
#

PROMPT 17
NumPages 1
PAGE 1
Tag = AIR01
Icon = COMPICO
Lines = 3
TimeToNext = 90
PageText = Intruder alert!
Intruder alert!
Intercept at hangar 57!
#

PROMPT 18
NumPages 1
PAGE 1
Tag = AIR02
Icon = COMPICO
Lines = 3
TimeToNext = 100
PageText = Intruders are escaping
to recreation area.
Assault team in pursuit.
#

PROMPT 19
NumPages 1
PAGE 1
Tag = AIR03
Icon = COMPICO
Lines = 3
TimeToNext = 200
PageText = Today's speciality is mystery meat.
Please return the lunch trays back
at the designated area's.
#

PROMPT 20
NumPages 1
PAGE 1
Tag = AIR04
Icon = SCARICO
Lines = 3
TimeToNext = 100
PageText = INTRUDER SPOTTED
#

PROMPT 21
NumPages 1
PAGE 1
Tag = AIR05
Icon = SCARICO
Lines = 3
TimeToNext = 100
PageText = Uh, you're not supposed 
to be here. I'd grab you..
If I had arms.
#

PROMPT 22
NumPages 1
PAGE 1
Tag = MIL01
Icon = ESPIICO
Lines = 3
TimeToNext = 200
PageText = There are 3 main buildings 
on the militairy grounds.
Each one holding an emerald shard.
#

PROMPT 23
NumPages 1
PAGE 1
Tag = MIL02
Icon = CHARICO
Lines = 3
TimeToNext = 100
PageText = Up there!
Up there!
#

PROMPT 24
NumPages 1
PAGE 1
Tag = MIL03
Icon = VECTICO
Lines = 3
TimeToNext = 100
PageText = Found the first
shard yet?
#

PROMPT 24
NumPages 1
PAGE 1
Tag = MIL03
Icon = VECTICO
Lines = 3
TimeToNext = 100
PageText = Found the first
shard yet?
#

PROMPT 25
NumPages 2
PAGE 1
Tag = MIL04
Icon = GUNCICO
Lines = 3
TimeToNext = 100
PageText = I stationed myself here
as soon as I heard Eggman's
here on this island.
#

PROMPT 25
NumPages 2
PAGE 2
Tag = MIL04
Icon = GUNCICO
Lines = 3
TimeToNext = 200
PageText = Crazy things are happening.
I should investigate...
Soon as I finish my soda.
#

PROMPT 26
NumPages 2
PAGE 1
Tag = MIL05
Icon = TIKLICO
Lines = 3
TimeToNext = 80
PageText = The second shard is
somewhere in this garage.
#

PROMPT 26
NumPages 2
PAGE 2
Tag = MIL05
Icon = TIKLICO
Lines = 3
TimeToNext = 120
PageText = Now please take better
care of the master emerald and
stop interupting my eternal sleep?
#

PROMPT 27
NumPages 1
PAGE 1
Tag = JUNGLE
Icon = STATICO
Lines = 3
TimeToNext = 120
PageText = ALERT!
INTRODUCER! Alllfef94ee
-KZZZZZZ-
#

PROMPT 28
NumPages 1
PAGE 1
Tag = SCNC01
Icon = GINYICO
Lines = 3
TimeToNext = 180
PageText = Welcome to the 
science exhibition 2020!
Sponsored by Eggman enterprises.
#

PROMPT 29
NumPages 3
PAGE 1
Tag = SCNC02
Icon = GINYICO
Lines = 3
TimeToNext = 160
PageText = Science strives to make
life increasingly better.
And Eggman enterprises -
#

PROMPT 29
NumPages 3
PAGE 2
Tag = SCNC02
Icon = GINYICO
Lines = 3
TimeToNext = 160
PageText = have achieved enhanced
living experience more then 
anyone else!
#

PROMPT 29
NumPages 3
PAGE 3
Tag = SCNC02
Icon = GINYICO
Lines = 3
TimeToNext = 160
PageText = ALL OBEY EGGMN.
#

PROMPT 30
NumPages 3
PAGE 1
Tag = SCNC03
Icon = GINYICO
Lines = 3
TimeToNext = 160
PageText = The Sol Sestancia 
royal family have gracefully 
assisted in making
#

