FREESLOT
SPR_ULTE
sfx_MKULTE
S_ULTEIDLE
S_ULTEFOLLOW
S_ULTEHURT
S_ULTEHITCONFIRM1
S_ULTEHITCONFIRM2
S_ULTEHITCONFIRM3
S_ULTEHITCONFIRM4

STATE S_ULTEIDLE
SpriteName = SPR_ULTE
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_ULTEIDLE

STATE S_ULTEFOLLOW
SpriteName = SPR_ULTE
SpriteFrame = FF_ANIMATE|B
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_ULTEFOLLOW

STATE S_ULTEHURT
SpriteName = SPR_ULTE
SpriteFrame = FF_ANIMATE|F
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_ULTEHURT

STATE S_ULTEHITCONFIRM1
SpriteName = SPR_ULTE
SpriteFrame = FF_ANIMATE|J
Duration = 12
Var1 = 5 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_ULTEHITCONFIRM2

STATE S_ULTEHITCONFIRM2
SpriteName = SPR_ULTE
SpriteFrame = FF_ANIMATE|P
Duration = 36
Var1 = 5 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_ULTEHITCONFIRM3

STATE S_ULTEHITCONFIRM3
SpriteName = SPR_ULTE
SpriteFrame = FF_ANIMATE|V
Duration = 8
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_ULTEHITCONFIRM4

STATE S_ULTEHITCONFIRM4
SpriteName = SPR_ULTE
SpriteFrame = FF_ANIMATE|Z
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_ULTEHITCONFIRM4

FOLLOWER
Name = Ultra_Teto
Icon = ICOFULTE
Category = ShellscrewSynths
HornSound = DSMKULTE
DefaultColor = maroon
Mode = GROUND
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 75*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 0*FRACUNIT
HitConfirmTime = 58
RingTime = 1
IdleState = S_ULTEIDLE
FollowState = S_ULTEFOLLOW
HurtState = S_ULTEHURT
HitConfirmState = S_ULTEHITCONFIRM1
