#Thanks to Radicalicious for fixing the comet.

Freeslot
SFX_SCOMET
SFX_SCOMT2
SFX_SCOMT3
S_SSCOMET
S_MTNSGN
SPR_SCMT
SPR_MTSG
MT_SSCOMET
MT_MTNSGN

State S_SSCOMET
SpriteName = SCMT
SpriteFrame = A|FF_ANIMATE
Duration = 5*7
Next = S_NULL
Var1 = 7
Var2 = 5

Object MT_SSCOMET
MapThingNum = 2700
SpawnState = S_SSCOMET
Radius = 64*FRACUNIT
Height = 64*FRACUNIT
Flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

State S_MTNSGN
SpriteName = MTSG
SpriteFrame = A
Duration = 1
Next = S_MTNSGN
Var1 = 0
Var2 = 0

Object MT_MTNSGN
MapThingNum = 371
SpawnState = S_MTNSGN
Radius = 6*FRACUNIT
Height = 81*FRACUNIT
Flags = MF_SCENERY|MF_NOTHINK|MF_SOLID

Sound sfx_scomet
Caption = Shooting star

Sound sfx_scomt2
Caption = Shooting star

Sound sfx_scomt3
Caption = Shooting star