MainCfg
# help
TitleMap = A1
SpStage_Start = A1
GameData = sldc.dat
NumDemos = 0
TitlePicsMode = User
TitlePicsName = SLDCT
TitlePicsScale = 4
TitlePicsTics = -1
TitleScrollSpeed = 0

Clear All

Level A1
LevelName = Hub
TypeOfLevel = Singleplayer,Coop
SkyNum = 13	
NextLevel = A1
LevelSelect = 1
SaveGame = true
Music = SLDHUB
NoTitleCard = true
NoZone = true

Level 1
Levelname = Tree Maze
Music = MDBMUE
TypeOfLevel = Singleplayer,Co-op
NextLevel = A1
RecordAttack = true
LevelSelect = 1
NoZone = true
SubTitle = Action deforestation.
Keywords = Action, Deforestation
SkyNum = 117
SkyboxScale = 64
Lua.author = blacknide
LevelSelect = 1
SelectHeading = SLDC 

level 2
levelname = DAY 1
SubTitle = A1 Atwater
act = 1
levelselect = 1
TypeOfLevel = Singleplayer,Co-op
NoZone = true
skynum = 4
Music = DAY1
RecordAttack = true
NoVisitNeeded = true
Lua.author = Maverick
NextLevel = A1
LevelSelect = 1
SelectHeading = SLDC 

Level 3
LevelName = Kalo-Frigo
SubTitle = Kaloriferi I Frigoriferit
SkyNum = 17
Music = KALFRG
Weather = PRECIP_SNOW
Lua.fireandsnow = true
Lua.author = enes2gamer
TypeOfLevel = Singleplayer,Co-op
NextLevel = A1
LevelSelect = 1
SelectHeading = SLDC
RecordAttack = true

Level 4
Levelname = Sigma Tidal Palace
Subtitle = Rough Draft Prototype
Music = WATER
NextLevel = TITLE
Lua.author = Radicalicious & Othius
Skynum = 8
TypeOfLevel = Singleplayer,Coop,Match,Tag
NextLevel = A1
LevelSelect = 1
SelectHeading = SLDC
RecordAttack = true

Level 5
Levelname = Greenflower Beach
Act = 0
Keywords = GBZ0
Music = GFZ1
TypeOfLevel = Singleplayer,Co-op,Competition
RecordAttack = true
SkyboxScale = 64
SkyboxScaleZ = 0
FlickyList = Bluebird,Chipmunk
SkyNum = 1
Lua.author = Vitexus
NextLevel = A1
LevelSelect = 1
SelectHeading = SLDC 

Level 6
Levelname = Break Zone
SubTitle = A quick level to give u a break
Act = 0
Music = 
TypeOfLevel = Singleplayer,Co-op
NextLevel = A1
SkyNum = 10
RecordAttack = true
LevelSelect = 2
SkyboxScale = 64
FlickyList = Bluebird,Chipmunk
Lua.author = Goober
LevelSelect = 1
SelectHeading = SLDC

Level 7
Levelname = Sloppy Slop
SubTitle = This sucks never map again
Act = 1
Music = GANGA
TypeOfLevel = Singleplayer,Co-op,Competition,Race
SkyNum = 10
RecordAttack = true
NextLevel = A1
Lua.author = Silver305
LevelSelect = 1
SelectHeading = SLDC 

Level 8
Levelname = Coldest Grove
SubTitle = (No Ideas)
Keywords = CGZ
Music = CGZ
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = A1
SkyNum = 1000
RecordAttack = true
SkyboxScale = 64
FlickyList = All
Weather = PRECIP_SNOW
Lua.author = GustavoHT
LevelSelect = 1
SelectHeading = SLDC 

Level 9
Music = JTAYTS
Levelname = The Unused Classroom
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NoZone = true
SkyNum = 21
NoTitleCard = true
Lua.author = Neon
NextLevel = A1
LevelSelect = 1
SelectHeading = SLDC
RecordAttack = true

Level 10
LevelName = Sigma Station
Act = 0
Keywords = SSZ
Subtitle = A Level To Chill and Play
TypeOfLevel = SinglePlayer,Coop,Race,Competition
SelectHeading = SLDC
NextLevel = A1
LevelSelect = 1
Music = SKB
SkyNum = 22
Lua.author = Markius
RecordAttack = true

Level 11
Levelname = Unnamed Level
Act = 1
Music = ULZ1
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = A1
SkyNum = 22
RecordAttack = true
SkyboxScale = 16
FlickyList = Demo
Lua.SolCam = on
Lua.author = bypigs2
LevelSelect = 1
SelectHeading = SLDC 

