freeslot
MT_VLAM
S_VLAM1
S_VLAM2
S_VLAM3
S_VLAM4
S_VLAM5
S_VLAM6
S_VLAM7
S_VLAM8
S_VLAM9
S_VLAM10
S_VLAM11
S_VLAM12
S_VLAM13
S_VLAM14
S_VLAM15
S_VLAM16
SPR_VLAM

Thing MT_VLAM
#$Category AnimatedSprite
#$Name VLAME
#$Sprite VLAMA0
MAPTHINGNUM = 4004
SPAWNSTATE = S_VLAM1
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_none
ReactionTime = 32
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 128*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY|MF_PAIN|MF_NOBLOCKMAP
RaiseState = S_NULL


FRAME S_VLAM1
SPRITENUMBER = SPR_VLAM
SPRITESUBNUMBER = 0
DURATION = 4
NEXT = S_VLAM2

FRAME S_VLAM2
SPRITENUMBER = SPR_VLAM
SPRITESUBNUMBER = 1
DURATION = 4
NEXT = S_VLAM3

FRAME S_VLAM3
SPRITENUMBER = SPR_VLAM
SPRITESUBNUMBER = 2
DURATION = 4
NEXT = S_VLAM4

FRAME S_VLAM4
SPRITENUMBER = SPR_VLAM
SPRITESUBNUMBER = 3
DURATION = 4
NEXT = S_VLAM5

FRAME S_VLAM5
SPRITENUMBER = SPR_VLAM
SPRITESUBNUMBER = 4
DURATION = 4
NEXT = S_VLAM6

FRAME S_VLAM6
SPRITENUMBER = SPR_VLAM
SPRITESUBNUMBER = 5
DURATION = 4
NEXT = S_VLAM7

FRAME S_VLAM7
SPRITENUMBER = SPR_VLAM
SPRITESUBNUMBER = 6
DURATION = 4
NEXT = S_VLAM8

FRAME S_VLAM8
SPRITENUMBER = SPR_VLAM
SPRITESUBNUMBER = 7
DURATION = 4
NEXT = S_VLAM9

FRAME S_VLAM9
SPRITENUMBER = SPR_VLAM
SPRITESUBNUMBER = 0
DURATION = 4
NEXT = S_VLAM10

FRAME S_VLAM10
SPRITENUMBER = SPR_VLAM
SPRITESUBNUMBER = 1
DURATION = 4
NEXT = S_VLAM11

FRAME S_VLAM11
SPRITENUMBER = SPR_VLAM
SPRITESUBNUMBER = 2
DURATION = 4
NEXT = S_VLAM12

FRAME S_VLAM12
SPRITENUMBER = SPR_VLAM
SPRITESUBNUMBER = 3
DURATION = 4
NEXT = S_VLAM13

FRAME S_VLAM13
SPRITENUMBER = SPR_VLAM
SPRITESUBNUMBER = 4
DURATION = 4
NEXT = S_VLAM14

FRAME S_VLAM14
SPRITENUMBER = SPR_VLAM
SPRITESUBNUMBER = 5
DURATION = 4
NEXT = S_VLAM15

FRAME S_VLAM15
SPRITENUMBER = SPR_VLAM
SPRITESUBNUMBER = 6
DURATION = 4
NEXT = S_VLAM16

FRAME S_VLAM16
SPRITENUMBER = SPR_VLAM
SPRITESUBNUMBER = 7
DURATION = 4
NEXT = S_VLAM1