freeslot
MT_BANB
MT_HUNB
MT_WATR
MT_PUYO
MT_STAR
MT_PJAN
MT_TRIQ
MT_Vich
MT_VANY
S_BANB
S_BANBF
S_HUNB
S_HUNBF
S_WATR
S_WATRF
S_PUYO
S_PUYOF
S_STAR
S_STARF
S_PJAN
S_PJANF
S_TRIQ
S_TRIQF
S_Vich
S_VichF
S_VANY
S_VANYF
S_VANYF1
SPR_WATR
SPR_HUNB
SPR_BANB
SPR_PUYO
SPR_STAR
SPR_PJAN
SPR_TRIQ
SPR_VICH
SPR_VANY

Thing MT_BANB
#$Category Pizza Deliver
#$Name Baron B.Adguy
#$Sprite BANBA0
MAPTHINGNUM = 982
SPAWNSTATE = S_BANB
SpawnHealth = 1000
ReactionTime = 1
DeathState = S_BANBF
XDeathState = S_BANBF
DeathSound = sfx_PIZA2
Speed = 0
RADIUS = 50*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL

FRAME S_BANB
SPRITENUMBER = SPR_BANB
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_BANB

FRAME S_BANBF
SPRITENUMBER = SPR_BANB
SPRITESUBNUMBER = B
DURATION = 6
NEXT = S_BANBF

Thing MT_HUNB
#$Category Pizza Deliver
#$Name Humby
#$Sprite HUNBA0
MAPTHINGNUM = 983
SPAWNSTATE = S_HUNB
SpawnHealth = 1000
ReactionTime = 1
DeathState = S_HUNBF
XDeathState = S_HUNBF
DeathSound = sfx_PIZA4
Speed = 0
RADIUS = 50*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL

FRAME S_HUNB
SPRITENUMBER = SPR_HUNB
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_HUNB

FRAME S_HUNBF
SPRITENUMBER = SPR_HUNB
SPRITESUBNUMBER = B
DURATION = 6
NEXT = S_HUNBF

Thing MT_WATR
#$Category Pizza Deliver
#$Name Sidney
#$Sprite WATRA0
MAPTHINGNUM = 984
SPAWNSTATE = S_WATR
SpawnHealth = 1000
ReactionTime = 1
DeathState = S_WATRF
XDeathState = S_WATRF
DeathSound = sfx_PIZA3
Speed = 0
RADIUS = 50*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL

FRAME S_WATR
SPRITENUMBER = SPR_WATR
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_WATR

FRAME S_WATRF
SPRITENUMBER = SPR_WATR
SPRITESUBNUMBER = B
DURATION = 6
NEXT = S_WATRF

Thing MT_PUYO
#$Category Pizza Deliver
#$Name Puyo Puyo
#$Sprite PUYOA0
MAPTHINGNUM = 985
SPAWNSTATE = S_PUYO
SpawnHealth = 1000
ReactionTime = 1
DeathState = S_PUYOF
XDeathState = S_PUYOF
DeathSound = sfx_PIZA6
Speed = 0
RADIUS = 50*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL

FRAME S_PUYO
SPRITENUMBER = SPR_PUYO
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_PUYO

FRAME S_PUYOF
SPRITENUMBER = SPR_PUYO
SPRITESUBNUMBER = B
DURATION = 6
NEXT = S_PUYOF

Thing MT_STAR
#$Category Pizza Deliver
#$Name Starby
#$Sprite STARA0
MAPTHINGNUM = 986
SPAWNSTATE = S_STAR
SpawnHealth = 1000
ReactionTime = 1
DeathState = S_STARF
XDeathState = S_STARF
DeathSound = sfx_PIZA1
Speed = 0
RADIUS = 50*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL

FRAME S_STAR
SPRITENUMBER = SPR_STAR
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_STAR

FRAME S_STARF
SPRITENUMBER = SPR_STAR
SPRITESUBNUMBER = B
DURATION = 6
NEXT = S_STARF

Thing MT_PJAN
#$Category Pizza Deliver
#$Name Piranha Jane
#$Sprite PJANA0
MAPTHINGNUM = 963
SPAWNSTATE = S_PJAN
SpawnHealth = 1000
ReactionTime = 1
DeathState = S_PJANF
XDeathState = S_PJANF
DeathSound = sfx_PIZA1
Speed = 0
RADIUS = 50*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL

FRAME S_PJAN
SPRITENUMBER = SPR_PJAN
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_PJAN

FRAME S_PJANF
SPRITENUMBER = SPR_PJAN
SPRITESUBNUMBER = B
DURATION = 6
NEXT = S_PJANF

Thing MT_TRIQ
#$Category Pizza Deliver
#$Name Trip
#$Sprite TRIQA0
MAPTHINGNUM = 962
SPAWNSTATE = S_TRIQ
SpawnHealth = 1000
ReactionTime = 1
DeathState = S_TRIQF
XDeathState = S_TRIQF
DeathSound = sfx_PIZA3
Speed = 0
RADIUS = 50*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL

FRAME S_TRIQ
SPRITENUMBER = SPR_TRIQ
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_TRIQ

FRAME S_TRIQF
SPRITENUMBER = SPR_TRIQ
SPRITESUBNUMBER = B
DURATION = 6
NEXT = S_TRIQF

Thing MT_Vich
#$Category Pizza Deliver
#$Name Vichog
#$Sprite VICHA0
MAPTHINGNUM = 964
SPAWNSTATE = S_Vich
SpawnHealth = 1000
ReactionTime = 1
DeathState = S_VichF
XDeathState = S_VichF
DeathSound = sfx_PIZA2
Speed = 0
RADIUS = 50*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL

FRAME S_Vich
SPRITENUMBER = SPR_VICH
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_Vich

FRAME S_VichF
SPRITENUMBER = SPR_Vich
SPRITESUBNUMBER = B
DURATION = 6
NEXT = S_VichF

Thing MT_VANY
#$Category Pizza Deliver
#$Name Vanny
#$Sprite VANYA0
MAPTHINGNUM = 970
SPAWNSTATE = S_VANY
SpawnHealth = 1000
ReactionTime = 1
DeathState = S_VANYF
XDeathState = S_VANYF
DeathSound = sfx_PIZA7
Speed = 0
RADIUS = 50*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL

FRAME S_VANY
SPRITENUMBER = SPR_VANY
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_VANY

FRAME S_VANYF
SPRITENUMBER = SPR_VANY
SPRITESUBNUMBER = B
DURATION = 9
NEXT = S_VANYF1

FRAME S_VANYF1
SPRITENUMBER = SPR_VANY
SPRITESUBNUMBER = A
DURATION = -1
NEXT = S_VANYF1