PROMPT 30
NumPages 3
PAGE 2
Tag = SCNC03
Icon = GINYICO
Lines = 3
TimeToNext = 160
PageText = the science exhibition
be realised.
May many more fruitful 
#

PROMPT 30
NumPages 3
PAGE 3
Tag = SCNC03
Icon = GINYICO
Lines = 3
TimeToNext = 160
PageText = colabrations with 
the Eggman empire come 
in the near future.
#

PROMPT 31
NumPages 2
PAGE 1
Tag = SCNC04
Icon = ESPIICO
Lines = 3
TimeToNext = 160
PageText = We've discovered that 
Eggman's been on the island 
for over a month now.
#

PROMPT 31
NumPages 2
PAGE 2
Tag = SCNC04
Icon = ESPIICO
Lines = 3
TimeToNext = 160
PageText = He was initially invited 
by the royal family.
I wonder what's going on.
#

PROMPT 32
NumPages 2
PAGE 1
Tag = SCNC05
Icon = GINYICO
Lines = 3
TimeToNext = 155
PageText = Science has always
been persecuted by the ignorant.
#

PROMPT 32
NumPages 2
PAGE 2
Tag = SCNC05
Icon = GINYICO
Lines = 3
TimeToNext = 170
PageText = Wether it's Galileo burnt
by the church, or glorious dr. Eggman
pursued by blue rodents...
#

PROMPT 33
NumPages 2
PAGE 1
Tag = SCNC06
Icon = GINYICO
Lines = 3
TimeToNext = 160
PageText = Dr. Gerald Robotnik spent 
his life creating the 
ultimate life form.
#

PROMPT 33
NumPages 2
PAGE 2
Tag = SCNC06
Icon = GINYICO
Lines = 3
TimeToNext = 160
PageText = Eventually he succeeded...
When he became a grandfather.
#

PROMPT 34
NumPages 1
PAGE 1
Tag = SCNC07
Icon = HEBYICO
Lines = 3
TimeToNext = 160
PageText = Hey....
Where's the virtual babes at?
#

PROMPT 35
NumPages 1
PAGE 1
Tag = SCNC08
Icon = VECTICO
Lines = 3
TimeToNext = 160
PageText = Emerald shards?
I think I saw a green glow 
in the presentation hall.
#

PROMPT 36
NumPages 2
PAGE 1
Tag = SCNC09
Icon = GINYICO
Lines = 3
TimeToNext = 180
PageText = Multiple airships troughout 
the centuries. Tragically, there's
always been one flaw that
#

PROMPT 36
NumPages 2
PAGE 2
Tag = SCNC09
Icon = GINYICO
Lines = 3
TimeToNext = 170
PageText = keeps them from perfection;
Particularly, a fatal inability
to withstand blue rodents...
#

PROMPT 37
NumPages 1
PAGE 1
Tag = SCNC14
Icon = MOCHICO
Lines = 3
TimeToNext = 210
PageText = Hah! It seems that ultrawise 
Platinum supercomputer from the future
,Mochi, has nothing to fear here!
#

PROMPT 38
NumPages 1
PAGE 1
Tag = SCNC10
Icon = CHARICO
Lines = 3
TimeToNext = 160
PageText = Don't worry!
I'll protect the 
science projects!
#

PROMPT 39
NumPages 2
PAGE 1
Tag = SCNC11
Icon = THRYICO
Lines = 3
TimeToNext = 160
PageText = This may be just a hunch,
but I think this 
Eggman enterprise is
#

PROMPT 39
NumPages 2
PAGE 2
Tag = SCNC11
Icon = THRYICO
Lines = 3
TimeToNext = 160
PageText = lying about their 
contributions to science.
#

PROMPT 40
NumPages 1
PAGE 1
Tag = SCNC12
Icon = TANGICO
Lines = 3
TimeToNext = 160
PageText = A bunch of 
boring nerd stuff.
#

PROMPT 41
NumPages 1
PAGE 1
Tag = SCNC13
Icon = LUKICO
Lines = 3
TimeToNext = 160
PageText = There better be
some awesome laser weapons
here or something...
#

PROMPT 42
NumPages 4
PAGE 1
Tag = TOWN1
Icon = CAPTICO
Lines = 3
TimeToNext = 210
PageText = Good morning passengers!
Welcome to the wonderful island of
Sol Sestancia!
#

