FREESLOT
SPR_BRDB
sfx_FHBRDB
S_BRDBIDLE1
S_BRDBIDLE2
S_BRDBHURT1
S_BRDBHURT2
S_BRDBHITCONFIRM1
S_BRDBHITCONFIRM2

STATE S_BRDBIDLE1
SpriteName = SPR_BRDB
SpriteFrame = A
Duration = 6
Next = S_BRDBIDLE2

STATE S_BRDBIDLE2
SpriteName = SPR_BRDB
SpriteFrame = B
Duration = -1
Next = S_BRDBIDLE2

STATE S_BRDBHITCONFIRM1
SpriteName = SPR_BRDB
SpriteFrame = FF_ANIMATE|C
Duration = 6
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_BRDBHITCONFIRM2

STATE S_BRDBHITCONFIRM2
SpriteName = SPR_BRDB
SpriteFrame = E
Duration = -1
Next = S_BRDBHITCONFIRM2

STATE S_BRDBHURT1
SpriteName = SPR_BRDB
SpriteFrame = F
Duration = 8
Next = S_BRDBHURT2

STATE S_BRDBHURT2
SpriteName = SPR_BRDB
SpriteFrame = G
Duration = -1
Next = S_BRDBHURT2

FOLLOWER
Name = Birdbrain_Teto
Icon = ICOFBRDB
Category = ShellscrewSynths
HornSound = DSFHBRDB
DefaultColor = ketchup
Mode = GROUND
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 6*FRACUNIT
BobSpeed = 60*FRACUNIT
HitConfirmTime = 70
RingTime = 1
IdleState = S_BRDBIDLE1
HurtState = S_BRDBHURT1
HitConfirmState = S_BRDBHITCONFIRM1
