FREESLOT
SPR_LRDN
sfx_FHLRDN
S_LRDNIDLE
S_LRDNHURT
S_LRDNHITCONFIRM1
S_LRDNHITCONFIRM2

STATE S_LRDNIDLE
SpriteName = SPR_LRDN
SpriteFrame = FF_ANIMATE|A
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_LRDNIDLE

STATE S_LRDNHURT
SpriteName = SPR_LRDN
SpriteFrame = FF_ANIMATE|E
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_LRDNHURT

STATE S_LRDNHITCONFIRM1
SpriteName = SPR_LRDN
SpriteFrame = FF_ANIMATE|I
Duration = 20
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_LRDNHITCONFIRM2

STATE S_LRDNHITCONFIRM2
SpriteName = SPR_LRDN
SpriteFrame = FF_ANIMATE|M
Duration = -1
Var1 = 3 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_LRDNHITCONFIRM2

FOLLOWER
Name = Liar_Dancer
Icon = ICOFLRDN
Category = ShellscrewSynths
HornSound = DSFHLRDN
DefaultColor = Raspberry
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 75*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 2*FRACUNIT
BobSpeed = 35*FRACUNIT
HitConfirmTime = 60
RingTime = 1
IdleState = S_LRDNIDLE
HurtState = S_LRDNHURT
HitConfirmState = S_LRDNHITCONFIRM1