PROMPT 42
NumPages 4
PAGE 2
Tag = TOWN1
Icon = CAPTICO
Lines = 3
TimeToNext = 160
PageText = It's 10 in the morning,
weather for the entire week is sunny.
There's a science convention going on,
#

PROMPT 42
NumPages 4
PAGE 3
Tag = TOWN1
Icon = CAPTICO
Lines = 3
TimeToNext = 160
PageText = Ancient ruins and
wonderful mineral caves. 
I wish you a wonderful time
#

PROMPT 42
NumPages 4
PAGE 4
Tag = TOWN1
Icon = CAPTICO
Lines = 3
TimeToNext = 90
PageText = And I hope to 
see you next trip.
#

PROMPT 43
NumPages 1
PAGE 1
Tag = TOWN2
Icon = ESPIICO
Lines = 3
TimeToNext = 160
PageText = I'll be in the field.
Look me up if you need some advice.
#

PROMPT 44
NumPages 1
PAGE 1
Tag = TOWN3
Icon = CHARICO
Lines = 3
TimeToNext = 90
PageText = Hey, wanna play?
#

PROMPT 45
NumPages 1
PAGE 1
Tag = TOWN4
Icon = VECTICO
Lines = 3
TimeToNext = 160
PageText = We temporary moved here.
Were there's Eggman,
there's cases!
#

PROMPT 46
NumPages 2
PAGE 1
Tag = TOWN5
Icon = CHARICO
Lines = 3
TimeToNext = 90
PageText = RING
Customers, customers!
#

PROMPT 46
NumPages 2
PAGE 2
Tag = TOWN5
Icon = VECTICO
Lines = 3
TimeToNext = 70
PageText = Morning!
#

PROMPT 47
NumPages 1
PAGE 1
Tag = TOWN6
Icon = HENRICO
Lines = 3
TimeToNext = 100
PageText = Don't worry,I'll fix her up!
I'll bring her to the hotel when 
we're finished!
#

PROMPT 48
NumPages 5
PAGE 1
Tag = TOWN7
Icon = TANGICO
Lines = 3
TimeToNext = 120
PageText = Welcome, come inside 
Jewel's deathtrap room of terror!
#

PROMPT 48
NumPages 5
PAGE 2
Tag = TOWN7
Icon = JEWLICO
Lines = 3
TimeToNext = 50
PageText =  Tangle!
#

PROMPT 48
NumPages 5
PAGE 3
Tag = TOWN7
Icon = JEWLICO
Lines = 3
TimeToNext = 200
PageText = I risked my life to find the most 
awesome materials for this museum, 
you better enjoy it, mister!
#

PROMPT 48
NumPages 5
PAGE 4
Tag = TOWN7
Icon = JEWLICO
Lines = 3
TimeToNext = 200
PageText = These are authentic Sol Sestancia 
minerals from the mines. I hope you enjoy them.
#

PROMPT 48
NumPages 5
PAGE 5
Tag = TOWN7
Icon = TANGICO
Lines = 3
TimeToNext = 200
PageText = They say they're filled with magic, 
so careful you don't turn into a frog 
or something, heh heh.
#

PROMPT 49
NumPages 4
PAGE 1
Tag = TOWN8
Icon = LUKICO
Lines = 3
TimeToNext = 80
PageText = Ah! Checkmate!
My bischop got your king!
#

PROMPT 49
NumPages 4
PAGE 2
Tag = TOWN8
Icon = THRYICO
Lines = 3
TimeToNext = 190
PageText = Well, first of all, 
that's a rook. Second of all, 
you moved it like a knight.
#

PROMPT 49
NumPages 4
PAGE 3
Tag = TOWN8
Icon = THRYICO
Lines = 3
TimeToNext = 70
PageText = Thirdly we're playing checkers
and I told you to
use the discs.
#

PROMPT 49
NumPages 4
PAGE 4
Tag = TOWN8
Icon = LUKICO
Lines = 3
TimeToNext = 70
PageText = Shut it, Captain 
Know-it-all
#

PROMPT 50
NumPages 3
PAGE 1
Tag = TOWN9
Icon = MEGLICO
Lines = 3
TimeToNext = 70
PageText = This is the last time
I play with you!
#

