Freeslot
SPR_TOTM
S_SLINGERTOTEM
MT_SLINGERTOTEM

State S_SLINGERTOTEM
SpriteName = TOTM
SpriteFrame = A
Duration = -1
Next = S_SLINGERTOTEM
Action = None

Object MT_SLINGERTOTEM
#$Name Slinger Totem
#$Sprite TOTMA0
#$Category Slinger Speed
MapThingNum = 4000
SpawnState = S_SLINGERTOTEM
SpawnHealth = 1000
ReactionTime = 8
Radius = 7*FRACUNIT
Height = 32*FRACUNIT
Mass = 100
Flags = MF_SOLID|MF_PUSHABLE|MF_SLIDEME