#Dusk
#Thank you Chaobrother for letting me use this
Freeslot
S_LAMPPOST_BACKLIGHT
MT_BACKLIT_LAMPOST

State S_LAMPPOST_BACKLIGHT
SpriteName = CRAB
SpriteFrame = FF_FULLBRIGHT|K
Duration = -1
Next = S_LAMPPOST
Action = A_SpawnObjectRelative
Var1 = (0*FRACUNIT)+0
Var2 = (220*FRACUNIT)+MT_MARBLELIGHT

Object MT_BACKLIT_LAMPOST
MapThingNum = 2221
SpawnState = S_LAMPPOST_BACKLIGHT
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_none
Speed = 0
Radius = 32*FRACUNIT
Height = 150*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_SCENERY|MF_RUNSPAWNFUNC
RaiseState = S_NULL