Freeslot
#MT_CUBESPAWNER
S_CUBESPAWNER
#MT_CUBE
S_CUBE
#MT_CUBEPIECE
S_CUBEPIECE1
#S_CUBEPIECE2
SPR_FNCB

Object MT_CUBESPAWNER
MapThingNum = 3376
SpawnState = S_CUBESPAWNER
Flags = MF_NOSECTOR|MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING|MF_NOGRAVITY

State S_CUBESPAWNER
Duration = -1
Next = S_NULL

Object MT_CUBE
SpawnState = S_CUBE
SpawnHealth = 1000
DeathState = S_NULL
Radius = 2965821 #roughly 32 FU * sqrt(2)
Height = 64*FRACUNIT
Flags = MF_SOLID

State S_CUBE
Duration = -1
Next = S_NULL

Object MT_CUBEPIECE
SpawnState = S_CUBEPIECE1
SpawnHealth = 1000
DeathState = S_NULL
Radius = 32*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOCLIPTHING

State S_CUBEPIECE1
SpriteName = FNCB
SpriteFrame = FF_PAPERSPRITE|A
Duration = -1
Next = S_NULL

State S_CUBEPIECE2
SpriteName = FNCB
SpriteFrame = FF_PAPERSPRITE|B
Duration = -1
Next = S_NULL