FREESLOT
SPR_3GMR
sfx_FH3GMR
S_3GMRIDLE
S_3GMRHITCONFIRM1
S_3GMRHITCONFIRM2
S_3GMRHITCONFIRM3
S_3GMRHITCONFIRM4

STATE S_3GMRIDLE
SpriteName = SPR_3GMR
SpriteFrame = A
Duration = -1
Var1 = 0 #no. of sprites (starts from 0)
Var2 = 35 #animation speed
Next = S_3GMRIDLE

STATE S_3GMRHITCONFIRM1
SpriteName = SPR_3GMR
SpriteFrame = FF_ANIMATE|B
Duration = 7
Var1 = 6 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_3GMRHITCONFIRM2

STATE S_3GMRHITCONFIRM2
SpriteName = SPR_3GMR
SpriteFrame = FF_ANIMATE|I
Duration = 15
Var1 = 2 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_3GMRHITCONFIRM3

STATE S_3GMRHITCONFIRM3
SpriteName = SPR_3GMR
SpriteFrame = FF_ANIMATE|L
Duration = 12
Var1 = 11 #no. of sprites (starts from 0)
Var2 = 1 #animation speed
Next = S_3GMRHITCONFIRM4


STATE S_3GMRHITCONFIRM4
SpriteName = SPR_3GMR
SpriteFrame = X
Duration = -1
Next = S_3GMRHITCONFIRM4


FOLLOWER
Name = Goldion_Hammer
Icon = ICOF3GMR
Category = ShellscrewMisc
HornSound = DSFH3GMR
DefaultColor = gold
Mode = FLOAT
Scale = 1*FRACUNIT/1
BubbleScale = 0*FRACUNIT
AtAngle = 230
Distance = 40*FRACUNIT
Height = 32*FRACUNIT
ZOffs = 32*FRACUNIT
HorzLag = 3*FRACUNIT
VertLag = 6*FRACUNIT
AngleLag = 8*FRACUNIT
BobAmp = 0*FRACUNIT
BobSpeed = 0*FRACUNIT
HitConfirmTime = 6231991
RingTime = 1
IdleState = S_3GMRIDLE
HitConfirmState = S_3GMRHITCONFIRM1
