Freeslot
MT_SOAPYTRAIL
MT_SOAPDASHEFFECT
S_SOAPDASHEFFECT
S_SOAPYTRAIL
S_SOAPYFORCEFIELD
S_SOAPPLUS10TEXT
S_SOAPPLUS100TEXT
S_SOAPBUBBLESMALL
S_SOAPBUBBLEMEDIUM
S_SOAP_BANANA_PEEL

Thing MT_SOAPYTRAIL
MapThingNum = -1
SpawnState = S_SOAPYTRAIL
SpawnHealth = 1
Radius = 178*FRACUNIT
Height = 356*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY

Frame S_SOAPYTRAIL
SpriteName = SPR_STHK
SpriteFrame = A
Duration = 8
Next = S_NULL

Thing MT_SOAPYFORCEFIELD
MapThingNum = -1
SpawnState = S_SOAPYFORCEFIELD
SpawnHealth = 1
#"i thought this was a little too tall
#"356 FRACs!?? am i crazy?? Yes.
Radius = 66*FRACUNIT
Height = 66*FRACUNIT
DispOffset = 8
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY

Frame S_SOAPYFORCEFIELD
SpriteName = SPR_SFFS
SpriteFrame = A|FF_ANIMATE
Duration = -1

#"Score text
Thing MT_SOAPPLUS10TEXT
MapThingNum = -1
SpawnState = S_SOAPPLUS10TEXT
SpawnHealth = 1
Radius = 34*FRACUNIT
Height = 34*FRACUNIT
DispOffset = 1
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY

Frame S_SOAPPLUS10TEXT
SpriteName = SPR_P10T
SpriteFrame = A
Duration = 40
Next = S_NULL


Thing MT_SOAPPLUS100TEXT
MapThingNum = -1
SpawnState = S_SOAPPLUS100TEXT
SpawnHealth = 1
Radius = 34*FRACUNIT
Height = 34*FRACUNIT
DispOffset = 1
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY

Frame S_SOAPPLUS100TEXT
SpriteName = SPR_P100
SpriteFrame = A
Duration = 40
Next = S_NULL
#"

#"soap bubbles
Thing MT_SOAPBUBBLESMALL
MapThingNum = -1
SpawnState = S_SOAPBUBBLESMALL
SpawnHealth = 1
Radius = 34*FRACUNIT
Height = 34*FRACUNIT
DispOffset = 1
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY

Frame S_SOAPBUBBLESMALL
SpriteName = SPR_SBBL
SpriteFrame = A
Duration = 51
Next = S_NULL

Thing MT_SOAPBUBBLEMEDIUM
MapThingNum = -1
SpawnState = S_SOAPBUBBLEMEDIUM
SpawnHealth = 1
Radius = 60*FRACUNIT
Height = 60*FRACUNIT
DispOffset = 1
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY

Frame S_SOAPBUBBLEMEDIUM
SpriteName = SPR_SBBL
SpriteFrame = B
Duration = 51
Next = S_NULL

#"

#"lets define the ragdoll thing here
Thing MT_SOAP_RAGDOLL
MapThingNum = -1
SpawnState = S_PLAY_WAIT
DeathState = S_XPLD1
SpawnHealth = 1
Radius = 5*FRACUNIT
Height = 5*FRACUNIT

Thing MT_SOAP_DEAD_BODY
MapThingNum = -1
SpawnState = S_PLAY_WAIT
SpawnHealth = 1
Radius = 5*FRACUNIT
Height = 5*FRACUNIT

#"banana peel!!!
Thing MT_SOAP_BANANA_PEEL
MapThingNum = 4021
SpawnState = S_SOAP_BANANA_PEEL
SpawnHealth = 1
Radius = 12*FRACUNIT
Height = 10*FRACUNIT
Flags = MF_SOLID|MF_SPECIAL|MF_SLIDEME

Thing MT_SOAP_BANANA_PEEL_DEAD
MapThingNum = -1
SpawnState = S_SOAP_BANANA_PEEL
SpawnHealth = 1
Radius = 12*FRACUNIT
Height = 10*FRACUNIT
Flags = MF_NOCLIP|MF_NOCLIPHEIGHT


Frame S_SOAP_BANANA_PEEL
SpriteName = SPR_SBAN
SpriteFrame = A
Duration = -1
