#CREDITS
#Necros/PM on Modarchive for Mysticism, as always.
#MADOKAN(?) for Heaven of Peace.
#Glaber for creating Skytop Zone which inspired whatever the hell this is.
#Lach for the Hyper-Ring Monitor and some helpful Lua advice.
#Radicalicious for debugging the comet.
#Othius and Speed2411 for other miscellaneous debugging.
#Skydusk for the skybox.
#GomaTheMascar for the level's deepest secrets.
#Mace Spawnpoint for playtesting.
#The Nova Drift team for the comet sounds (Nova Drift is a good game and you should play it).

MainCfg
SpStage_Start = SS
GameData = ssztest1.dat

Clear Unlockables
Clear Emblems
Clear ExtraEmblems
Clear ConditionSets

Level 776
Levelname = Shooting Skies
Keywords = SSZ
Music = MYSTIC
TypeOfLevel = Singleplayer,Co-op,Competition,Race
NextLevel = 1100
SkyNum = 82
RecordAttack = true
LevelSelect = 1
SaveGame = true
SkyboxScale = 64
FlickyList = Bluebird,Penguin,Puffin,Ram
WideIcon = true
lua.springspin = true

Emblem
Hint = Path down then down again.\\Break the wall, this one's so tall!\\Is someone up there?
Type = Global
Tag = 0
MapNum = 776
Sprite = A
Color = SKINCOLOR_BLUE

Emblem
Hint = Path water-concealed.\\Look up for a bridge linking\\pillars shooting high.
Type = Global
Tag = 1
MapNum = 776
Sprite = B
Color = SKINCOLOR_LAVENDER

Emblem
Hint = This area's massive!\\Don't spring and impact the sides!\\Try going above...
Type = Global
Tag = 2
MapNum = 776
Sprite = C
Color = SKINCOLOR_RED

Emblem
Hint = A secret exit!\\I see this one behind bars...\\where could that ice lead?
Type = Global
Tag = 3
MapNum = 776
Sprite = D
Color = SKINCOLOR_ORANGE

Emblem
Hint = Waterfall above\\a layered jagged pillar.\\Try to reach the top!
Type = Global
Tag = 4
MapNum = 776
Sprite = E
Color = SKINCOLOR_EMERALD

Emblem
Type = Global
Tag = 5
MapNum = 776
Sprite = F
Color = SKINCOLOR_JET

Emblem
Type = Time
Var = 150*TICRATE
MapNum = 776
Sprite = T
Color = SKINCOLOR_GREY

Emblem
Type = Rings
Var = 4444
MapNum = 776
Sprite = R
Color = SKINCOLOR_GOLD