1.0.1
- Removed the Super Squat Jump's wall-busting abilities, as they could result in softlocks in ACZ2
- Player can no longer pick up broken monitors or gold monitors

1.1
- Fixed the bug that caused thrown enemies to sometimes crash when hitting Lance-a-Bots (and also theoretically Crawla Commanders and bosses)
- Carried enemies above a certain height will be slightly transparent
- Crouching now allows you to enter spin gaps as intended
- Thrown objects can now bust some walls
- The player will now remain crouched when jumping (if the Power Squat Jump is not charged)
- The player now emits skid particles when crouching while moving
- A sound cue taken from Super Mario All-Stars now plays when the Power Squat Jump is charged
- The player no longer skids while running to better reflect the source material

1.2
- Removed skid particles when crouching, as they interact strangely with some sounds, including the PSJ charge sound
- Changed the conditions for the PSJ charge sound to more consistently trigger when the move is charged
- Crouching will no longer interrupt the plucking animation
- A charged PSJ can now be interrupted by plucking a turnip or enemy
- SMB2 Toad no longer airwalks