FREESLOT
SPR_WNLY
sfx_FHWNLY
S_WNLYIDLE1
S_WNLYIDLE2
S_WNLYIDLE3
S_WNLYHURT1
S_WNLYHURT2
S_WNLYHURT3

STATE S_WNLYIDLE1
SpriteName = SPR_WNLY
SpriteFrame = FF_ANIMATE|A
Duration = 6
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_WNLYIDLE2

STATE S_WNLYIDLE2
SpriteName = SPR_WNLY
SpriteFrame = C
Duration = 10
Next = S_WNLYIDLE3

STATE S_WNLYIDLE3
SpriteName = SPR_WNLY
SpriteFrame = D
Duration = -1
Next = S_WNLYIDLE3

STATE S_WNLYHURT1
SpriteName = SPR_WNLY
SpriteFrame = FF_ANIMATE|E
Duration = 6
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 3 #animation speed
Next = S_WNLYHURT2

STATE S_WNLYHURT2
SpriteName = SPR_WNLY
SpriteFrame = G
Duration = 10
Next = S_WNLYHURT3

STATE S_WNLYHURT3
SpriteName = SPR_WNLY
SpriteFrame = H
Duration = -1
Next = S_WNLYHURT3

FOLLOWER
Name = Wonder_Lemmy
Icon = ICOFWNLY
Category = ShellscrewNtndo
HornSound = DSFHWNLY
DefaultColor = tangerine
Mode = GROUND
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 75*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 10*FRACUNIT
BobSpeed = 60*FRACUNIT
HitConfirmTime = 1
RingTime = 1
IdleState = S_WNLYIDLE1
HurtState = S_WNLYHURT1