PROMPT 50
NumPages 3
PAGE 2
Tag = TOWN9
Icon = HEBYICO
Lines = 3
TimeToNext = 100
PageText = Oh, sounds like someone
couldn't handle
MY BALLS!
#

PROMPT 50
NumPages 3
PAGE 3
Tag = TOWN9
Icon = MEGLICO
Lines = 3
TimeToNext = 70
PageText = Oh shut up HB!
#

PROMPT 51
NumPages 3
PAGE 1
Tag = TOWN10
Icon = DONYICO
Lines = 3
TimeToNext = 130
PageText = Many have criticised 
the decision to choose 
Eggman Enterprises to do 
#

PROMPT 51
NumPages 3
PAGE 2
Tag = TOWN10
Icon = DONYICO
Lines = 3
TimeToNext = 130
PageText = the catering for the 
science fair this afternoon.
Eggman himself doesn't seem
#

PROMPT 51
NumPages 3
PAGE 3
Tag = TOWN10
Icon = DONYICO
Lines = 3
TimeToNext = 150
PageText = concerned, insisting that 
critics will come around 
after sampling their famous soda.
#

PROMPT 52
NumPages 3
PAGE 1
Tag = TOWN11
Icon = GINYICO
Lines = 3
TimeToNext = 100
PageText = I really don't see what
that orange dude has that I don't..
#

PROMPT 52
NumPages 3
PAGE 2
Tag = TOWN11
Icon = GINYICO
Lines = 3
TimeToNext = 160
PageText = OH HI!
Your room is 202 
on the second floor.
#

PROMPT 52
NumPages 3
PAGE 3
Tag = TOWN11
Icon = GINYICO
Lines = 3
TimeToNext = 160
PageText = It's already been
paid for. Compliments from
the Eggman corporations!
#

PROMPT 54
NumPages 1
PAGE 1
Tag = TOWN12
Icon = ANTOICO
Lines = 3
TimeToNext = 70
PageText = Move along...
#

PROMPT 55
NumPages 3
PAGE 1
Tag = TOWN13
Icon = KNUXICO
Lines = 3
TimeToNext = 60
PageText = Where's my emerald?!
#

PROMPT 55
NumPages 3
PAGE 2
Tag = TOWN13
Icon = TAISICO
Lines = 3
TimeToNext = 140
PageText =  Eggman's airships crashed
in the jungle. Maybe we'll
find some clues if we search em.
#

PROMPT 55
NumPages 3
PAGE 3
Tag = TOWN13
Icon = KNUXICO
Lines = 3
TimeToNext = 70
PageText = Let's go!
#

PROMPT 56
NumPages 2
PAGE 1
Tag = INTRO1
Icon = ALLICO
Lines = 3
TimeToNext = 80
PageText = Happy birthday Knuckles!
#

PROMPT 56
NumPages 2
PAGE 2
Tag = INTRO1
Icon = KNUXICO
Lines = 3
TimeToNext = 70
PageText = Get off my island!!!
#

PROMPT 57
NumPages 1
PAGE 1
Tag = INTRO2
Icon = EGGYICO
Lines = 3
TimeToNext = 120
PageText = Knuckles!
I brought a present, just for you!
HAHAHAHAHA!
#

PROMPT 58
NumPages 1
PAGE 1
Tag = INTRO3
Icon = ESPIICO
Lines = 3
TimeToNext = 70
PageText = I enjoy the fresh air.
#

PROMPT 59
NumPages 1
PAGE 1
Tag = INTRO4
Icon = LUKICO
Lines = 3
TimeToNext = 100
PageText = I must be drunk!
I think this island's flying!
#

PROMPT 60
NumPages 1
PAGE 1
Tag = INTRO5
Icon = VECTICO
Lines = 3
TimeToNext = 70
PageText = Great party Knuckles!
Why don't you invite us more often?
#

PROMPT 61
NumPages 1
PAGE 1
Tag = INTRO6
Icon = ROUGICO
Lines = 3
TimeToNext = 70
PageText = Just enjoying the view!
#

PROMPT 62
NumPages 2
PAGE 1
Tag = INTRO7
Icon = KNUXICO
Lines = 3
TimeToNext = 70
PageText = My beautiful emerald...
#

