FREESLOT
SPR_MNCG
sfx_MKMNCG
S_MNCGIDLE
S_MNCGHITCONF1
S_MNCGHITCONF2
S_MNCGHITCONF3

STATE S_MNCGIDLE
SpriteName = SPR_MNCG
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 9 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_MNCGIDLE

STATE S_MNCGHITCONF1
SpriteName = SPR_MNCG
SpriteFrame = FF_ANIMATE|K
Duration = 12
Var1 = 5 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_MNCGHITCONF2

STATE S_MNCGHITCONF2
SpriteName = SPR_MNCG
SpriteFrame = P
Duration = 20
Next = S_MNCGHITCONF3

STATE S_MNCGHITCONF3
SpriteName = SPR_MNCG
SpriteFrame = FF_ANIMATE|Q
Duration = 15
Var1 = 14 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_MNCGIDLE

FOLLOWER
Name = Menacing
Icon = ICOFMNCG
Category = ShellscrewMisc
HornSound = DSMKMNCG
DefaultColor = Violet
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 30*FRACUNIT
Height = 40*FRACUNIT
ZOffs = 40*FRACUNIT
HorzLag = 2*FRACUNIT
VertLag = 3*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 2*FRACUNIT
BobSpeed = 70*FRACUNIT
HitConfirmTime = 48
RingTime = 1
IdleState = S_MNCGIDLE
HitConfirmState = S_MNCGHITCONF1
