Freeslot
# Aquatic Ruin Rings
MT_AQRNG
S_AQRNG
SPR_AQRG

# Boost Rings
# MT_BTRING -- Freeslotted in Lua
S_BTRING
SPR_AQRG

Object MT_AQRNG
#$Name Aquatic Ruin Rings
#$Sprite AQRGA0
#$Category I Have No Idea If This Will Work lol
MapThingNum = 962
SpawnState  = S_AQRNG
Radius = 32*FRACUNIT 
Height = 32*FRACUNIT
Flags  = MF_SCENERY|MF_NOGRAVITY

Object MT_BTRING
#$Name Boost Rings
#$Sprite AQRGA0
#$Category I Have No Idea If This Will Work lol
MapThingNum = 963
SpawnState  = S_BTRNG
SpawnHealth = 1000
Radius = 40*FRACUNIT 
Height = 128*FRACUNIT
Flags  = MF_SPECIAL|MF_NOCLIP|MF_NOGRAVITY


State S_AQRNG
SpriteName = AQRG
SpriteFrame = FF_ANIMATE|A
Duration = -1
NEXT = S_AQRNG
Var1 = 7
Var2 = 3

State S_BTRING
SpriteName = AQRG
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 7
Var2 = 3