PROMPT 62
NumPages 2
PAGE 2
Tag = INTRO7
Icon = ROUGICO
Lines = 3
TimeToNext = 70
PageText = I didn't steal it, honest!
#

PROMPT 63
NumPages 1
PAGE 1
Tag = INTRO8
Icon = TIKLICO
Lines = 3
TimeToNext = 70
PageText = Hi, I'm Tikal!
#

PROMPT 64
NumPages 3
PAGE 1
Tag = INTRO9
Icon = TAISICO
Lines = 3
TimeToNext = 70
PageText = AGH! Sleeping gas!
#

PROMPT 64
NumPages 3
PAGE 2
Tag = INTRO9
Icon = SONCICO
Lines = 3
TimeToNext = 70
PageText = EGGMAN!
#

PROMPT 64
NumPages 3
PAGE 3
Tag = INTRO9
Icon = TAISICO
Lines = 3
TimeToNext = 150
PageText = I'm so tired...
The sleeping gas knocked us all out.
#

PROMPT 65
NumPages 2
PAGE 1
Tag = INTRO10
Icon = ROBOICO
Lines = 3
TimeToNext = 180
PageText = MHUAHAHAHA!
#

PROMPT 65
NumPages 2
PAGE 2
Tag = INTRO10
Icon = KNUXICO
Lines = 3
TimeToNext = 80
PageText = MY EMERALD!
#

PROMPT 66
NumPages 1
PAGE 1
Tag = LUKE
Icon = LUKICO
Lines = 3
TimeToNext = 150
PageText = I must be drunk...
I think the island's flying!
#

PROMPT 67
NumPages 6
PAGE 1
Tag = CRASH
Icon = SCRTICO
Lines = 3
TimeToNext = 55
PageText = You got em, boss!
#

PROMPT 67
NumPages 6
PAGE 2
Tag = CRASH
Icon = GROUICO
Lines = 3
TimeToNext = 70
PageText = Didn't they come 
from that Tornado plane 
of theirs?
#

PROMPT 67
NumPages 6
PAGE 3
Tag = CRASH
Icon = GROUICO
Lines = 3
TimeToNext = 60
PageText = We gotta shoot it down
before it gets back!
#

PROMPT 67
NumPages 6
PAGE 4
Tag = CRASH
Icon = SCRTICO
Lines = 3
TimeToNext = 60
PageText = Let me do it, 
you doofus!
#

PROMPT 67
NumPages 6
PAGE 5
Tag = CRASH
Icon = EGGYICO
Lines = 3
TimeToNext = 210
PageText = YOU DUMBOTS!
That's the mastercontrol
system!
#

PROMPT 67
NumPages 6
PAGE 6
Tag = CRASH
Icon = SONCICO
Lines = 3
TimeToNext = 200
PageText = Happy landing Eggman...
#

PROMPT 68
NumPages 2
PAGE 1
Tag = TITLE
Icon = CAPTICO
Lines = 3
TimeToNext = 192
PageText = You folks alright?
Good thing I saw you fall.
I'll drop you off at the
#

PROMPT 68
NumPages 2
PAGE 2
Tag = TITLE
Icon = CAPTICO
Lines = 3
TimeToNext = 200
PageText = next stop. Relax 
for a moment. We'll soon aproach... 
Sol Sestancia!
#

PROMPT 69
NumPages 5
PAGE 1
Tag = S41
Icon = KNUXICO
Lines = 3
TimeToNext = 40
PageText = Huh?
What the?
#

PROMPT 69
NumPages 5
PAGE 2
Tag = S41
Icon = TAISICO
Lines = 3
TimeToNext = 100
PageText = Looks like Eggman is
using Emerald shards to
power his devices.
#

PROMPT 69
NumPages 5
PAGE 3
Tag = S41
Icon = KNUXICO
Lines = 3
TimeToNext = 42
PageText = This coffee Machine?!
#

PROMPT 69
NumPages 5
PAGE 4
Tag = S41
Icon = AMEZICO
Lines = 3
TimeToNext = 90
PageText = To be fair,
the coffee is delciious!
#

PROMPT 69
NumPages 5
PAGE 5
Tag = S41
Icon = KNUXICO
Lines = 3
TimeToNext = 20
PageText = WAAARRGHH
#