Level 12
LevelName = Contaminated Caverns
Act = 0
Keywords = CCZ
TypeOfLevel = SinglePlayer,Coop,Race,Competition
SelectHeading = SLDC
NextLevel = A1
LevelSelect = 1
Music = CCZM
Lua.author = Markius
RecordAttack = true

Level 13
Levelname = Viscosity
Music = VSZ
TypeOfLevel = Singleplayer,Co-op
NextLevel = A1
RecordAttack = true
Keywords = vsz
SkyNum = 1
SkyboxScale = 64
Lua.author = Blacknide
LevelSelect = 1
SelectHeading = SLDC 

Level 14
Levelname = W
NoZone = true
TypeOfLevel = Singleplayer,Co-op,Competition,Race
Music = FDEMO1
Lua.WWWWW = true
Lua.author = Garrean
NextLevel = A1
LevelSelect = 1
SelectHeading = SLDC 
RecordAttack = true

Level 15
Levelname = Hydroskim
Keywords = HSZ1
Act = 0
Music = HYSKIM
TypeOfLevel = Singleplayer,Co-op,Race,Competition
SkyNum = 8
TimeAttack = 1
SkyboxScale = 32
Lua.author = BlueStaggo
NextLevel = A1
LevelSelect = 1
SelectHeading = SLDC 
RecordAttack = true

Level 16
Levelname = Horse Circuit
Music = HORSE
TypeOfLevel = Singleplayer,Co-op
NextLevel = A1
LevelSelect = 1
Lua.author = Blacknide
SelectHeading = SLDC 
NoZone = true
SkyNum = 29
SkyboxScale = 64
RecordAttack = true

Level 17
Levelname = Shattered Sanctuary
Music = MP2TG
SelectHeading = SLDC 
TypeOfLevel = Singleplayer
NextLevel = A1
SkyNum = 11
LevelSelect = 1
FlickyList = seal,fish
SkyboxScale = 64
Lua.author = raphaelko62
lua.solcam = on
RecordAttack = true

LEVEL 18
LEVELNAME = DARK CITY
SUBTITLE = AVALICE REWORK
MUSIC = DCZ
SKYNUM = 7
TYPEOFLEVEL = SINGLEPLAYER,COOP,COMPETITION,Race
NEXTLEVEL = A1

Unlockable 1
Type = None
Name = Fang
ConditionSet = -1

Unlockable 2
Type = None
Name = Metal Sonic
ConditionSet = -1

Unlockable 3
Type = None
Name = Amy
ConditionSet = -1

Unlockable 4
Type = RecordAttack
NoCecho = true
NoChecklist = true
ConditionSet = -1

Unlockable 5
Type = EmblemHints
NoCecho = true
NoChecklist = true
ConditionSet = -1

Unlockable 31
Name = Sound Test
Height = 50
ConditionSet = -1
Type = SoundTest
NoChecklist = true

Unlockable 28
Name = Level Select
Height = 20
ConditionSet = -1
Type = LevelSelect
Var = 1
NoChecklist = true

Emblem 1
Type = Map
MapNum = 1
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 2
Type = Map
MapNum = 2
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 3
Type = Map
MapNum = 3
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 4
Type = Map
MapNum = 4
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 5
Type = Map
MapNum = 5
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 6
Type = Map
MapNum = 6
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 7
Type = Map
MapNum = 7
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 8
Type = Map
MapNum = 8
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 9
Type = Map
MapNum = 9
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 10
Type = Map
MapNum = 10
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 11
Type = Map
MapNum = 11
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 12
Type = Map
MapNum = 12
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 13
Type = Map
MapNum = 13
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 14
Type = Map
MapNum = 14
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 15
Type = Map
MapNum = 15
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 16
Type = Map
MapNum = 16
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 17
Type = Map
MapNum = 17
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 18
Type = Global
MapNum = 17
Tag = 1000
Hint = Consider taking an alternate path at the start.
Sprite = A
Color = SKINCOLOR_BLUE

Emblem 19
Type = Global
MapNum = 17
Tag = 1001
Hint = One light is weaker than others.
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem 20
Type = Global
MapNum = 17
Tag = 1002
Hint = On a broken, ruined platform.
Sprite = C
Color = SKINCOLOR_RED

Emblem 21
Type = Global
MapNum = 17
Tag = 1003
Hint = Find a way up to the crate.
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem 22
Type = Global
MapNum = 17
Tag = 1004
Hint = Somewhere underwater.
Sprite = E
Color = SKINCOLOR_SHAMROCK

Emblem 23
Type = Time
Var = 55*TICRATE
MapNum = 17
Sprite = T
Color = SKINCOLOR_GREY

Emblem 24
Type = Rings
Var = 100
MapNum = 17
Sprite = R
Color = SKINCOLOR_GOLD
