FREESLOT
SPR_BMKM
sfx_FHBMKM
S_BMKMIDLE
S_BMKMFOLLOW
S_BMKMHITCONFIRM1
S_BMKMHITCONFIRM2
S_BMKMHITCONFIRM3
S_BMKMHITCONFIRM4

STATE S_BMKMIDLE
SpriteName = SPR_BMKM
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_BMKMIDLE

STATE S_BMKMFOLLOW
SpriteName = SPR_BMKM
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 2 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_BMKMFOLLOW

STATE S_BMKMHITCONFIRM1
SpriteName = SPR_BMKM
SpriteFrame = FF_ANIMATE|H
Duration = 16
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_BMKMHITCONFIRM2

STATE S_BMKMHITCONFIRM2
SpriteName = SPR_BMKM
SpriteFrame = FF_ANIMATE|P
Duration = 32
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_BMKMHITCONFIRM3

STATE S_BMKMHITCONFIRM3
SpriteName = SPR_BMKM
SpriteFrame = FF_ANIMATE|T
Duration = 16
Var1 = 7 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_BMKMHITCONFIRM4

STATE S_BMKMHITCONFIRM4
SpriteName = SPR_BMKM
SpriteFrame = FF_ANIMATE|27
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 2 #animation speed
Next = S_BMKMHITCONFIRM4

FOLLOWER
Name = Beast_Monokuma
Icon = ICOFBMKM
Category = ShellscrewMisc
HornSound = DSFHBMKM
DefaultColor = Skunk
Mode = GROUND
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 0*FRACUNIT
HitConfirmTime = 64
RingTime = 1
IdleState = S_BMKMIDLE
FollowState = S_BMKMFOLLOW
HitConfirmState = S_BMKMHITCONFIRM1