PROMPT 70
NumPages 1
PAGE 1
Tag = S42
Icon = TAISICO
Lines = 3
TimeToNext = 180
PageText = Sonic! Seems Eggman
has plans to do something at 
the science convention today!
#

PROMPT 71
NumPages 2
PAGE 1
Tag = S43
Icon = KNUXICO
Lines = 3
TimeToNext = 80
PageText = I smell...
I SMELL EMERALDS!
#

PROMPT 71
NumPages 2
PAGE 2
Tag = S43
Icon = SONCICO
Lines = 3
TimeToNext = 40
PageText = Knuckles..
#

PROMPT 72
NumPages 1
PAGE 1
Tag = S75
Icon = TEACICO
Lines = 3
TimeToNext = 84
PageText = We have missing students!
Close of all the main roads!
We'll get them!
#

PROMPT 73
NumPages 2
PAGE 1
Tag = S71
Icon = ROBOICO
Lines = 3
TimeToNext = 190
PageText = Attention all citizenes of
Sol Sestancia!
The brand new EGG-tainment centre
#

PROMPT 73
NumPages 2
PAGE 2
Tag = S71
Icon = ROBOICO
Lines = 3
TimeToNext = 180
PageText = has now opened.
Games, movies and great fun!
Visits are mandatory!
#

PROMPT 74
NumPages 1
PAGE 1
Tag = S72
Icon = ESPIICO
Lines = 3
TimeToNext = 140
PageText = I don't like the sound 
of this. We should lay low 
for a while.
#

PROMPT 75
NumPages 1
PAGE 1
Tag = S73
Icon = VECTICO
Lines = 3
TimeToNext = 90
PageText = They're looking for you!
Find a place to hide!
#

PROMPT 76
NumPages 2
PAGE 1
Tag = S74
Icon = ROBOICO
Lines = 3
TimeToNext = 140
PageText = The festivities of the 
century of this great island
will now commence!
#

PROMPT 76
NumPages 2
PAGE 2
Tag = S74
Icon = ROBOICO
Lines = 3
TimeToNext = 140
PageText = Free soda will 
be distributed!
#

PROMPT 77
NumPages 2
PAGE 1
Tag = S61
Icon = ROBOICO
Lines = 3
TimeToNext = 140
PageText = Free soda for everyone!
You try one!
#

PROMPT 77
NumPages 2
PAGE 2
Tag = S61
Icon = ZODYICO
Lines = 3
TimeToNext = 140
PageText = OH GIMME!
-Slurp-
Obey Eggman...Obey Eggman.
#

PROMPT 78
NumPages 2
PAGE 1
Tag = S62
Icon = SONCICO
Lines = 3
TimeToNext = 90
PageText = Eggman!
Put the soda down!
#

PROMPT 78
NumPages 2
PAGE 2
Tag = S62
Icon = ROBOICO
Lines = 3
TimeToNext = 140
PageText = Try to catch me,
hedgehog!
#

PROMPT 79
NumPages 6
PAGE 1
Tag = S63
Icon = TEACICO
Lines = 3
TimeToNext = 90
PageText = Alright.
Now pay attention.
#

PROMPT 79
NumPages 6
PAGE 2
Tag = S63
Icon = AMEZICO
Lines = 3
TimeToNext = 55
PageText = We don't attend school.
#

PROMPT 79
NumPages 6
PAGE 3
Tag = S63
Icon = TEACICO
Lines = 3
TimeToNext = 50
PageText = How old are you?
#

PROMPT 79
NumPages 6
PAGE 4
Tag = S63
Icon = TAISICO
Lines = 3
TimeToNext = 50
PageText = I'm 8.
#

PROMPT 79
NumPages 6
PAGE 5
Tag = S63
Icon = TEACICO
Lines = 3
TimeToNext = 140
PageText = Education is mandetory
until you're 18 years old.
Now as I was saying...
#

PROMPT 79
NumPages 6
PAGE 6
Tag = S63
Icon = TEACICO
Lines = 3
TimeToNext = 180
PageText = The aerodynamics of 
airplanes is as follows: 
OBEY EGGMAN.
#

PROMPT 80
NumPages 3
PAGE 1
Tag = S65
Icon = ROBOICO
Lines = 3
TimeToNext = 170
PageText = Attention all citizens
of Sol Sestancia!
Reports of average intelligence
#

