##Original Vapor Garden by .Jazz.##
##Spriting and texture assistance by Chrispy, backported with permission##
##RoyKirbs also deserves a mention for a few vital fixes to indev bugs##

##CUSTOM OBJECTS##

Freeslot
SPR_SSUN
MT_SUN
S_SUN
SPR_TRE4
MT_POLYGONTREE
S_POLYGONTREE
SPR_STAT
MT_STATUE
S_STAT
SPR_TSTT
MT_STATUE2
S_TSTT
SPR_OKHN
MT_STATUE3
S_OSTT
SPR_FRT1
MT_FRUIT1
S_FRT1
SPR_FRT2
MT_FRUIT2
S_FRT2
SPR_FRT3
MT_FRUIT3
S_FRT3
SPR_FSTA
MT_FISHSTATUE
S_FSTA

Object MT_POLYGONTREE
#$Name Polygon_Tree
#$Sprite TRE4A0
MapThingNum =  811
SpawnState = S_POLYGONTREE
Radius = 20*FRACUNIT
Height = 200*FRACUNIT
Flags = MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

State S_POLYGONTREE
SpriteName = TRE4A0
SpriteSubNumber = 0

Object MT_SUN
#$Name Sun
#$Sprite SSUNA0
MapThingNum = 812
SpawnState = S_SUN
Radius = 12*FRACUNIT
Height = 12*FRACUNIT
Flags = MF_SCENERY|MF_NOGRAVITY|MF_FLOAT|MF_NOCLIP

State S_SUN
SpriteName = SSUNA0
SpriteFrame = A
Duration = -1

Object MT_STATUE
#$Name Statue
#$Sprite STATA0
MapThingNum =  813
SpawnState = S_STAT
Radius = 24*FRACUNIT
Height = 96*FRACUNIT
Flags = MF_SOLID|MF_SCENERY

State S_STAT
SpriteName = STAT
SpriteSubNumber = 0

Object MT_STATUE2
#$Name Statue 2
#$Sprite TSTTA0
MapThingNum =  814
SpawnState = S_TSTT
Radius = 24*FRACUNIT
Height = 92*FRACUNIT
Flags = MF_SOLID|MF_SCENERY

State S_TSTT
SpriteName = TSTT
SpriteSubNumber = 0

Object MT_STATUE3
#$Name Statue 3
#$Sprite OKHNA0
MapThingNum =  815
SpawnState = S_OSTT
Radius = 24*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_SOLID|MF_SCENERY

State S_OSTT
SpriteName = OKHN
SpriteSubNumber = 0

Object MT_FRUIT1
#$Name Fruit 1
#$Sprite FRT1A0
MapThingNum =  816
SpawnState = S_FRT1
Radius = 12*FRACUNIT
Height = 12*FRACUNIT
Flags = MF_SOLID|MF_SCENERY

State S_FRT1
SpriteName = FRT1
SpriteSubNumber = 0

Object MT_FRUIT2
#$Name Fruit 2
#$Sprite FRT2A0
MapThingNum =  817
SpawnState = S_FRT2
Radius = 12*FRACUNIT
Height = 12*FRACUNIT
Flags = MF_SOLID|MF_SCENERY

State S_FRT2
SpriteName = FRT2
SpriteSubNumber = 0

Object MT_FRUIT3
#$Name Fruit 3
#$Sprite FRT3A0
MapThingNum =  818
SpawnState = S_FRT3
Radius = 12*FRACUNIT
Height = 12*FRACUNIT
Flags = MF_SOLID|MF_SCENERY

State S_FRT3
SpriteName = FRT3
SpriteSubNumber = 0

Object MT_FISHSTATUE
#$Name Fish Statue
#$Sprite FSTAA0
MapThingNum =  819
SpawnState = S_FSTA
Radius = 24*FRACUNIT
Height = 24*FRACUNIT
Flags = MF_SOLID|MF_SCENERY

State S_FSTA
SpriteName = FSTA
SpriteSubNumber = 0