It's not a bug. It just spawns so many thok objects the game crashes. A FRACUNIT already is a extremely small distance (merely 1 pixel) so you don't want to set the frequency to just a very small fraction of it.
i have made it as easy as possible to integrate this into existing character mods. let's see the code: there is a smooth trail function, and then a playerthink hook that runs the function if the player is spinning and also removes the default spin trail.
you just copy the smooth trail function to the top of your script, and run it whenever just like any other function.
be wary, working with scripts and functions requires knowing Lua
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