PROMPT 80
NumPages 3
PAGE 2
Tag = S65
Icon = ROBOICO
Lines = 3
TimeToNext = 180
PageText = of the island was shocking.
Everyone report to the schoolgrounds
for re-education immediatly!
#

PROMPT 80
NumPages 3
PAGE 3
Tag = S65
Icon = ROBOICO
Lines = 3
TimeToNext = 80
PageText = There will be special threats!
#

PROMPT 81
NumPages 1
PAGE 1
Tag = S64
Icon = ESPIICO
Lines = 3
TimeToNext = 140
PageText = Eggman is very active 
in this area.
We should keep a lookout.
#

PROMPT 82
NumPages 1
PAGE 1
Tag = S66
Icon = VECTICO
Lines = 3
TimeToNext = 140
PageText = Word of the street is
that Eggman is having some kind 
of event at the schoolgrounds.
#

PROMPT 83
NumPages 5
PAGE 1
Tag = S81
Icon = PICKICO
Lines = 3
TimeToNext = 120
PageText = Phew!
Preperations are almost complete!
#

PROMPT 83
NumPages 5
PAGE 2
Tag = S81
Icon = HYPNICO
Lines = 3
TimeToNext = 60
PageText = Thirsty professor?
#

PROMPT 83
NumPages 5
PAGE 3
Tag = S81
Icon = PICKICO
Lines = 3
TimeToNext = 150
PageText = Thank you...WAIT. 
Eggman soda? 
Eggman empire sponsored?
#

PROMPT 83
NumPages 5
PAGE 4
Tag = S81
Icon = PICKICO
Lines = 3
TimeToNext = 90
PageText = We've been working for 
Dr.Eggman?
#

PROMPT 83
NumPages 5
PAGE 5
Tag = S81
Icon = HYPNICO
Lines = 3
TimeToNext = 110
PageText = Eggman is great
Eggman is wise.
All obey Eggman.
#

PROMPT 84
NumPages 3
PAGE 1
Tag = S82
Icon = ROBOICO
Lines = 3
TimeToNext = 140
PageText = Attention all citizens
of Sol Sestancia!
#

PROMPT 84
NumPages 3
PAGE 2
Tag = S82
Icon = ROBOICO
Lines = 3
TimeToNext = 140
PageText = The sciencefair has
officially opened! Take a 
look back at 100 years of history!
#

PROMPT 84
NumPages 3
PAGE 3
Tag = S82
Icon = ROBOICO
Lines = 3
TimeToNext = 180
PageText = And behold;
the 100 paths for the next 100 years
by Robotnik enterprises!
#

PROMPT 85
NumPages 2
PAGE 1
Tag = S83
Icon = VECTICO
Lines = 3
TimeToNext = 80
PageText = We'll assist
you anyway we can!
#

PROMPT 85
NumPages 2
PAGE 2
Tag = S83
Icon = CHARICO
Lines = 3
TimeToNext = 60
PageText = Don't worry!
#

PROMPT 86
NumPages 1
PAGE 1
Tag = S84
Icon = AGNTICO
Lines = 3
TimeToNext = 70
PageText = At the science fair, 
Tangle? 
Okay, keep us posted.
#

PROMPT 87
NumPages 6
PAGE 1
Tag = WOW
Icon = COOLICO
Lines = 3
TimeToNext = 110
PageText = ...
LET ME INTRODUCE TO YOU:
THE ULTIMATE NEW TOY!
#

PROMPT 87
NumPages 6
PAGE 2
Tag = WOW
Icon = COOLICO
Lines = 3
TimeToNext = 130
PageText = THE ACTION ROBOTNIK FIGURE!
#

PROMPT 87
NumPages 6
PAGE 3
Tag = WOW
Icon = COOLICO
Lines = 3
TimeToNext = 200
PageText = WITH KARATE CHOP ACTION!
BUILD-IN VOICE:
"OBEY EGGMAN"
#

PROMPT 87
NumPages 6
PAGE 4
Tag = WOW
Icon = COOLICO
Lines = 3
TimeToNext = 200
PageText = BUILD-IN MACHINEGUN
ACCESORIES!
#

