Freeslot
MT_THZFLOWER2
MT_THZFLOWER3
S_THZFLOWERC
S_THZFLOWERB
SPR_FWR5
SPR_FWR6

object MT_THZFLOWER2
#$Category 2.2 Stuff (THZ)
#$Name Spin Flower (Red)
#$Sprite FWR5A0
mapthingnum = 902
spawnstate = S_THZFLOWERB
spawnhealth = 1000
radius = 16*FRACUNIT
height = 100*FRACUNIT
flags = MF_SCENERY|MF_NOGRAVITY

object MT_THZFLOWER3
#$Category 2.2 Stuff (THZ)
#$Name Spin Flower (Yellow)
#$Sprite FWR6A0
mapthingnum = 903
spawnstate = S_THZFLOWERC
spawnhealth = 1000
radius = 16*FRACUNIT
height = 100*FRACUNIT
flags = MF_SCENERY|MF_NOGRAVITY

state S_THZFLOWERB
spritename = FWR5
spriteframe = A|FF_ANIMATE
Var1 = 19
Var2 = 2
duration = -1

state S_THZFLOWERC
spritename = FWR6
spriteframe = A|FF_ANIMATE
Var1 = 19
Var2 = 2
duration = -1