FREESLOT
SPR_SRD8
sfx_FHSRD8
S_SRD8IDLE
S_SRD8HITCONFIRM

STATE S_SRD8IDLE
SpriteName = SPR_SRD8
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_SRD8IDLE

STATE S_SRD8HITCONFIRM
SpriteName = SPR_SRD8
SpriteFrame = FF_ANIMATE|B
Duration = -1
Var1 = 1 #no. of sprites (starts from 0)
Var2 = 4 #animation speed
Next = S_SRD8HITCONFIRM

FOLLOWER
Name = MP8_Star_Rod
Icon = ICOFSRD8
Category = ShellscrewNtndo
HornSound = DSFHSRD8
DefaultColor = gold
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 4*FRACUNIT
BobSpeed = 105*FRACUNIT
HitConfirmTime = 60
RingTime = 1
IdleState = S_SRD8IDLE
HitConfirmState = S_SRD8HITCONFIRM