PROMPT 87
NumPages 6
PAGE 5
Tag = WOW
Icon = KIDICO
Lines = 3
TimeToNext = 200
PageText = "OBEY EGGMAN"
I love you Dr.Eggman!
#

PROMPT 87
NumPages 6
PAGE 6
Tag = WOW
Icon = COOLICO
Lines = 3
TimeToNext = 120
PageText = ACTION ROBOTNIK!
AVAILABLE EVERYWHERE!
#

PROMPT 88
NumPages 9
PAGE 1
Tag = UHOH
Icon = EGGYICO
Lines = 3
TimeToNext = 150
PageText = Well well well!
If it isn't my favorite rodents!
#

PROMPT 88
NumPages 9
PAGE 2
Tag = UHOH
Icon = KNUXICO
Lines = 3
TimeToNext = 40
PageText = You!
#

PROMPT 88
NumPages 9
PAGE 3
Tag = UHOH
Icon = TAISICO
Lines = 3
TimeToNext = 100
PageText = Eggman! You're here
to steal the latest technology
here, huh?
#

PROMPT 88
NumPages 9
PAGE 4
Tag = UHOH
Icon = EGGYICO
Lines = 3
TimeToNext = 160
PageText = Wrong!
As you may have noticed:
The science expedition hall
#

PROMPT 88
NumPages 9
PAGE 5
Tag = UHOH
Icon = EGGYICO
Lines = 3
TimeToNext = 190
PageText = is already under the control
of Eggman enterprises!
#

PROMPT 88
NumPages 9
PAGE 6
Tag = UHOH
Icon = TAISICO
Lines = 3
TimeToNext = 100
PageText = Oh no...
Even the royal family...
#

PROMPT 88
NumPages 9
PAGE 7
Tag = UHOH
Icon = EGGYICO
Lines = 3
TimeToNext = 50
PageText = My dear?
#

PROMPT 88
NumPages 9
PAGE 8
Tag = UHOH
Icon = UHOHICO
Lines = 3
TimeToNext = 120
PageText = ALL OBEY EGGMAN.
#

PROMPT 88
NumPages 9
PAGE 9
Tag = UHOH
Icon = EGGYICO
Lines = 3
TimeToNext = 120
PageText = Ready...Aim....F-
#

PROMPT 89
NumPages 2
PAGE 1
Tag = WELP
Icon = SONCICO
Lines = 3
TimeToNext = 80
PageText = Hey folks, it's dangerous here!
We suspect Eggman-
#

PROMPT 89
NumPages 2
PAGE 2
Tag = WELP
Icon = UHOHICO
Lines = 3
TimeToNext = 100
PageText = EGGMAN?
OBEY EGGMAN.
#

PROMPT 90
NumPages 1
PAGE 1
Tag = CRYS
Icon = CRYSICO
Lines = 3
TimeToNext = 100
PageText = Coldsteel's great art.
I need him in my art collection.
#

PROMPT 91
NumPages 1
PAGE 1
Tag = EDGY
Icon = EDGYICO
Lines = 3
TimeToNext = 100
PageText = Don't touch me, kid.
#

PROMPT 92
NumPages 1
PAGE 1
Tag = EDGY2
Icon = EDGYICO
Lines = 3
TimeToNext = 100
PageText = Don't touch me, kid.
#

PROMPT 93
NumPages 1
PAGE 1
Tag = EDGY3
Icon = EDGYICO
Lines = 3
TimeToNext = 100
PageText = Don't touch me, kid.
#

PROMPT 99
NumPages 4
PAGE 1
Tag = END
Icon = EGGYICO
Lines = 3
TimeToNext = 210
PageText = Egad! Doh!
I need to make my mindcontrol 
juice more powerful!
#

PROMPT 99
NumPages 4
PAGE 2
Tag = END
Icon = EGGYICO
Lines = 3
TimeToNext = 160
PageText = Alright, enough fun!
Back to the mines, folks!
#

PROMPT 99
NumPages 4
PAGE 3
Tag = END
Icon = EGGYICO
Lines = 3
TimeToNext = 160
PageText = We need those
materials as fast as possible!
As for the rodents;
#

PROMPT 99
NumPages 4
PAGE 4
Tag = END
Icon = EGGYICO
Lines = 3
TimeToNext = 210
PageText = I hear there's some
pretty scary stuff down there 
in the swamps! Mwhaha!
#