freeslot(
"SPR_SNCK"
 )
local PetsToAdd = {
	SnickPlush = {
		SpriteSet = SPR_SNCK,
		ShadowScale = FRACUNIT,
		Color = "purple",
		Anims = {
			Idle = {A, A, 0},
			Fall = {B, B, 0},
			Jump = {B, B, 0}
		}
	},
}
if (Pet_AddPet) then
	for petname,petinfo in pairs(PetsToAdd)
		Pet_AddPet(petinfo, petname)
	end
end