FREESLOT
SPR_IRRG
sfx_FHIRRG
S_IRRGIDLE
S_IRRGHURT
S_IRRGHITCONFIRM1
S_IRRGHITCONFIRM2
S_IRRGHITCONFIRM3

STATE S_IRRGIDLE
SpriteName = SPR_IRRG
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_IRRGIDLE

STATE S_IRRGHURT
SpriteName = SPR_IRRG
SpriteFrame = C
Duration = -1
Next = S_IRRGHURT

STATE S_IRRGHITCONFIRM1
SpriteName = SPR_IRRG
SpriteFrame = D
Duration = 12
Next = S_IRRGHITCONFIRM2

STATE S_IRRGHITCONFIRM2
SpriteName = SPR_IRRG
SpriteFrame = FF_ANIMATE|E
Duration = 3
Var1 = 2 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_IRRGHITCONFIRM3

STATE S_IRRGHITCONFIRM3
SpriteName = SPR_IRRG
SpriteFrame = FF_ANIMATE|H
Duration = 44
Var1 = 43 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_IRRGHITCONFIRM3

FOLLOWER
Name = Irregular_Man
Icon = ICOFIRRG
Category = ShellscrewSynths
HornSound = DSFHIRRG
DefaultColor = Maroon
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 22*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 59
IdleState = S_IRRGIDLE
HurtState = S_IRRGHURT
HitConfirmState = S_IRRGHITCONFIRM1